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Arise my Champion! (Deathrattle Control)

  • Last updated Dec 15, 2014 (GvG Launch)
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Wild

  • 21 Minions
  • 6 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4340
  • Dust Needed: Loading Collection
  • Created: 12/10/2014 (GvG Launch)
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  • Battle Tag:

    PM Me!

  • Region:

    EU

  • Total Deck Rating

    26

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Well Met! This is my my early draft of my favorite and seemingly increasingly popular form of gameplay - Paladin control!

Why Paladin deathrattle control?

I chose paladin deathrattle control initially because I wanted Redemption to work, and I knew i could build a deck where playing a lategame minion + Redemption will instantly win the game.

And it does.

For every little dude that falls down, 1 (or 2!) Will take his place! Cultists will draw for their sacrifice! Bolvar will avenge their death! Dudes will arise again and continue to fight for the light!

How to play the Deck:

You want to mulligan for Undertaker + any 2 drop with deathrattle. If you are up against a Warlock, Hunter, Mage you want to aim for Unstable Ghoul, andHaunted Creeper will be used later for card draw with the Cult Master.

With every one of your minions bringing value without being silenced in the early - mid game, you allow your lategame cards to normally come out without the threat of a immediate silence. The smirk that comes across your face when they Silence your taunted Harvest Golem and you immediately follow it with a Tirion Fordring is priceless!

With  5 taunts in the deck and 5 weapons, you have plenty of ways to remove early game threats on the opponents board, just make sure to not take too much damage as you lack any major heals. Focus primarily on trading with the enemy as every minion you own should be out trading the enemy with their deathrattles of returning to the field.

How to use Redemption:

Redemption is your lategame game finisher. It is how you will beat control decks in one swoop. Tirion Fordring gets Silence then Shadow Word: Death? shame he just came back as a 6/1 with divine shield! Kel'Thuzad bursted? Shame he came back and deathrattled himself, for the double Kel'Thuzad terror!

You can also use this early against aggro on cards such as Shielded Minibot and Unstable Ghoul, to keep the rush away from your face. You have to assess the deck your against, then use Redemption on the very early game or the very late game accordingly.

The Cult Master situation.

Cult Master is the only other card in this deck which must be played correctly or you will fall behind in cards vs control. With all your smaller minions either being sticky or returning to the field, you will end up having a board of little dudes. Try and save your little dudes as much as you can and use hero power whenever possible so when you drop Cult Master, you draw to maximum value. 

Thanks for reading and all feedback is welcome!