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Corrupted Demonlock!

  • Last updated Nov 19, 2020 (Darkmoon Faire)
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Standard

  • 18 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Demonlock
  • Crafting Cost: 14040
  • Dust Needed: Loading Collection
  • Created: 11/11/2020 (Scholomance Academy)
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  • Battle Tag:

    Anomaly#11162

  • Region:

    US

  • Total Deck Rating

    244

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Hello everyone, Anomaly here bringing to you a Corrupted Demonlock deck!

This deck has one main win condition: 

  • Tickatus+ Y'Shaarj, the Defiler. Mill 10 cards from your opponents deck as well get access to copies of Cascading Disaster which are free the turn you play Y'Shaarj, the Defiler.
  • EDIT: After putting a LOT of thought into the deck as well as seeing tons of other theorycrafts, I think C'Thun, the Shattered is overkill and will likely not be needed in this kind of deck if my gauge on the meta is correct. I chose to add even more healing to the deck in the form of 2 Nether Breath as it works well with the amalgams. Also, I have added Soulciologist Malicia to cash in on those fragments and corrupt Tickatus. Now the deck has a healthy number of dragons and will do super well into aggro decks. 
  • With decks like Soul DH, Aggro Rogue, Secret/Face Hunter getting stronger this expansion, most games you wont ever get to realize the power of the greedier cards in this deck. The key to victory against these decks was survival anyways. Tickatus is more than enough to win control matchups by my estimation and if it is not, we can add back some of the value we lost by teching towards aggro and mid-range decks. Again the meta is all under speculation at this point but I think that the previous version of this deck would have suffered against those kinds of decks. Having 5 dragons now with Malicia also adds some board threat and healing which did not exist otherwise. 
  • As for Free Admission, the card I originally built this deck around, I think I over did it a bit on demon reliance because franky there are very many good demons in the standard rotation at this point. The dragon package is tried and true and the deck still maintains a 40% chance of drawing 2 demonsions with the card anyway (Assuming all 18 minions are in the deck). I dont think this card is worth the payoff of running sub-par demons in your deck. I was at an 80% threshold with the card but that wouldn't really matter against aggressive decks which most certainly dominate the meta right now!!
  • After playing over 50 games with this deck and 3 different variants of it, I have come to the conclusion that the current package is soo slow against aggro and we need board presence, earlier. Also, I had underestimated the type of win-condition Tickatus is against pure control because I was under the impression I had to create more threats with cards like the Abyssal Summoner. This is NOT the case. The galakrond package gives us a much smoother curve as well as a 7 mana powerplay with the galakrond hero which also corrupts our cards.
  • C'Thun, the Shattered is another win-condition with this deck because we get access to 4 serviceable cards for more removal as well as the fact that even though the OG (Old God) is a neutral, it will not affect my percentages of drawing 2 demons using Free Admission. Right now the deck consists of 15 demons and 3 non-demon cards (C'Thun, the Shattered is not being considered in this calculation because by the time he is shuffled into the deck, Free Admission would have already likely been played.. So a 80%+ chance of getting a 4 mana discount is welcomed.
  • Something many people have yet to consider is Headmaster Kel'Thuzad potentially being a win-condition of its own in this deck. This card combined with Cascading Disaster or Maw of C'Thun is a really powerful swing turn in its own right.

Optional Additions if the meta is really slow:

  • Lord Jaraxxus would only be there to beat the priest matchup, nuff said.
  • Sathrovarr can be an extra surprise win-condition which is still not making the deck at this point. This card might just be complete overkill and not something that we will ever need. 
  • C'Thun, the Shattered is another solid option in the deck because we get access to 4 serviceable cards for more removal as well as the fact that even though the OG (Old God) is a neutral, it will not affect my percentages of drawing 2 demons using Free Admission. Right now the deck consists of 15 demons and 3 non-demon cards (C'Thun, the Shattered is not being considered in this calculation because by the time he is shuffled into the deck, Free Admission would have already likely been played.. So a 80%+ chance of getting a 4 mana discount is welcomed.
  • Headmaster Kel'Thuzad was suggested by one of the first people to comment on this deck and it was a great idea. Only, I think its just a tad greedy in my opinion and something to look ahead to if the meta does slow down.
  • I was really high on Strongman but when it is corrupted, it cannot corrupt my other cards AND I only have 3 cards that start in the deck which can corrupt it. That is not consistent whatsoever and the Circus Amalgam really helps Free Admission and also bridges that gap between turns 3-8 really well.

