Hey Guys. I used this deck to climb from Diamond 5 to Legend.
The Mulligan is as follows:
We ALWAYS keep the following cards First Day of School, Aldor Attendant, Hand of A'dal, Micro Mummy. There is no reason to deviate from this mulligan strategy against specific classes. The only exception to that is for aggro class you might want to keep Consecration or Holy Light, but honestly just look for the 4 cards mentioned up top and you will be fine.
I save Lady Liadrin for late game and try not to play her until you have played both Librams of Hope. Holy Light was added to the deck because of aggro killing everyone on turn 4. It also discounts your Devote Pupil and adds to the Lady Liadrin res pool in a good way so you are not stuck with 39 Librams of Wisdom and you are over drawing every turn.
Be aware of Devolving Missiles. This card can remove your Librams of Wisdom. Spread the Librams of Wisdom out unless you are going for an OTK type turn and you want to stack them all on 1 minion for a final blow. Otherwise spread them out.
When playing against Priest you try to play as many 4 attack minions as possible and this deck is loaded with 4 attack minions. Priest has the hardest time dealing with 4 attack minions. It's the sweet spot. Don't buff minions over 4 attack. You have to kill him with consistent chip damage.
A word about Micro Mummy. This is one of the most important cards in the deck to control the early game. It is a very annoying card for aggro players to deal with on turn 2 or on turn 1 if you can coin Micro Mummy out. The aggro player typically has to choose to double trade in to Micro Mummy or go face on turn 2. They will usually go face instead of double trading in to Micro Mummy since it looks like a semi harmless 2 mana card and this is a blunder for them. Micro Mummy is now buffable for at least 1 turn most of the time 2 turns. From there Micro Mummy synergies with just about everything in the deck.
Thanks for viewing and please uplike the video and I will add more tips for Paladin.
** Update Thanks for all the views and comments :) **
Tip # 1: How and when to use Lightforged Zealot. We use him on turn 4 or turn 3 is even better if we can coin him out. This is part of our removal package for minions mainly. We rarely attack face with the weapon. Each card gives us a 4/2 weapon. In other words we can deal a total of 16 damage to minions. If there is no minion on board for us to attack we usually do NOT attack face. We should chill and use Lightforged Zealot for minion removal or if you can kill the opponent that turn.