Guide | Yogg Spell Druid | 9-1 (D10 to D5) | DMF
- Last updated Nov 17, 2020 (Darkmoon Faire)
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Wild
- 7 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spell Druid
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 11/17/2020 (Darkmoon Faire)
- xClusive
- Registered User
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- 3
- 9
- 30
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Battle Tag:
xClusive#21984
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Region:
EU
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Total Deck Rating
30
Introduction
My greetings. My name is xClusive, and I spend my time on Hearthstone primarily creating my own decks. The remainder I like to spend on decks from other deck builders. I have the most fun when making a variation on an already established archetype, tweaking it when new expansions arrive, and just overall having fun with my own creations.
Speaking of having fun, this deck, oh boy. Since it's extremely early into the new expansion, I of course won't make a claim about its success. What I can tell you however, is that I picked this on ladder and went 9-0 straight, only to lose to one hyper Aggro Demon Hunter. This compelled me to share the deck with you, as I am very open to changes and the experience of others with this deck.
Yogg Spell Druid leans on a previous build, that employed the combo of Exotic Mountseller with several low cost spells, such as Bogbeam and Ironbark. As it turns out, Lunar Eclipse and Solar Eclipse fit in really well in that deck, while using Yogg-Saron, Master of Fate as your potential finisher. Usually however, ramping and making full boards while the opponent is on 4 mana does the trick.
Win Conditions
The deck has 3 win-conditions, with one of them being questionable.
- Ramp & Swarm
This is the main goal of the deck; ramping up fast to your power turn 7, while the opponent is in your rear view mirror with a lousy 4 mana to spend. Once the board is set, and your opponent is unable to remove said board, Savage Roar(s) come in for the kill. - Ysera
When swarming isn't happening, most likely to poor draw, ramping will also enable an early Ysera, Unleashed. Combined with our draw engine, you'll see those 7 dragons on board within no time. - Yogg-Saron
If all else fails, praise Yogg! Because of our large amount of spells in the deck (23!), Yogg will be active in a mere few turns. Don't be afraid to drop him if he's all you got at any given point.
General Strategy & Mulligan
As mentioned above, the main goal is to swarm the board as fast as possible. This makes our strategy quite simple, and our mulligan even more so. You need ramp! Always keep Overgrowth and Breath of Dreams. If you have Overgrowth, you can keep Lightning Bloom. If you have both Breath of Dreams and Overgrowth, you can keep Ysera, Unleashed and/or Exotic Mountseller.
See where I'm getting at? Obtaining the ramp cards is vital to our gameplan. Don't be seduced to keep cards like Kiri, Chosen of Elune, or Crystal Power to eliminate some early minions. We are NOT a Control deck. If we don't find ramp, we lose. To help you a bit further, I have set up 4 buckets of our cards down below, to explain the importance of some of them. You NEED cards from bucket 1, and only if you have them, you can keep cards from bucket 2. Bucket 3 cards can be kept ONLY if you have a copy of each card from bucket 1. Never, never keep cards from bucket 4.
- Breath of Dreams, Overgrowth
- Lightning Bloom, Nature Studies, Glowfly Swarm, Emerald Explorer
- Exotic Mountseller, Ysera, Unleashed, Solar Eclipse
- Crystal Power, Ironbark, Lunar Eclipse, Bogbeam, Savage Roar, Kiri, Chosen of Elune, Overflow, Yogg-Saron, Master of Fate
Card Choices & Notable Synergies
- Lightning Bloom: Essential to our deck, works great with pushing Ysera after Overgrowth. Is also a 0-mana spell that is good for Mountseller.
- Crystal Power: Valuable healing card, or a good chip-damage card for enemy minions. 1-mana spell for Mountseller.
- Nature Studies: Can grab you some good value. Search for Overgrowth if it's not in your hand, or other low cost spells for Mountseller.
- Breath of Dreams: Still one of the best cards for Druid right now, even if there are only 3 dragons in the deck.
- Ironbark: Becomes 0 mana when you have 7 mana. Great card for Mountseller, or a good aggro-stopper on big minions.
- Lunar Eclipse: As all spells, best used when doing the Mountseller turn, but can be used to chip away some damage at your enemy's hero's dispense. Combo with Lunar Eclipse for 6 damage.
