Dragon Quest
- Last updated Sep 17, 2020 (Scholomance Academy)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Big Druid
- Crafting Cost: 7760
- Dust Needed: Loading Collection
- Created: 9/17/2020 (Scholomance Academy)
- Cerqs
- Registered User
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- 1
- 5
- 16
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
21
Goal of the deck
Your objective is pretty simple: swarm the board with your annoying sticky huge minions. Most minions in the deck have Taunt and something else that makes them hard to kill (like Evasive and Reborn).
For this, you will be using 2 things: the Strength in Numbers sidequest and the mana cheat from Forest Warden Omu (that can even be combined to generate even crazier boards). If you have Omu and another minion in hand you can insta-complete the sidequest, dumping 3 big minions in one turn.
Bogbeam, Wrath and Swipe are your minion clears, to keep the enemy board in check while preparing yours.
Mulligan
As a Druid, you should focus on trying to get your ramp, that consists of Breath of Dreams and Overgrowth, as soon as you can. If possible, also mulligan for either a Dragon (for Breath of Dreams synergy) or your sidequest.
Why no lightning bloom?
Well, with three ramp cards in the deck (Innervate, Breath of Dreams and Overgrowth) and the mana refreshing from Omu I usually have more than enough mana to do stuff. Some of the ramp even gets stranded in hand sometimes. You can swap Innervate for Lightning Bloom if you want to. It should work just fine, but adding it instead of something else I don't think it would work that well.