[Legend] Polkelt Demon Hunter
- Last updated Sep 9, 2020 (Scholomance Academy)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro DH
- Crafting Cost: 6280
- Dust Needed: Loading Collection
- Created: 9/3/2020 (Scholomance Academy)
- NoHope
- Registered User
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- 2
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- 43
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Battle Tag:
NoHope#2931
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Region:
EU
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Total Deck Rating
60
Hello everyone, veteran hearthstone player, but first time going to write a guide. Last 800 games I played only DH because it really struck me that Demonic Illidan (1000 wins) is incredibly cool.
So here I am - writing a standard aggro DH guide with a deck I reached legend twice so far (august, first day of september) in order to go through every matchup and teach you how to mulligan properly and prepare for reaching your first legend (beginners are welcome here).
I do care about upvotes but I don't care about clickbaits so I will write the guide and won't beg for 'em.
1. Let's talk about the picks and what is the difference between this and the standard aggro demon hunter in hsreplay.
I ran their list for almost 400 games: Stats
However, it didn't feel that consistent so I decided to take the things in my hand:
- v1.2 I took out -1 Mana Burn and -1 Intrepid Initiate and ran +2 Consume Magic. Didn't work out that well for me so after 1 really pathetic loss vs Stealth Rogue I placed some more board pressense
-v1.3 -2 Marrowslicer +2 Vilefiend Trainer
Felt too slow sometimes, clogging my hand and my mage matchups really took a hit...
v1.7 -2 Vilefiend Trainer +2 Marrowslicer
-1 Consume Magic -1 Intrepid Initiate +2 Cult Neophyte
-1 Mana Burn +1 Lorekeeper Polkelt
A huge update this version - I realised that I don't have that many spells so I cut the Intrepid but then again without Intrepid Mana Burn was also not worth running and I placed 2 more vital cards (vs Mage, Druid, Warrior) Cult Neophytes!
IMPORTANT : Lorekeeper Polkelt - In my opinion he is a godlike addition to the deck if you play/mull him properly. Not only that he makes us top deck that sweet Skull Gul'Dan on curve but also leads us drawing them 2x Glaivebound Adept for 2 mana each! Now take into consideration that Lorekeeper Polkelt reorders our cards into pretty much *mana order* and when we draw our 6 and 5 drops you can't actually predict whether it's going to be a Marrowslicer, Kayn Sunfury or Altruis the Outcast topdeck.
Mulligan phase & usage:
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Basically keep him everytime you think you are facing control and play him around 4,5 turn.
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"4 turn? Why?" - Because we usually don't really use the second Skull of Gul'dan and dropping him on curve vs priests is really entertaining (that 4 attack thoe)
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"5 turn? Why?" - To maintain the pressure and of course play Skull of Gul'dan on curve. Keep in consideration, however, that YOU CAN'T play anything when we play Skull on curve (every card is more than the mana we have) so it's really enjoyable when Polkelt stays alive so we can hit some face damage.
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Don't keep your Voracious Reader alive when playing Lorekeeper Polkelt as it fills your hand with drops we want discounted.
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Don't play him versus Warriors unless you know that they won't swing with Wrenchcalibur
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If you are really dependant on that Altruis the Outcast draw in order to clear a board or to deal some damage then DO NOT equip your Marrowslicer yet! It re-reorders our deck and messes our topdecks.
Now for the actual matchups:
Demon Hunter
Aggro Demon Hunter.
Mirrors are topdeck based and mulligan based.
Mulligan for: Any 1 drop but defence is essential (Beaming Sidekick, Guardian Augmerchant)
Try to profitable trades, don't go face that often if you can't close the game in the next couple of turns.
Don't keep Skull of Gul'dan and even Voracious Reader without a coin is not impactful.
I will not talk much about Soul Demon Hunter, the matchup is not favourable, keep Polkelt and try not to overextend, always keep a drop or two in hand to fill up the board after a potential clear (Blade Dance, Shardshatter Mystic)
Don't trade that much and don't hesitate to drop Kayn Sunfury on curve as they don't usually run important taunts minions.
Druid
A tough matchup but they don't tend to highroll everygame so according to the tips I would give you, you should keep your w/r above 50% vs druids.
Mulligan for Cult Neophyte and drop it at turn 3 to slow their Overgrowth and therefore their Guardian Animals
You might want to keep every 1 drop of course and Bonechewer Brawler in order to put their potential Swipe into a more difficult clear.
