[Legend] Polkelt Demon Hunter
- Last updated Sep 9, 2020 (Scholomance Academy)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro DH
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 9/3/2020 (Scholomance Academy)
- NoHope
- Registered User
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- 2
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- 43
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Battle Tag:
NoHope#2931
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Region:
EU
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Total Deck Rating
60
Hello everyone, veteran hearthstone player, but first time going to write a guide. Last 800 games I played only DH because it really struck me that Demonic Illidan (1000 wins) is incredibly cool.
So here I am - writing a standard aggro DH guide with a deck I reached legend twice so far (august, first day of september) in order to go through every matchup and teach you how to mulligan properly and prepare for reaching your first legend (beginners are welcome here).
I do care about upvotes but I don't care about clickbaits so I will write the guide and won't beg for 'em.
1. Let's talk about the picks and what is the difference between this and the standard aggro demon hunter in hsreplay.
I ran their list for almost 400 games: Stats
However, it didn't feel that consistent so I decided to take the things in my hand:
- v1.2 I took out -1 Mana Burn and -1 Intrepid Initiate and ran +2 Consume Magic. Didn't work out that well for me so after 1 really pathetic loss vs Stealth Rogue I placed some more board pressense
-v1.3 -2 Marrowslicer +2 Vilefiend Trainer
Felt too slow sometimes, clogging my hand and my mage matchups really took a hit...
v1.7 -2 Vilefiend Trainer +2 Marrowslicer
-1 Consume Magic -1 Intrepid Initiate +2 Cult Neophyte
-1 Mana Burn +1 Lorekeeper Polkelt
A huge update this version - I realised that I don't have that many spells so I cut the Intrepid but then again without Intrepid Mana Burn was also not worth running and I placed 2 more vital cards (vs Mage, Druid, Warrior) Cult Neophytes!
IMPORTANT : Lorekeeper Polkelt - In my opinion he is a godlike addition to the deck if you play/mull him properly. Not only that he makes us top deck that sweet Skull Gul'Dan on curve but also leads us drawing them 2x Glaivebound Adept for 2 mana each! Now take into consideration that Lorekeeper Polkelt reorders our cards into pretty much *mana order* and when we draw our 6 and 5 drops you can't actually predict whether it's going to be a Marrowslicer, Kayn Sunfury or Altruis the Outcast topdeck.
Mulligan phase & usage:
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Basically keep him everytime you think you are facing control and play him around 4,5 turn.
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"4 turn? Why?" - Because we usually don't really use the second Skull of Gul'dan and dropping him on curve vs priests is really entertaining (that 4 attack thoe)
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"5 turn? Why?" - To maintain the pressure and of course play Skull of Gul'dan on curve. Keep in consideration, however, that YOU CAN'T play anything when we play Skull on curve (every card is more than the mana we have) so it's really enjoyable when Polkelt stays alive so we can hit some face damage.
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Don't keep your Voracious Reader alive when playing Lorekeeper Polkelt as it fills your hand with drops we want discounted.
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Don't play him versus Warriors unless you know that they won't swing with Wrenchcalibur
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If you are really dependant on that Altruis the Outcast draw in order to clear a board or to deal some damage then DO NOT equip your Marrowslicer yet! It re-reorders our deck and messes our topdecks.
Now for the actual matchups:
Demon Hunter
Aggro Demon Hunter.
Mirrors are topdeck based and mulligan based.
Mulligan for: Any 1 drop but defence is essential (Beaming Sidekick, Guardian Augmerchant)
Try to profitable trades, don't go face that often if you can't close the game in the next couple of turns.
Don't keep Skull of Gul'dan and even Voracious Reader without a coin is not impactful.
I will not talk much about Soul Demon Hunter, the matchup is not favourable, keep Polkelt and try not to overextend, always keep a drop or two in hand to fill up the board after a potential clear (Blade Dance, Shardshatter Mystic)
Don't trade that much and don't hesitate to drop Kayn Sunfury on curve as they don't usually run important taunts minions.
Druid
A tough matchup but they don't tend to highroll everygame so according to the tips I would give you, you should keep your w/r above 50% vs druids.
Mulligan for Cult Neophyte and drop it at turn 3 to slow their Overgrowth and therefore their Guardian Animals
You might want to keep every 1 drop of course and Bonechewer Brawler in order to put their potential Swipe into a more difficult clear.
Hunter
Basically who outaggroes who. 95% Polkelt Face hunter and 5% Highlander
Keep all 1 drops as always. Also keep Umberwing as it challenges their 1/1 tokens.
Same as Aggro DH you can drop Kayn Sunfury to help yourself clear some minions (Phase Stalker, Voracious Reader, Dwarfen Sharpshooter
Mage
Turtle mage > Straightforward everything face, don't trade, Marrowslicer finishes the job easily
Highlander mage > Same but care for Combustion, place your health buffs or divine shields always in between 2 other minions. EX: Divine shielded Bonechewer Brawler between Beaming Sidekick & Battlefiend
The so-called small spell mage:
They run Firebrand & Devolving Missiles so keep your board wide. Always trade/ silence Spell Damage minions because of Cram Session & Ras Frostwhisper
Paladin
I won't go into details here, the matchups is plain simple (I have over 70% w/r vs paladins)
However! They tend to run 2x Consecration now so play around it. Spread your buffs! Divine shield on your Bonechewer Brawler and +2 health on your Guardian Augmerchant
Don't hesitate to drop Consume Magic on some libram buffed minion or Goody Two-Shields because by the time they drop their Aldor Truthseeker or Libram of Hope you already have a wide board to pass through them.
