D5 to Legend - Screen Shot Included
- Last updated Oct 16, 2020 (Scholomance Academy)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: No Neutral Paladin
- Crafting Cost: 6320
- Dust Needed: Loading Collection
- Created: 10/10/2020 (Scholomance Academy)
- ChiefJohn
- Registered User
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- 1
- 12
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Battle Tag:
ChiefJohn#11367
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Region:
US
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Total Deck Rating
12
Hey Guys. I used this deck to climb from Diamond 5 to Legend.
The Mulligan is as follows:
We ALWAYS keep the following cards First Day of School, Aldor Attendant, Hand of A'dal, Micro Mummy. There is no reason to deviate from this mulligan strategy against specific classes. The only exception to that is for aggro class you might want to keep Consecration or Holy Light, but honestly just look for the 4 cards mentioned up top and you will be fine.
I save Lady Liadrin for late game and try not to play her until you have played both Librams of Hope. Holy Light was added to the deck because of aggro killing everyone on turn 4. It also discounts your Devote Pupil and adds to the Lady Liadrin res pool in a good way so you are not stuck with 39 Librams of Wisdom and you are over drawing every turn.
Be aware of Devolving Missiles. This card can remove your Librams of Wisdom. Spread the Librams of Wisdom out unless you are going for an OTK type turn and you want to stack them all on 1 minion for a final blow. Otherwise spread them out.
When playing against Priest you try to play as many 4 attack minions as possible and this deck is loaded with 4 attack minions. Priest has the hardest time dealing with 4 attack minions. It's the sweet spot. Don't buff minions over 4 attack. You have to kill him with consistent chip damage.
A word about Micro Mummy. This is one of the most important cards in the deck to control the early game. It is a very annoying card for aggro players to deal with on turn 2 or on turn 1 if you can coin Micro Mummy out. The aggro player typically has to choose to double trade in to Micro Mummy or go face on turn 2. They will usually go face instead of double trading in to Micro Mummy since it looks like a semi harmless 2 mana card and this is a blunder for them. Micro Mummy is now buffable for at least 1 turn most of the time 2 turns. From there Micro Mummy synergies with just about everything in the deck.
Thanks for viewing and please uplike the video and I will add more tips for Paladin.
** Update Thanks for all the views and comments :) **
Tip # 1: How and when to use Lightforged Zealot. We use him on turn 4 or turn 3 is even better if we can coin him out. This is part of our removal package for minions mainly. We rarely attack face with the weapon. Each card gives us a 4/2 weapon. In other words we can deal a total of 16 damage to minions. If there is no minion on board for us to attack we usually do NOT attack face. We should chill and use Lightforged Zealot for minion removal or if you can kill the opponent that turn.
I tried a few variations of the deck with High Abbess Alura and here are my thoughts on the card.
The value we are looking for here is for High Abbess Alura to cast 1 of our Libram of Hope spells from our deck on turn 4. This usually yields a win condition if the opponent can't deal with an 8/8 with taunt and divine shield.
However we have to consider the probability that we will first draw her before turn 4 and then have a cheap spell to proc her. Then we have to consider the odds that she will cast 1 of our Libram of Hope spells. We run 14 spells so we have a 2:14 chance for her to cast 1 of our Libram of Hope spells. 2 out of 14 or roughly 14% chance for her to hit the nuts is unfortunately too low of odds to be consistent enough for us.
Now the really bad part. If she cast 1 of our Libram of Justice spells on turn 4 we thin our deck 1 Libram of Justice card which is a very important piece of our removal package. We can't afford to give that card up under any condition. It also reduces the odds that we will draw our 1 remaining Libram of Justice which we will need for removal of nasty minions the opponents will be playing on us.
I found that that running 2 cards that are not as powerful make up for High Abbess Alura and I had a better win rate when she was not causing this uncertainty of which spell she is going to cast and am I going to get her before turn 4. Because if I get her on turn 12 and play her even if we hit the nuts combo the opponent can usually deal with an 8/8 with taunt and divine shield on turn 12.
I hope this explanation helps and if you have any more questions please let me know. Thanks and good luck playing!! :)
Dont you keep Libram of Wisdom in your mulligan?
Can I replace the mummy with the 2/2 reborn mech?
Keeping the Libram of Wisdom tends to be too slow for opening especially if you don't have Aldor Attendant. If you have Aldor Attendant I might keep it but if no Aldor then I mulligan. We are trying to cycle through our deck and not die from aggro turns 1 - 4. Libram of Wisdom doesn't do much to keep us alive early game.
You can replace the Micro Mummy with another 2/2 reborn if you don't have the card. Micro Mummy is a very annoying card for aggro decks to deal with on turn 2. They have to decide if they are going to double trade in to it or go face. Most of the time they go face and the minion sticks and then you can buff it and it will continue to buff your smaller minions until they decide to deal with it. I really like Micro Mummy in this deck and I ALWAYS keep in the mulligan. I hope this helps.