Hunter
Basically who outaggroes who. 95% Polkelt Face hunter and 5% Highlander
Keep all 1 drops as always. Also keep Umberwing as it challenges their 1/1 tokens.
Same as Aggro DH you can drop Kayn Sunfury to help yourself clear some minions (Phase Stalker, Voracious Reader, Dwarfen Sharpshooter
Mage
Turtle mage > Straightforward everything face, don't trade, Marrowslicer finishes the job easily
Highlander mage > Same but care for Combustion, place your health buffs or divine shields always in between 2 other minions. EX: Divine shielded Bonechewer Brawler between Beaming Sidekick & Battlefiend
The so-called small spell mage:
They run Firebrand & Devolving Missiles so keep your board wide. Always trade/ silence Spell Damage minions because of Cram Session & Ras Frostwhisper
Paladin
I won't go into details here, the matchups is plain simple (I have over 70% w/r vs paladins)
However! They tend to run 2x Consecration now so play around it. Spread your buffs! Divine shield on your Bonechewer Brawler and +2 health on your Guardian Augmerchant
Don't hesitate to drop Consume Magic on some libram buffed minion or Goody Two-Shields because by the time they drop their Aldor Truthseeker or Libram of Hope you already have a wide board to pass through them.
Priest
With the addition of Lorekeeper Polkelt I raised my w/r from 30% to 45% which is still unfavourable of course. Play the match the same as the one versus Soul DH and Guardian Druid combined. With other words - keep your recources and either drop Cult Neophyte on turn 3 to stop early Breath of the Infinite
or on turn 6 to stop potential Soul Mirror
Rogue
Stealth/Weapon Rogue
Mulligan for Altruis the Outcast
He just massacres their 1 hp stealth minions and Jandice Barov
Quest/Plagiarize Rogue
Try to run over them in the first couple of turns, dropping 1 cost minions and if they hold their coins till turn 2, drop that Cult Neophyte to stop Edwin VanCleef. Later in game, play around plagiarize and try to skip turns if they don't have a huge board (just play 1-2 minions to check for secrets!)
Shaman
Ye-yeaaah such class exists guys: As you can check in my stats image there are exactly 27 games from my 800 games experience.
Quest Sham -- > Just out value them but beware for potential Cumulo-Maximus
Control Sham --> Play around Tidal Wave & Walking Fountain. They also have Witch's Brew. Unfavourable matchup
Warlock
Pain Warlock is also pain in the a$$.... What an coincidance
Just value trade all the time and pray they don't bomb you with Diseased Vulture + Darkglare + Flesh Giant + draw god knows how many cards and Soulfire one of your minions on turn 5 :)
Warrior
Classic Bomb warrior > Cult Neophyte on turn 2 to counter either Bladestorm or Coin into Wrenchcalibur
If you want you can always protect your board from Brawl! on turn 4 also.
Risky Skipper/Armorsmith Bomb warrior > Not favourable. Try to rush them down and once they stabilize and are on 5-8 hp pray to RNGesus for godlike topdecks.
1 big shoutout > Don't forget that Bombs mess with your Lorekeeper Polkelt so you won't topdeck that sweet Skull of Gul'dan once they shuffle a Bomb
Big Warrior - Same as the other archetypes except it is easier and more rare.
Kayn Sunfury is a MVP
EDIT:
- Guys... I'm not saying by any chance that the deck is designed to always win or to get to high legend. All I'm saying is the deck is suitable for newly returned players and also beginners in the game to reach legend. It is cheap (it can be played without any legendaries except Altruis.. ), it is fast (5 mins average) and it is keeping winrate of above 50%. Take all those combined with grind and basic knowledge in how the deck works and you can reach legend easily.
- I'm trying to asnwer any comment below so if you still have any hesitations just write down or add me NoHope#2931.
- I would stop playing the deck as of tomorrow (09.09.2020) because I would be getting the 1000 wins mark and I would be shifting over Guardian Druid to get that Malfurion portrait also (859/1000 in druid so far).
EDIT_V2: It's done guys. Thanks for all the positive feedback
also mate, any footage of this deck please? I tend to pick up a lot more seeing something played, than reading about it.
does kiwi and that not make vids on here any more?
I don't stream, I don't have a YT channel... All I do however is playing this deck whole day everyday (tomorrow is my last day).... So by any chance if you want to spectate tomorrow you can hop in sometime and see how my RNG is going to be. NoHope#2931
thanks man. if I am around will take you up on it.
