+6
Favorite this Deck

Amazing UNICORN Shaman D7-Legend

  • Last updated Sep 11, 2020 (Scholomance Academy)
  • Edit
  • |

Standard

  • 15 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9460
  • Dust Needed: Loading Collection
  • Created: 9/10/2020 (Scholomance Academy)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    89

View 14 other Decks by RomanKnight
BBCode:
Export to

I did it.

I finally found a shaman deck that works in current meta. It took me 1 evening to get from D7 to legend with this deck. It really has no bad matchups, I won against all types of decks. The deck has it all: good early game, board control, win condition, unexpected plays, some healing and of course unfair broken combos. And the best part of it: YOU WILL HAVE LOTS AND LOTS OF FUN!

The idea behind the deck:

Against fast decks you control the board until you stabilize. Then you take over the game and finish your opponent. 

Against control you use your great early cards to gain tempo and do some damage, then you use your totemic combo and finish off with a surprise Bloodlust

Main win conditions:

Totem Goliath + Totemic Reflection - game winning combo. You coin goliath. Your opponent is like "hey, screw it, I am going face". Boom, next turn you cast 3 mana " give +2/2 summon 7/7 with a deathrattle"

Bloodlust: you can spam the board pretty easily with Totem Goliath and Runic Carvings. You have lots of ways to both clear and have minions remain on board with cards like: Speaker Gidra, Serpentshine Portal Mogu Fleshshaper and Boggspine Knuckles. If your opponent fails to clear the board, Bloodlust will punish them. And they almost never see it coming.

Card choices and core cards:

Devolving Missiles - for removal and passing big taunts
Transfer Student - for early presence and resource generation
Instructor Fireheart - for finding lethals or board clears in desperate situations
Groundskeeper - game-winning versus agro
Torrent - for 1 mana kill early Edwin or big stupid Druid combo stuff
Totemic Reflections - very strong turn 3 if the opponent leaves your totem untouched
Rune Dagger - for dealing that 1 extra damage from spells when you really need it. Great with Ras Frostwhisperer and Lightning Storm
Totem Goliath - MVP
Runic Carvings - Very versatile card. Much needed 5+ mana spell for healing and can be used as proactive board spam or clear.
Diligent Notetaker - for resource generation and sometimes tempo gainer on 2 mana with double coin + another minion

Mulligan:

Always keep Transfer Student [/card] or [card]Wand Maker. Keep Serpentshine Portal against agro and tempo. Keep Devolving Missiles against Paladin. Keep Groundskeeper versus Aggro. Almost always keep Totem Goliath versus control and druids. 

Changes:

After reaching Legend and playing a bit more I made few Changes:
Mogu Fleshshaper
Boggspine Knuckles
- 1 Lightning Storm
+ 2 Marshspawn - More resource generator. Can discover you spells you need to clear or activate your heal
+ 1 Splitting Axe - Acts just like Totemic Reflections with a weapon attached. Helps strengthen your win condition


I really hope you will enjoy the deck as much as I did. Good luck laddering!