- Solar Eclipse: Great card to combo with Breath of Dreams, Glowfly Swarm or Savage Roar.
- Bogbeam: Becomes 0 mana when you have 7 mana. Great card for Mountseller, or a good tool to do some damage to minions.
- Savage Roar: One of our win-conditions. Mind the combo potential with Solar Eclipse.
- Kiri, Chosen of Elune: Mostly in here because I love this card. I'm not sure if it's good enough, but can fill up turn 5 mostly.
- Overgrowth: Our main ramp-engine.
- Glowfly Swarm: A swarming tool.
- Emerald Explorer: A solid dragon with Taunt, and good stats. If you're lucky, it will grant you another Ysera.
- Exotic Mountseller: One of our main win-conditions. The 3-mana Beast pool has some bad minions, but also some much needed Taunts. And remember, every minion becomes deadly when you have Savage Roar in hand.
- Overflow: Nutty card. Best played after dropping Ysera.
- Ysera, Unleashed: Druid's best card. There, I said it.
- Yogg-Saron, Master of Fate: Because PRAISE YOGG!
Strategy vs. Meta Decks
Will be added once the meta settles a bit.
Still works or fully faded?
This deck is absolutly useless. Up to Level 5 Silver.
Really? :) 3:0 on legend now. Learn to play, I think ;)
Glad it's not exactly necessary, would Forest Warden Omu be an okay replacement?
This deck is tons of fun as well as ruining priest day, you can go for early win with solar eclipse savage roar after ramping to a swarm, or just take a longer game to ysera and win or just use yogg.
This deck is fun but I often find myself holding a breath of dreams without a dragon so I can't ramp, even when using your mulligan strategy. I wonder if removing 1X lunar eclipse and solar eclipse and replacing with dragons would make it more consistent. Kiri gives a lunar and solar eclipse so I feel like I usually have too many. Is it ever correct to play breath of dreams without a dragon in hand just for the card draw?
I often play the breath without dragon in hand just for the draw.... even with eclipse before to make it double
u can still ramp with other card and it’s still giving you the extra mana if u draw a dragon.
in addition to my post before, meta is shifting and my win rate start fading since 2 days ... Not sure this deck is still working as posted...
I would suggest cutting Glowfly Swarm and Savage Roar for Guess the Weight and Wrath. The deck already has enough finishers, and doesn't need the Glowfly package.
Guess the Weight and Wrath make the deck a lot more consistent. I have been doing very well since making this change and I suggest you try it out!
Did you cut both copies of Glowfly Swarm and Savage Roar, or just one of each? I have never felt like Glowfly Swarm adds much to my win chances when playing this deck, but Savage Roar has been the win condition in probably 50% of my wins.
Any thoughts on Forest Warden Omu as a replacement for Kiri? I'm going to try it out.
EDIT: I've played about 15 games with Omu in the deck. There have been a few moments when he saved me from otherwise bad draws, e.g. putting him down and tossing an Ironbark on him in a pinch when I need to answer the opponent's board and slow them down. Some of the losses, though, involved either not drawing into enough ramp or just running out of cards, so I am considering swapping him out for Nourish to see if that makes the deck a little more consistent.
The Tickatus warlock deck annihilates this deck. I had the luck of running into two of them in a row straight away when i first queued up this one. If that’s a typical experience, just don’t bother.
I had never seen or heard of the Tickatus deck until I crafted this, and then I got it in my first game. Ugh.
Thanks for Sharing, got Legend today with it (was D6 yesterday).
just change i made was Greybough instead of kiri, could be greedy but it’s a garanted win after swarming some beast on board.
Yogg, save me almost every time i was in need.
Only issue here is the lack of drawing, it’s like sometime this deck just let you down...
Anyway thanks again !
That's unfortunately how all druid decks work right now. )= Almost as if by design.
Cool deck! Thank you! What card would you suggest instead of Kiri, Chosen of Elune?
It worked well with Kael’thas Sunstrider it wprked like a dream.
ALL HAIL LORD AND SAVIOR YOGG SARON! :D
Good and fun deck! :D Climbs on ranks <3
Thank you for commenting and letting me know!
I went 8-3 with this deck today despite unlucky draws, fun deck overall. Thanks for sharing!