I suffer from learning disabilities, so don't get a lot from written guides until I've seen the deck working for most of the time.
TBH usually I'm fine, but I have missed 3 expacs, so there is just so much I do not know about.
Anyway I crafted a warrior deck and been practising with that.
That's also okay! Warrior is strong. I hope you crafted the Risky Skipper + Armorsmith version. It's more realiable vs aggro decks and the control matchups are in your favor anyway with the bombs.
nah I got the big expensive one as it looked more fun, I like having legendaries. I can always try the cheaper version as well though.
The other one that I'm taking about it's more expensive because of Ancharrr look it up
https://youtu.be/mcnESc9r0y0
I've seen the pirate decks, I'm just not interested. played LOADS of pirates, and pirate warrior still feels dirty to me. ha ha.
I don't play the deck with the highest winrate, I play what looks most interesting and fun to play (ofc winrates matter to a degree, but thats more down to the player, you can win with anything with good RNG, ha ha)
I'm playing the KT version. The deck will evolve into my own thing in time though, just not really played much yet with it.
Just needed something as a jumping off point.
I will have a look at these new pirate pieces as well and see what I think of it. You get a lot of sh!t for playing pirate warrior in this game, or at least you used to. it's stand bad form in wild. ha ha.
0-2 against a libram paladin and a ramp druid. It's odd, because I feel like this deck should be able to keep up enough pressure to force out questionable decisions from the opponent. Turns out if they draw what they need and you don't, you lose the game. I'd rather high roll with a deck that's a bit more fun
I mean I do concede also when they do 2x Lightning Bloom + 2x Innervate + Coin + Guardian Animals or some similar ramp shenanigans. However this is a small sample. I had lose streaks that are far worse than but I keep my w/r above 50% overall.
Here are my stats versus those all classes:
I was playing some games on my phone (so winrate is probably higher as I mentioned) because I started the grind at ~230 wins and you can see there are only ~500 wins in stats - https://prnt.sc/udxedg
I need to build a deck as I am missing cards from the past 3 expacs, this one would only cost me around 4k dust (which is pretty decent TBH) would you recommend this as a craft for a deck for me to get back into the game, please?
I deally I just want to get through my saved quests for free card packs that I have saved, but I need a deck to do it with.
I was gonna make that shaman that is popular on here, but the creator advised against it with it costing so much to make. I do love control shaman though, and I don't really care about having tier 1 decks, as long as the deck can win games and I find it fun, then thats most important. I'd choose a a deck that was fun over winrates any time.
Sure thing that you can win with control sham but is it worth to win 1 in 2-3 games? This deck or basically any DH deck is worth to craft for people getting back into the game because most of the DH cards are free. So yeah - the answer is yes.
There is only 1 downside it's winning games a lot and that might be the 'fun' part in some people's eyes but you might get bored fast of it. In order to get back to game (f2p) yes, in order to have fun > probably not
thanks man, that makes sense.
Made it to d9 with this deck and rn I'm struggling very badly against rogues. I try to get altruis but it feels like even if I get it in mulligan I just lose before I get to turn 4. Not sure what to do :P
I take it back bomb warriors are way more annoying than rogues. Edit: I have now learnt about secret rogues which are somehow even more annoying than stealth rogues...
Hello! Bomb warrior is not that hard my friend. Drop those Cult Neophytes in order to slow his Bladestorm or Coin into Wrenchcalibur. The ones with Risky Skipper are more harder yes.
About rogue play around secrets and be more aggresive than him. Don't drop Consume Magic on small targets and save it for Edwin or Questing.
Versus Stealth Rogues you cannot outaggro them later in the game so try to win the board pressence early on.
I'm playing this deck those 2 days last (im getting to grind 942 -> 972 today, tomorrow 972 > 1002) so add me if you want you can watch me I guess. NoHope#2931
Bomb warrior replay: https://hsreplay.net/replay/AfDsRXWUFdnkLuB3qzeGSa
And of course another thing I almost forgot if you are facing too many rogues or warrior you can always tech one Ooze
Ty for responding to this! I'll try to keep these things in mind and also I added you :)
Is it possible to reach legend with this deck?
I mean... for sure yes? I did it twice and the first time I didn't even have Kayn Sunfury. Legend is all about grind. The right deck just makes it faster.