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Quest Murloc Shaman (legend)

  • Last updated Aug 23, 2020 (Scholomance Academy)
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Wild

  • 27 Minions
  • 3 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Quest Shaman
  • Crafting Cost: 8920
  • Dust Needed: Loading Collection
  • Created: 8/23/2020 (Scholomance Academy)
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  • Battle Tag:

    Shamaniac#2998

  • Region:

    EU

  • Total Deck Rating

    222

View 13 other Decks by Shamaniac
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Recently when I found this deck, my father camed to my room and asked "My son, what do u love in life?" - I answered "I love this deck!" - and then he left the room crying because he accidentally heard me saying "I love his dick"...

Instead of focusing my family drama, lets get real here! This deck truly deserves my love, and for one reason above all: This deck has the ability to win against any meta deck. Decks name goes little offroad because of the "murloc" -word, because the main focus is in the quest. Only reason it has to be mentioned is because deck is built in a way to counter and control murlocs using card Plague of Murlocs in different combinations, either defensive or aggressive nature. I went legend with a early variation of this in 20.8. and have made some changes to this day. Winrate is somewhat 66% at the moment, and in regular ranks it was over 80%.

Shortly decks goal is win either by rushing over your opponent aggressively OR outvalueing them with the battlecry cards + the upgraded hero power. I'll exlain every card seperately and after that link some game recordings (u can just skip to them if you'r a pro).

Animated Broomstick: Good card for either stopping aggressive opponent early game buildup lines OR combining with Plague of Murlocs making a full board clear by trading opponents murlocs in the best way possible.

Beaming Sidekick: Excellent for building sticky early game board present. With UG hero power helps to protect the big minion u want to keep alive and good for buffing taunts.

Hungry Crab: This is a 1 mana 5/6 that destroys your opponents card... kinda? U can combine it with either Plague of Murlocs or Fishflinger by killing the murloc your opponent is stupid enough playing. I use it most in mid- and "lategame".

Rocket Augmerchant: Great card to keep in opening hand. U can either use it kill opponents early game minion by its battlecry OR put your other minion for the task. I tried Guardian Augmerchant also, but noticed that it's little more situational than the other, and didn't make for the latest list.

Sludge Slurper: Best opener card! Helps to make the quest fast AND in mid/lategame it's completely outrageous by raising the value of the roof! I could go in details about each lackey, but meh, too much work.

Tour Guide: The tempo plays... jesus... U can use it for early game drop with the totems helping to get board present. U can also make a early game swing turn with it + Plague of Murlocs + Animated Broomstick for example. I like to drop it as the 6th quest minion and make my next turn count with the 0 cost UG hero power!

EVIL Cable Rat: Just as his little brother; exellent for early game quest completing and for the mid/endgame value.

Fishflinger: Decent stats for early game and in mid/lategame it's like drawing more resources without looting the deck. With the Hungry Crab your opponent is always unsure do they even want to play the cards u have given them. Also u can mill some control decks by forcing their hand size to 10 and overdrawing their next draw.

Manafeeder Panthara: It's just better version of Novice Engineer (in this deck). I would not keep it in opening hand, but if I have it, its still decent early game stats.

Novice Engineer: What could I say... drawing 2 battlecry minions from your deck when the UG hero power is already active, anything can happen O.o

Sandstorm Elemental: with UG hero power its Consecration with a 2/2 body. Good destroying rogues low health stealth minions on early game. Also nice combined with Plague of Murlocs by destroying most of your opponents new weak murlocs.

Wandmaker: OK early game drop. There are many good 1 mana spell in shaman for either aggressive or controlling gameplay. With UG hero power its almost as drawing 2. Somethimes even more, if u happen to get Primordial Studies and from there a Steward of Scrolls (happens quite often).

Instructor Fireheart: A late mid and lategame card. Either to get u out from bad situations or just making pure value combined with the UG hero power.

Plague of Murlocs: Best counter card in meta right now. Pure Paladin is so sad when their 2x 11/11 minions become 2/1 murlocs... Same goes for druid and rarely for the big priest. And u dont always have to wait to use it defensively, u can also buff your 1/1 lackeys to gain more threathening board!

Sky Gen'ral Kragg: There is rarely a situation u dont want this in your hand. Its already good for the early game removal without the UG hero power... BUT with that! It's at leat 6 mana, deal 8, get a 2/3 taunt OR in a aggressive gamestyle 6 mana, 10/7 of stats!

Swampqueen Hagatha: This is the ultimate boss minion of the deck! It purely and solely devastates any control deck when played with UG hero power. The value goes star high! I dont usually play it against aggro, but as u soon shall see, it might not always be a such bad idea afterall ;)

Recent replays:

https://hsreplay.net/replay/MkZ4XK5hSgtmEuLfdJisnG    VS priest
https://hsreplay.net/replay/dW5qub8SabaETWvWQ5gzB8     VS rogue
https://hsreplay.net/replay/SnVEkfmA9MwCujXA4Qo5P7       VS Hunter
https://hsreplay.net/replay/fLL2NFuZnyFkF4URiNxtoS         VS druid
https://hsreplay.net/replay/XXs3cpGd9bEPMTF54A4WXb       VS druid who had the worst luck...

I put more replays time to time, and sheck the comments below!

Shamaniac#2998