Cause of the slower meta of this starting part of madness faire, cards like Playmaker recover a lot of value. Minefield gives a good cover in early turns. Usefull also as 2-drop, because it's not so efficient in late game, and furthermore it would be not necessary. However bladestorm is essential, and together with Minefield and Coerce assures a good protection during the game; in the meanwhile you are gone fill your board quickly with buffed Taunt and Rush.
P.S.: It's almost impossible not having playable combo from turn 4 on, if it wasn't clear enough