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[THEORYCRAFT] C'Thun Shuffle Rogue

  • Last updated Nov 17, 2020 (Darkmoon Faire)
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Standard

  • 19 Minions
  • 11 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Shuffle Rogue
  • Crafting Cost: 10060
  • Dust Needed: Loading Collection
  • Created: 11/13/2020 (Darkmoon Faire)
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  • Total Deck Rating

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INTRODUCTION

Hey everyone, I'm BMT3601. I played a version of this deck in a Fireside Gathering and quickly put together my own version of the list. Since there was no way to track my deck, I put together the list by memory and inserted some other cards that I felt would work well. This is a theorycraft - I have no idea if this will work once the expansion drops, but it seems pretty fun.


DESCRIPTION AND GOAL

This core part of this deck is made up C'Thun, the Shattered and Ticket Master. Now... what's similar about these two cards? You shuffle all this shit into your deck.

The goal is simple... After your Ticket Masters die, use Stowaway and Grand Empress Shek'zara to quickly fill your board with Plush Bears OR draw out your C'Thun pieces in order to destroy your opponent. And the cool part is, you can do both of those things simultaneously and quite efficiently.

Another note is that Malevolent Strike will also instantly cost 1 because the C'Thun pieces will be shuffled into your deck at the start of the game. Once you shuffle the bears in, this is a 0-cost Assassinate UPDATE: I cut this card.


OTHER CARDS

Here's a brief section for reasons I added other cards:

Pharaoh Cat - I feel like this deck could be a bit slow at times, so having a card to play on turn 1, plus also being able to get some other decent reborn minions could be nice.

Shadowjeweler Hanar - This is a great turn 2 play, but can also help with tempo and keep damage off your face when you're trying to draw out your deck. Dirty Tricks can help do that and you might be able to get some goodies from Plagiarize. Blackjack Stunner can help us deal with any immediate threats.

EVIL Miscreant - For as long as this is in Standard, it seems like a lock in all Rogue decks. 

Jandice Barov - Fantastic tempo play on turn 5. 

Wand Thief - Most Mage spells are good... that's why.

I also feel like Vectus could be decent in this deck to combo with both Ticket Masters, but may be a bit too much and pieces could get lost.


THANKS!

Alright guys, let me know in the comments what you think. I'd like to try this deck on Day 1 of expansion.