[Legendary] Zul'jin
- Last updated Sep 28, 2020 (Scholomance Academy)
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Wild
- 13 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Reno Hunter
- Crafting Cost: 15480
- Dust Needed: Loading Collection
- Created: 9/24/2020 (Scholomance Academy)
- CoKrokToPrd
- Registered User
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- 1
- 15
- 25
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Battle Tag:
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Region:
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Total Deck Rating
27
So i made it today for the 3rd time to legend in Wild in the last 3 years. I made it once in the old system and 2 times after the changes this year. Its just less time itensive and therefore more motivatin to try:)
Here are my stats for the games from Diamond 4 to legend. I think the winrate was maybe even a little bit higher for the ranked games, since i played maybe like 5 games in Casual to test my deck and i lost i think 4/5. (I didnt manage that it shows the picture right away, so i also wont bother to add the legend proof in another link...could be fake anyway)
<a href="https://ibb.co/z8p62F4">
Some thoughts and strategies about my card choices:
Sphere of Sapience: Best card in the opening hand. Allows to navigate pretty good through the early game.
Dirty Rat: Great Card against combo decks like Raza Priest, Mechathun Warlock..especially in cobination with cards like Deadly Shot or Crushing Walls
Bloodscalp Strategist: In general we have quiet often a weapon in our hand. So we are given a situational choice for the given game situation. Just be careful not to take some spell, that sabotages later somehow Zul'jin
Pressure Plate: Can destroy combos that rely on spells...again like Raza Priest, Mechathun, Spell Mage, Combo Druids
Stitched Tracker: Nice for double Zephrys, Renos, Branns , Dirty Rats..helped me a lot in winning games, also since your opponent doesnt know, what card you doubled
Nine Lives: Is only for Sylvanas in the deck. Its cool against Control Decks. It allows you to steal big minions from your opponent and can be triggered again with Zul'jin
Zul'jin: The best spells to have used before Zul'jin are Nine Lives, Deadly Shot, Crushing Walls and of course Nagrand Slam. The rest of the spells are more for the early game.
The best things to get in the opening hand are:
Sphere of Sapience, Zephrys the Great, Manafeeder Panthara, Phase Stalker, Dwarven Sharpshooter, Demon Companion
Cards that might work in the deck:
Some of the cards i even had once in the deck. It just depends a lot on the decks you face the most. I faced mostly Control Warlock and Raza Priest.
Just in general you could add something anti-weapon or anti-secret. But for those there is already Flare and Zephrys the Great. I did fine with those, since i didnt even run into much of those decks. And the games against secret mages i won pretty much all.
Animated Broomstick: Good for the early game, as long you have some minions on the board. Can be great with Hyena Alpha or against control with Sylvanas
Imprisoned Felmaw: I had it in the deck. While it can be helpful, it is very weak against a early full board and in the late game it was pretty useless.
Shieldbreaker or Maiev Shadowsong: Great against Warlock and Priest taunt minions. Also can be good against magnetic Pala minions.
Grievous Bite: Great against early pressure. Also good in combination with Explosive Trap.
Professor Putricide: I had it in the deck for a while, but its to slow...since it needs 6 mana to make his effect work and you even might get something bad from it.
Zilliax: Good midgame card that allows you to instantly remove something, heal and it leaves a body, which hopefully can heal you once more.
Hunter's Mark: I thought about it, but there isnt enough cards in the deck, where you could benefit from it in form of a direct removal. Something like Candleshot or Rapid Fire would be needed.
Wild Bloodstinger: Good to disrupt combos. Will mostly survive and leave a body after it attacked....except you pull something like Mal'Ganis.
Matchups:
I felt in all of my games, that it is, or could have been possible. Tougher matchups are against Raza Priest and Control Warlock. Here it comes down to, if you can manage to pull out the right minions with Dirty Rat, or if you can get a Hex from Zephrys the Great on a Mal'Ganis etc...its also a lot about timing.
I lost 2 games pretty quick against an Aggro Druid with Gibberling and i think a Totem Shaman. Once the board is flooded on turn 2-3 from some insane turns, even Zephrys the Great cant help out in the opening hand. I know i had Zephrys the Great and Explosive Trap in my hand and felt pretty safe and still got wrecked by turn 5. This is the big weakness of this deck. Then again the opponent also needs to have such a dream opener. Not many decks can handle that pressure well :D
If you have any questions about card choices i made, or for which situations they are for, or you are struggling with a specific opponent, dont hesitate to ask!
(I'm kinda hyped, since i reached legend with an own deck creation, in a pretty brutal way. A walk in the park. So far i really thought, it can be only made with netdecks...and then suddenly from an "fun" idea a legend deck emerged)
Enjoy!
