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Leper Colony - Aggro Deathrattle

  • Last updated Dec 3, 2020 (Darkmoon Faire)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Deathrattle Hunter
  • Crafting Cost: 11880
  • Dust Needed: Loading Collection
  • Created: 11/8/2020 (Scholomance Academy)
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  • Total Deck Rating

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New polished version of my Plaguebearer deck. This is a lot more consistent and less meme-y. Working on updating it for Darkmoon, but it's been tricky with the new set. Any help would be welcome!

This deck is a burst damage freight train. The core card is Toxic Reinforcements, and the deck is full of cards that work with this side quest to take huge chunks of your opponents health in a single turn. There are many ways to win, and a lot of different ways to combo cards together. Overall I just think it's a fun deck with a positive winrate, so I thought I'd share. Hope you enjoy. Be a little toxic with me and let me know what you think. Open to any suggestions. I'm sure there's room for improvement. 

Card Breakdown:

Class
1x Carrion Studies - Needed to fill a slot and this slides in nicely. Will often fill out your curve perfectly, or find the right card for the situation.
2x Play Dead -  Don't be afraid to use this instead of floating mana. It's main value is from Teron Gorefiend and ensuring Vectus is fully online, but it's not a core card at all.
2x Toxic Reinforcements - The entire deck is built around this card. Regardless of that, you don't necessarily need to play it to win, but you almost always keep this in your starting hand. 
2x Trueaim Crescent - Get instant value from your deathrattles before they're silenced or removed. Did you know minions with 0 attack still 'attack' your Crescent target? This allows you to destroy your otherwise idle Goblin Bombs. As soon as I learned this, Boommaster Flark had a place cemented in the deck. 
2x Bomb Toss - What little control we have. But it helps, and adds a boomy boi to the board. Sometimes its best to just chuck this at their face. 
2x Feign Death - A powerhouse. Lots of stuff to do with this, but you mainly want to save it for big turns with Toxic Reinforcements, Umbra, Teron, Necromechanic, and Sheep.  
2x Necromechanic - Because it makes your deathrattles trigger twice. Don't hesitate to drop this as a soft taunt. It has a decent body, and opponents almost always go for it. Not necessary to win.  
1x Boommaster Flark - Bombs away. Trueaim Crescent (Important to note that the 5/5 Flark attacks before the bombs). Feign Death. Explosive Sheep, Play Dead

Neutral
2x Animated Broomstick - This and Explosive Sheep give this deck a shot at actually shutting down aggro. 
2x Leper Gnome - Because I didn't want him to feel left out. 
2x Tour Guide - This guy is mainly here to play the turn before your 3/3 Toxic Reinforcements to open up big combos, but he also works well as a quest progression turn with Manafeeder Panthara
2x Explosive Sheep - This and Animated Broomstick give this deck a shot at actually shutting down aggro. 
2x Kobold Sandtrooper - 5 damage for 2 mana. Breddy gud. A good Play Dead target.  
2x Manafeeder Panthara - I played with so much card draw in this deck before settling on this. This has felt the best so far, especially paired with Tour Guide 
1x Teron Gorefiend - Many combos with this dude. Just playing on curve after your turn 1 and 2 minions can snowball the game from there.
1x Spiritsinger Umbra - She's a key component to this deck and activates the main combos. The weakest 'big' play with her is 3rd shot on Toxic Reinforcements on turn 6 for 8 immediate face damage and 12+ additional damage threatening on board.  
1x Vectus - Replaceable. Additional chip damage or sheep reloads, but he's won me games.  
1x Zilliax - The deck could use some kind of defense, and Zilliax has plenty of magnet targets.