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Oddronox Druid

  • Last updated Oct 14, 2020 (Scholomance Academy)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Druid
  • Crafting Cost: 10800
  • Dust Needed: Loading Collection
  • Created: 10/14/2020 (Scholomance Academy)
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  • Total Deck Rating

    7

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This archetype had a brief moment of glory (although still underrated IMO) with Guardian Animals at 7 mana. Odd Druid has always been a bit of a pet project of mine, and so now post-guardian nerf, this is my latest version!

This is generally a control deck, that aims to leverage the hero power in the early game and take advantage of Hadronox and multiple copies of Msshi'fn Prime to take over in the late game. Naturally, there are some strong taunt minions and Vectus is a new addition I've been playing around with to get more of our deathrattles which make up the main win-con of the deck.

Note that Witching Hour is here to get Winged Guardian or even a max-HP Witchwood Grizzly for strong tempo turns. If you're trying to use it only to get Hadronox, then you can't run the other strong beasts and you roll over and die against any polymorph effects so I prefer it in this sort of build.

Ultimately this deck is a lot of fun to play and regularly results in very exciting, interactive games. The hero power and strong mid-game minions can fight against aggro, the late-game value goes toe-to-toe with control decks, and you can get lucky with mill against combo decks too (if you see too many of them, try adding Coldlight Oracle and/or Deathlord).