Hello mate. Can you make a deck lile this for new meta ? Maybe with 40 cards ?
Hey dude. Is this deck still worth playing. I was enjoying back then.
Hey
I havent played the deck for some time. I guess it wont work anymore though with all the rez priests. They fill the board just to quick.
Hi! Looks like a really fun list, i'm pumped to try it out :)
However i don't have Sphere of Sapience or DQ Alexstrasza and i'm contemplating if i should craft them or not, are they necessary in your opinion?
Props for being competitive with Hunter in wild, as a hunter main i feel you :')
Here are some card choices i find debatable:
Manafeeder Panthara : expensive draw, deck has no beast synergy.
Bloodscalp Strategist: 2 weapons in deck = can be a dead draw, would opt for Vulpera Scoundrel = same(or better) effect, no restriction.
Nagrand Slam : Random attacks, same cost as Zul'jin which is problematic if the situation needs for him to go off quick.
Would opt for Call of the Wild : can be played before Zul'jin , plus you have more control what it will hit.
Hey thanks for your inputs:
Manafeeder Panthara: I just need something that draws me a card, but yeah its true...it comes with the cost of 4 mana with the effect. So it could be replaced with something that draws cards in the range of 3-4 mana. On the other hand it can be used as a body against aggro just to survive 1 more turn that maybe gives a opportunity to trun the game. What would you suggest?
Bloodscalp Strategist: Vulpera Scoundrel is a good replacement. I might even switch it. I guess i just have a certain sympathy for Bloodscalp Strategist :)
Nagrand Slam: Is definitely a keeper for me. I won already games with it, just because the opponent doesnt expect the incoming damage. Als once you used it and you can re-use it with Zul'jin the possibility that a lot of the dmg goes to the face is quiet good. Cards like Nine Lives, Deadly Shot, Crushing Walls will clear up to 5 4 minions and if it happens in the right order there will be a lot of face dmg.
Hey bro
Personaly i'd trade a Manafeeder Panthara for a Master's Call, which can give you a needed Reno Jackson or Zephrys the Great (or anything else of importance) at the right time.
I get the Nagrand Slam reasoning tho, much damage to opponent's face is likely with a well prepared Zul'jin .
The deck is fun and sylvanas +nine life's interaction is great +1 :)
I was really hoping for a competitive control hunter deck but discard lock or token druid are too strong against this unfortunately.
In the end it doesnt matter which deck i play. Once an aggro druid or a disard lock has a great opener there is nothing i can do about a board with 7 minions with stats 4-5 on turn 5. I mean those openers are just out of control.
Against druids i went 4-2 so far.
I agree, but I believe they have a better chance of getting a good/great start than this deck does. And I hate aggro so much that I can't really deal with the frustration too long, I have to go back to Razakus at some point ;)
Hi
any replacement for Sylvanas?
Sylvanas Windrunner has a special function in the deck. She is mainly there to die and hopefully get you a good minion and later you can reactivate it with Nine Lives and Zul'jin. Therefore i dont see a repacement for her.
So if oyu dont have Sylvanas Windrunner, you might as well take out Nine Lives and insert 2 cards that fir the decks you are facing.
I cant really give you a good suggestions. It depends what you are facing or struggling the most. Check the replacement suggestions.
I'll update it.
Nice deck, in changed crushing walls with King krush
Hey,
any replacement for Deathstalker Rexxar ?
Hey, Rexxar is not a core card in this deck. The Hero Power gets anway replaced later from Zul'jin. It can work as a removal, but mostly it is to slow against aggro decks. So its mainly for long games against control, of which i havent had a lot lately. Today i did about 10 games and faced almost only really fast decks. I guess that in the end of the season people try to rush to legend. Then again its only 10 games, its ot very representative.
I added now Animated Broomstick in my deck. While it can help to kill some cheap minions in the early game, it can also be used later with Sylvanas or 2 1 mana dragons from Alex.
Ziliax might work too...i removes something, heals you and it leaves a body. So it does a little bit the same as Deathstalker Rexxar. However, having it to early in your hands doenst bring you anything.
Whatever you chose, atm i think i would go for an early game survival card.
Rexxar won so many games for me against control decks. Specially against odd warriors. You should craft it imo.
I'm playing on EU server and over all my decks and games i climbed from bronze to diamond in the last 2 seasons i met 1 odd warrior in over 200 games:P
But yeah, in every control game Rexxar is pretty useful. I already like it just because it gives me the option to "chose" things according to the game situation.
i cut demon companion and dragonqueen, add zilliax and wild bloodstinger. hit legend less than a day. It was my first month in wild.Thanks for the deck.
Wow, congrats! Im happy it worked out for you:)
Bloodstinger is an interesting choice. I never used him in any of my decks so far.
Edit: And now i see why...i dont have that card :D