0
Favorite this Deck

Polkelt "OTK"

  • Last updated Mar 18, 2021 (Vol'jin Patch)
  • Edit
  • |

Wild

  • 5 Minions
  • 20 Spells
  • 4 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Spell Hunter
  • Crafting Cost: 8680
  • Dust Needed: Loading Collection
  • Created: 8/15/2020 (Scholomance Academy)
View in Deck Builder
  • Battle Tag:

    TheSpunYarn

  • Region:

    US

  • Total Deck Rating

    2

View 2 other Decks by TheSpunYarn
BBCode:
Export to

So I had this idea while playing another deck where I was using "Call Pet" instead of tracking to avoid disrupting combos.  I was like "Oh hey, with Polkelt on turn 6 I can secure a 5 mana King Krush.  And with that new Druid/Hunter Legend, I could have 2 on turn 8!"

So here I am.  I decided to run with a spell hunter to make grabbing minions you need as consistent as possible, with Stitched Tracker able to pick out any of the combo pieces you need.  Although, he can still discover himself out of your deck.  Not sure if that's a bug or not.  The deck plays spectacularly, and if you're seasoned enough with Spell/Cube Hunter you could easily win some fairer games without ever grabbing a combo piece.  I've only played a few games with the deck, but it's been crazy fun.

I wouldn't recommend this for the ladder.  I've been playing more fun and wacky hunter decks since I hit 1000 and don't care much about my rank anyway.  You can take this to Normal games just to have fun with.  If it turns out competitive, nice!  Give this a shot if you have the cards.

Mulligan Guide

Generally, you want to keep combo cards out of your opener.  You'll want cards to secure some sort of lead in the early game.  Secrets and Secret Synergies are your best bet, obviously, in bullying tempo loss from your opponent and possibly secure an early board lead.

Great keeps against more aggressive decks are cards like Explosive Trap and Rat TrapCandleshot [/card]and [card]Demon Companion can help you be aggressive and make good trades on board without taking losses.  At the end of the day, the cards you're most comfortable starting with are those.

Additionally, Stitched Tracker and Call Pet are incredible to see early on, using Stitched Tracker to snag a copy of Lorekeeper Polkelt from your deck to play on 7 alongside Call Pet to secure your combo, as well as draw Deathstalker Rexxar guaranteed next turn, to play more or less on curve while you play into your combo the next turn.

EDIT: those rascals nerfed Polkelt!  So now the main play setup needs another turn or the coin to pull off.  I'll come back to this deck after Forged in the Barrens to make some edits and changes.