[Wild] Odd Uther OTK Paladin
- Last updated Oct 27, 2020 (Scholomance Academy)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Odd Paladin
- Crafting Cost: 9280
- Dust Needed: Loading Collection
- Created: 10/26/2020 (Scholomance Academy)
- MrMuffinMan
- Registered User
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- 4
- 36
- 48
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Battle Tag:
MrMuffinMan#11642
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Region:
US
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Total Deck Rating
173
A deck capable of having an aggressive, control and combo plan depending on your matchups. Utilizing your powerful hero power for an offensive/defensive game plan with Quartermaster with efficient ways to get through your deck to combo using Crystology, Salhet's Pride and Solemn Vigil + Animated Broomstick tempo swings. This deck is also running librams to have strong control tools against aggro and midrange alike and to set up the combo.
With the addition of Scholomance Academy to the game, this deck finally got the tools necessary to combo utilizing Tour Guide. This card allows the deck to combo while also having amazing synergy with your hero power for pushing into the board. It can also be tutored from Crystology and Salhet's Pride.
The combo has a fair amount of variance depending on the spare parts you get and if you end up going second (Due to the coin). I chose to avoid including bad 1 cost spells and cards like Banana Buffoon or Cobalt Spellkin because of how clunky they are to play, instead opting to run Clockwork Gnome to allow me to continue utilizing my hero power and also being able to tutor it through Salhet's Pride.
The Combo (Assuming you don't have coin, not using fencing coach and didn't get a time rewind spare part which makes the combo possible without the 0 cost Libram of Justice)
Set your hero power to 0 using Tour Guide
Play Uther of the Ebon Blade
Play Auctionmaster Beardo and hero power for 0
Play a 1 cost spell (Spare Part) then Tour Guide hero power
Play a 1 cost spell (Spare Part) then hero power
Play a 0 cost Libram of Justice then hero power
Then the combo is complete costing 10 mana total using up 6 board spaces. You can also make space for 1x Fencing Coach for more consistent combo plans and without having to use a 0 cost Libram of Justice.
The Combo (With the Time Rewinder, it allows you to combo with the Libram of Justice at 1, or with Crystology, giving you more flexible options for the combo)
Set your hero power to 0 using Tour Guide
Play Auctionmaster Beardo and hero power for 0
Play a 1 cost spell (Spare Part) and Tour Guide hero power
Play Time Rewinder on the Tour Guide and replay the tour guide then hero power
Play a 1 cost spell (Crystology, 1-0 cost Libram of Justice) then hero power.
The Combo (Using Fencing Coach)
Set your hero power to 0 using Fencing Coach
Play Uther of the Ebon Blade
Play Auctionmaster Beardo and hero power for 0
Play a 1 cost spell (Spare Part) then Tour Guide hero power
Play a 1 cost spell (Spare Part) then Tour Guide hero power
Play a 1 cost spell (Libram of Justice reduced, Crystology) then hero power
Remember to know what your game plan is once you establish what you're playing against, you will have to save resources and be thoughtful of how you manage them if you want to finish the game comboing, otherwise just play the game out controlling the board with your hero power and librams. Best of luck!
pizza
Just played against this deck 2 times and really interested in this... Should I craft this now or wait for a few days and see what next expansion will bring us? Please advise :)
Wow that's awesome haha. It would probably depend on the cards you're missing but I'd wait since the new expansion is coming out in less then 2 weeks. I'll update the deck if there are any new cards that fit into the list.
I'm missing like 75% of cards in this deck but have enough dust to craft... so I should wait for 2 more weeks. Thanks mate!
Any early update on this bro? Any suggestion about what I should put in from newest expansion? :)
I haven't played any paladin since the expansion released but I'll be sure to update it if I feel like any new cards would fit into the list. Regular Odd paladin got some potentially good support with cards like Lothraxion the Redeemed, Oh My Yogg!, Day at the Faire and Carnival Barker but I'm not sure if any of these would fit into this deck.
This deck needs a long time...to much time... is there a way for more card draw?
If you want to focus more on the combo game plan, you could opt to run more draw tools. Cards like Blessing of Wisdom, Acolyte of Pain, Coldlight Oracle, Divine Favor and Hidden Wisdom are odd cost and could be included into the deck. Even a card like Sphere of Sapience could help dig at a cheap price and is even a card I tried in the early iterations however cut due to its anti synergy with Muster for Battle. I chose not to include those cards in the deck due to their limitations or anti synergy. I perceive this deck as a flexible midrange list capable of ending games quickly through quartermaster, drawing them out with Librams as control tools or finishing with a combo. 80% of my matchups I'm winning off the value of my hero power and the synergies it ties with the deck. Decks that I fail to beat down (the most prominent being odd warrior) I end up beating through the combo after applying pressure the entire match.
The issue that I see with cutting existing cards to include more draw is that it will either take necessary pieces out of the combo or will take out cards that already have synergy with the existing draw in the deck. An example being cutting any of the cheaper minions would ruin the drawing power of Crystology and Salhet's Pride and cutting a card like Animated Broomstick would greatly weaken the strength of Lord Barov, Libram of Justice and Solemn Vigil. While you could cut down on cards such as Quartermaster, Muster for Battle ECT for more draw/survivability, I feel doing so would ruin the spirit of the deck and would null the reason to even play it over a normal Uther OTK list. These cards are the glue that keeps the deck's purpose alive through a flexibility of game plans and non linear matches.
I guess to conclude, I believe it's a difficult task finding space to add more draw and to answer your question. I would probably cut 1x Muster for Battle to include a Sphere of Sapience as this is the easiest tool to include to dig through the deck towards the combo and Muster for Battle is the card that has the most anti synergy with it in the deck.
I love it. Thanks mucho!
This deck inspired me to craft beardo, and after playing it a lot, inspired me to make a quest warrior that uses beardo. Pretty sweet! Thanks for your inspiration. 😇
Good to hear! He's a lot of fun 😇
This is so awesome. Thanks for making it.
Thanks! I've been having success climbing with this deck. I feel like priest is my only consistently poor matchup. All aggro matchups for me feel amazing and I've had yet to lose to a grindy deck like Odd warrior, they never expect the combo at the end haha.