Priest
With the addition of Lorekeeper Polkelt I raised my w/r from 30% to 45% which is still unfavourable of course. Play the match the same as the one versus Soul DH and Guardian Druid combined. With other words - keep your recources and either drop Cult Neophyte on turn 3 to stop early Breath of the Infinite
or on turn 6 to stop potential Soul Mirror
Rogue
Stealth/Weapon Rogue
Mulligan for Altruis the Outcast
He just massacres their 1 hp stealth minions and Jandice Barov
Quest/Plagiarize Rogue
Try to run over them in the first couple of turns, dropping 1 cost minions and if they hold their coins till turn 2, drop that Cult Neophyte to stop Edwin VanCleef. Later in game, play around plagiarize and try to skip turns if they don't have a huge board (just play 1-2 minions to check for secrets!)
Shaman
Ye-yeaaah such class exists guys: As you can check in my stats image there are exactly 27 games from my 800 games experience.
Quest Sham -- > Just out value them but beware for potential Cumulo-Maximus
Control Sham --> Play around Tidal Wave & Walking Fountain. They also have Witch's Brew. Unfavourable matchup
Warlock
Pain Warlock is also pain in the a$$.... What an coincidance
Just value trade all the time and pray they don't bomb you with Diseased Vulture + Darkglare + Flesh Giant + draw god knows how many cards and Soulfire one of your minions on turn 5 :)
Warrior
Classic Bomb warrior > Cult Neophyte on turn 2 to counter either Bladestorm or Coin into Wrenchcalibur
If you want you can always protect your board from Brawl! on turn 4 also.
Risky Skipper/Armorsmith Bomb warrior > Not favourable. Try to rush them down and once they stabilize and are on 5-8 hp pray to RNGesus for godlike topdecks.
1 big shoutout > Don't forget that Bombs mess with your Lorekeeper Polkelt so you won't topdeck that sweet Skull of Gul'dan once they shuffle a Bomb
Big Warrior - Same as the other archetypes except it is easier and more rare.
Kayn Sunfury is a MVP
EDIT:
- Guys... I'm not saying by any chance that the deck is designed to always win or to get to high legend. All I'm saying is the deck is suitable for newly returned players and also beginners in the game to reach legend. It is cheap (it can be played without any legendaries except Altruis.. ), it is fast (5 mins average) and it is keeping winrate of above 50%. Take all those combined with grind and basic knowledge in how the deck works and you can reach legend easily.
- I'm trying to asnwer any comment below so if you still have any hesitations just write down or add me NoHope#2931.
- I would stop playing the deck as of tomorrow (09.09.2020) because I would be getting the 1000 wins mark and I would be shifting over Guardian Druid to get that Malfurion portrait also (859/1000 in druid so far).
EDIT_V2: It's done guys. Thanks for all the positive feedback
Great deck! I love it! I went directly from Platinum 5 to Legend in EU yesterday!!
Damn dude GZ on that 1000 wins mark! love the deck, it even works pretty well in wild.
you are cool buddy, this I feel I will take the first legendary rank in my life
this deck is awesome
Go get 'em son! You can do it! Legend it's only grind don't forget it! And no ladder anxiety :)
BTW, yellow and orange names are difficult to see on the background (paladin, shaman) !
Even the hunter green
Sorry boys, not really gonna fix it now. But would mind it next time I make a guide because of all the positive feedback & reviews all got
Very strong aggro deck, well done!
Thanks for the review. Appreciated, and good luck with the climbing
Thank You ! 1st time Legend !
Well played sir! If you upvote me would be really inspiring. Happy celebrating :p
Very solid deck. Managed to get from D5 to legend using it, but I replaced a battlemage with an ooze to deal with weapons, but honestly it was rarely a game changer. I have had stretches where I lost 3 in a row, but I kept grinding and managed to get win streak stretches.
Yes exactly! What I was trying to tell everybody that was complaining... You can't tell real opinion about something that takes some time in your hands or mind to see how it works. Thanks for the positive feedback. Glad you made it :)
Wanted to ask how one feels about running Magehunter, instead of consume magic, at least then you have a body on board....but yes at the expense of 2 mana
2 mana is a lot if you are aggro and you are trying to squeeze more tempo in your turns. You can always play it but I think Consume Magic not only comes 2 mana cheaper but brings cycle to the table (draw) and since not all games are perfect sometimes you dont have Voracious Reader or Skull of Gul'dan.
Edit: I think Consume Magic is better for sure because except vs Rogue or Priest most of the other minions worth silencing are bigger than 3 attack. Devout Pupil and Libram of Hope
won almost all games i could play Lorekeeper Polkelt on 4 , turn 6 skull into 2x Glaivebound Adept + Marrowslicer on 7 is such a insane turn 7. thx for the deck :)
Glad to hear the deck is working for you.. which rank are you at? Because I have slowly but surely falling some ranks even though I tend to keep my w/r above 50%. From 1000 legend to 3000 with only playing this deck. I guess RNG wasn't on my side those days
..the times you don't have Pokelt I feel like running out of steam quickly and as soon as my opponent stabilizes with taunts or heals and I don't draw my silence immediately its over :/ Paladin got his 8/8 buff for free and had more facedmg, mage discovers taunts with heal etc.
It's true that's why you can also keep some heavy drops such as Skull of Guldan or Marrowslicer vs mage to keep the pressure going
are u stupid or smth? Who plays a deck that doesn't know jack about it on ladder and complains later? wtf