What does C'Thun do?

Parts of C'Thun, the Shattered:

Why Galakrond?

Galakrond Warlock is not new, but is instead a long-standing deck since its release in the Descent Of Dragons expansion. This is a complex control archetype that does not show impressive statistics, but can easily compete with all the other decks if piloted correctly.

This is a slow deck, despite the aggressive tempo swing of Galakrond, the Wretched. Use 1/1 demon "tokens" to help fight for board presence, and utilize Plague of Flames for as much value as possible. You are able to draw through your deck very quickly, and most of the deck’s strategy is built around this. Even after losing your ability to Life Tap, you will still have Veiled Worshipper, which will draw 6 additional cards. 

Does this deck have the removal?

This deck might is running a TON of removal because as it stands the deck can clear small minions and wide boards with ease:

It also runs a good amount of hard removal for those big boys!

In terms of weapon removal or tech options: A silence or Acidic Swamp Ooze can replace Twisted Knowledge or one of my early-game removals if needed.


I have since changed the list substantially because I expect the meta to be a lot faster than initially expcted. However, after the rotation, the deck will welcome back some of those cards that were in the first version. (The main reason I chose to add the Crazed Netherwing is because the 3-health breakpoint is already so big in this meta. In addition, Petting Zoo is being added to the game and Fire Breather really does not solve that problem!

  • Facing issues against value and control decks? Just addC'Thun, the Shattered.
  • 33-17 so far. I also had a couple of people who added me after seeing this deck spectate!!
  • EDIT: Cut Felosophy (Not needed) and both Enhanced Dreadlord (Im corrupting Tickatus with Nether or Malicia anyways and its stuck in hand) and adding Acidic Swamp Ooze and 2 Manari Moshers (I have seen that I stick huge demons vs aggro decks and this card means i can heal for 10 at any given moment!!) 
  • Added Silas Darkmoon: There is a lot of buffing going on with res priest, pure paladin, menagerie warrior. Just play a 7 mana sylvanas.

Matchups:

 

  • Against Aggro, should try to contest the board through the use of cards like Devoted Maniac and Dragonblight Cultist. Additionally, you should make liberal use of removal and healing tools like Nether Breath, and the single copies of School Spirits and Dark Skies (With the addition of [card]Plague of Flames and early game minions, a second copy of either of these hasnt felt necessary.. Crazed Netherwing will also be huge in this matchup. Don't worry about winning the game, just don't die. :)

 

  • Against Control, you will heavily prioritize card draw and Invoking as quickly as possible. Yes this is a control deck, but Galakrond Warlock reaches fatigue much faster than other Control decks. This made it essential to Invoke and play Galakrond, the Wretched as soon as possible to pressure opponents out of the game before fatigue damage sets in. WELL GUESS WHAT? Now, we have Tickatus along with Y'Shaarj, the Defiler to even out the biggest disadvantage this deck had. (This is a value bomb and wayyyy stronger than anybody expected). Before, a control priest or warrior could just sit back, relax, and spam their Bladestorm and Renew for answers and never have to lay a finger on your face. 
  • This is HUGE for this deck as now you can even out the fatigue counter with your first Tickatusas well as possibly moving ahead with Y'Shaarj, the Defiler or causing your opponent to mill their combo or C'Thun pieces.

The issue with this deck was never aggro decks (The winrates are decent vs aggro), its about being able to close out games in ways other than Galakrond, the Wretched. After over a year, Warlock finally has a class card as a win-condition.


The rest of the guide including the Mulligan strategies are a work in progress!!