COLOSSUS BIG PALADIN
- Last updated Sep 28, 2020 (Scholomance Academy)
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Wild
- 8 Minions
- 20 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9340
- Dust Needed: Loading Collection
- Created: 9/28/2020 (Scholomance Academy)
- DefinitelyNotDekkster
- Registered User
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Total Deck Rating
1840
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good replacement ideas. Having Archmage Vargoth beeing pulled is nice too. Also Ysera might be ok.
Bad deck - don't craft - its very similar to the premade one for Blizzard
useless deck, 10 matches 1 victory (a man poured out) win rate 0 stupidly do not live up to the late
if you dont draw duel. this deck is shit
I've been messing around with this deck and I think it has some legs. I don't have Turalyon, the Tenured, Colossus of the Moon or Nozdormu the Timeless so I replced them with a 9/9 rush dude and the 10/10 taunt dude. Given I have no minion to pull on 4 I also swapped out the two Call to adventure and replaced them with another redemption and a Underlight Angling Rod for some early board control. I don't want to draw my minions on turn 3 when I cant play them till turn 8 (even if they do get a buff).
I don't think I've come up against any decks which feel like they hard counter it (except maybe rogue with sap/blackjack stunner) but Lightforged blessing proved essential in many of the match-up's to help stabilise in the mid game. The combination of redemption and the bid deathrattle boys means there's a decent chance a minion sticks for the buff. I've climbed from Bronze to Platinum so far an played maybe 20 games and it's definitely sporting a positive win rate. The ladder just got reset though so take that with a pinch of salt.
The key decisions for this deck are when to play your ceremonial maul so that you don't cock up with low mana spells and when to stick down a redemption. There's definitely some advance turn planning required. You can bait out removal with Blessing of Authority to give the larger minions a chance. Don't be too greedy with the spellburst on the maul - 4+ mana cost seemed to work for me.
Like all decks if you draw bad you lose but that's maybe more true with this deck that others as a starting hand of 8+ mana cards is an auto-loss given the speed of many decks.
Nozdormu the Timeless on turn 4 always backfires on me.
Cool deck. I'd really like to try it but I'm missing too many legendaries to craft. Duel! has always felt like a fun card to me. Cheating out a huge minion and slamming it into one of your opponents just feels great when I've seen it happen.
Out of curiosity, what happens when a big paladin clashes with a big warrior? I don't think I've ever seen that match before, but I feel like it could get pretty wild.
You get fucked if you play the dragon on 4 against big warrior.
This deck has about 2 good match up's - do not craft.