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Legend DH Midrange Token [DF]

  • Last updated Dec 13, 2020 (Darkmoon Faire)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Token DH
  • Crafting Cost: 6160
  • Dust Needed: Loading Collection
  • Created: 11/12/2020 (Scholomance Academy)
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  • Total Deck Rating

    109

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This by far the most successful Token DH deck I've played (and I've played a lot). It carried me all the way to legend two seasons in a row!

This token deck is more mid-range orientated than most DH token decks. The idea is to trade your tokens in the early game and using your cheap removal to keep enemy minions off of the board, then in the mid-game, combine your tokens with Parade Leader, Knife Juggler and Wrathscale Naga to deal with bigger threats, and Renowned Performer, Insatiable Felhound and Fel Guardians to slow the opponent down.

Feast of Souls and Skull of Gul'dan should help you from running out of cards.

Felscream Blast and Throw Glaive are both useful in combination with your illidari cards, as they can help deal the last bits of damage to each enemy minion, but both cards can also be used to kill your own minions when you really need to (to trigger Wrathscale Naga or get a bigger Feast of Souls or Nethrandamus).

Against aggro decks, don't be afraid to drop Parade Leader or Knife Juggler on curve. Slowing down your opponent's early game is a lot more important than saving them for a big turn later. Your mid and late game will likely be stronger than theirs anyway. Always trade your non-taunt tokens, and don't over-commit your taunts. If you already have a Renowned Performer (or its tokens) on the board, for example, consider keeping Fel Guardians in hand in case of a board clear.

Against slower decks, you will want to hold onto your minions and removal as long as you feasibly can, to get the most value out of them. Ideally, you want to save up for big turns when your opponent plays out a lot of stats. At this point you will want to play out a Parade Leader or Wrathscale Naga, and then one of your token cards, which should be able to deal with most threats and leave you with something your opponent has to deal with. If you have a Wrathscale Naga and tokens left on the board after the opponent's minions are cleared, try and use Felscream Blast and Throw Glaive to kill off your other (non-taunt) tokens to get the most out of your Wrathscale Naga before it is killed.

Update: I decided to add Zai, the Incredible back into the deck. Yogg-Saron, Master of Fate was proving to be underwhelming in this deck (it only won me a handful of games out of hundreds), but there was still a need for more late-game punch. Zai, the Incredible allows you to copy key cards such as Nethrandamus, Wrathscale Naga, and Expendable Performers, which allow the deck to have more staying power against slower decks. It can also be used to copy Skull of Gul'dan, but I would generally only suggest that if dropping Zai on curve, and if the Skull is to the left of your hand. Against aggro, Fel Guardians, Renowned Performer, and Felscream Blast are all decent targets for duplication, too.

I also swapped out Umberwing for Insatiable Felhound. While Umberwing has more synergy with the deck in general, it was generally underwhelming in this deck. The lack of rush or taunt made the tokens a lot less effective than other minions, and against aggro you don't want to be using your face to clear minions if at all possible, which made the weapon itself be of little value. Insatiable Felhound, on the other hand, is great to slow down those aggro decks even more, giving you more chance to get to the mid and late game where you have the advantage. The curve of the deck is also high enough that corrupting it is relatively easy, at which point the lifesteal can make a big difference.

Currently testing out replacing 1 copy of Command the Illidari (the least useful of the Illidari cards) with an Animated Broomstick. The broomstick can help in the early game against aggro by letting you make favorable trades with your 2-drops, but is also helpful later to either let Fel Guardians join a Wrathscale combo, or to make Nethrandamus more immediately impactful.