Galakrond Warlock (video Guide)
- Last updated Oct 12, 2020 (Scholomance Academy)
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Wild
- 22 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Warlock
- Crafting Cost: 10800
- Dust Needed: Loading Collection
- Created: 10/11/2020 (Scholomance Academy)
- CrimsonpandaHS
- Registered User
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- 5
- 22
- 48
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Battle Tag:
crimsonpanda#2855
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Region:
EU
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Total Deck Rating
1171
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Intro at - 3 upvotes
So this is a Galakrond Warlock deck I have been playing the last few days and its Absolutely insane vs aggro. The amount of healing and clearing in the deck is nuts. Also some of the boards you can get from galakrond are awesome. I have had a blast playing this deck so feel free to Give the deck a try and let me know what you think.
Mulligan guild at - 4 upvotes
Mulligans: Zephrys the Great is a nice keep
Without Coin- Dark Skies , Nether Breath , Dragonblight Cultist
With coin- Dragonblight Cultist , Devoted Maniac , Nether Breath
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I main deck Galakrond Warlock and I don't see use of having Zeph in hand as a keep in Muligan. Also having 4 weapon removal vs any deck that don't run weapons is so bad that will lose you most of a games. Basically you have 4 useless cards in deck. You will win vs bomb warrior or DH 70% of a time but will lose vs any other deck 60 % of a time.
Wait how does Zephrys the Great work with duplicates in the deck? I've seen a lot of decks with duplicates and Zephrys too, and I don't get how it works.
Once you draw most of your deck, Zeph will become active. The requirement says that your deck must not have any duplicates, so later on in the game, this will become true.
This is also why when two or more bombs or the 1/1's from Bad Luck Albatross are shuffled into a highlander deck, cards like Zeph are deactivated until the duplicates are drawn.
Warlock in general will draw cards faster than most classes, and it also has +6 cards drawn with Veiled Worshipper, so adding Zeph for a finisher or late game swing is pretty common.
Well said dude.
Thanks you for clearing that up 👍👍
Ohh, I see. That is what I was thinking about too but I was not quite sure. Does this apply to Reno Jackson too?
Yep, exactly the same mechanic.
However, I don't agree with the suggestion to keep it in your opening hand. Even if you draw a lot of cards, it will spend too much time in your hand just waiting.
This list is from jarla for gm to counter bomb. I dont think that 4 weapon removal are good for laddering. On ladder are more aggro and palas.
Always love a Galak warlock deck, but 4 forks of weapon removal? Talk about 4 dead draws against mage and broomadin....