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(Video Guide) Fragments of a Demon

  • Last updated Aug 21, 2020 (Scholomance Academy)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo DH
  • Crafting Cost: 7620
  • Dust Needed: Loading Collection
  • Created: 8/13/2020 (Scholomance Academy)
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  • Battle Tag:

    HellsF1rst#1483

  • Region:

    US

  • Total Deck Rating

    458

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Hi everyone, HellsF1rst here with a great deck for the curretn evolving meta. Demon Hunter got a bad wrap last season and the season before because of the ODD DH. No one liked playing it but it was the fastest climb to legend. I decided it was my goal with these dual class cards to make a big DH that actually climbed. I present to you "Fragments of a Demon"!! The perfect deck to smash face with and last long enough in the control game to beat quick and slow decks. I only have played 16 games with it so far but I am at 12-4. It just feels really good to play. I hope you like playing it as much as I do.

10 Upvotes for a written guide.

Here is a video explaining the inner workings of the deck and a gameplay clip from my stream to show it in action.

Follow me on twitch! Streaming Monday-Friday 10pm-Midnight (mountain time). I would love to see you there to watch some good decks live and my own creations once a week! Click the link below.

twitch.tv/HellsF1rst

As promised here is a detailed guide of all the cards.

Consume Magic - A quick silence anda way to draw a card if in the Outcast position. Useful in many situations to allow you to smash face to win the game or save your face from a buffed threat.

Felosophy - I included one of these in the deck because your demons are all huge and adding +1/+1 to them is never a bad thing and having a second of that demon always helps against control decks.

Soul Shear - A great 3 damage spell for 2 mana. Helps with board clear as well as adding 2 Soul Fragments into the deck which is what a lot of this deck is based around. I always keep this on the mulligan.

Spectral Sight - Card draw is a big problem I had with this deck when I first made it. This card helps especially in the Outcast position.

Eye Beam - Every single DH deck runs this because you can't not run it. A quick 3 damage and for 1 if in the Outcast position. Great for most aggro situations or to help kill a giant minion.

Magehunter - This is one of the greatest cards this expansion. I love it so much. It is a rush minion with silence?!?!?! Just completely dominates the usual shit that stops you in your tracks. Drop someones taunt to finish them off. It also gives this deck 4 total silences which is amazing in the current meta.

Shardshatter Mystic - This is the first card in the deck that uses the Soul Fragments. It is a massive board clear and ruins aggro decks. If you use both in a turn thats a 6 damage boardclear for 6 mana. Can we say broken much?

Kayn Sunfury - Just another way to allow your big minions to hit the face no matter how many taunts are up and it works as a quick 3 damage to save your face.

Marrowslicer - A great weapon that also adds more Soul Fragments into the deck. The more you have in there the better off you will be in late game.

Fel Summoner - No one leaves an 8/3 on the board no matter what and when this one dies it pulls a more expensive demon out no matter what. I love this card. A great turn 6 if you have board control.

Skull of Gul'dan - The holy shit moment card. This card has  saved my ass more times than I can count. If you are in a pinch or just low on cards there is no better substitute.

Priestess of Fury - Everyone knows what this card does and it is a staple for the DH decks. A great card to make a copy of early game with Felosophy so you can have 3 total in the deck.

Soulciologist Malicia - This card is amazing. Not only does it count your Soul Fragments for you so if you are not using deck tracker its helpful. It fills the board with 3/3 rush minions that just turn the tides of battle everytime! A great addition this expansion. 

Coilfang Warlord - I added this card late and it is what turned this deck into a standard deck because I replace Bronzebeard with him and it just slaughters the big minions. I still play this deck in wild and this card decimates the meta.

Hulking Overfiend - What is not to like about this card? If you have a board full of aggro minions in front of you this will wipe them all out by itself. This is also a demon so if the Fel Summoner dies you can immediately attack with this bad ass to clear shit on the board.

Ancient Void Hound - If this card is left alive and they have a full board it becomes massive quickly. It also takes 1 attack away from each of their enemies as well as 1 health making their board presence essentially shrink. It is also a 10/10 demon which is scary on its own considering you can pull it with Fel Summoner or Pit Commander to just have a huge threat on the board.

Pit Commander - This leads me to this guy. I built the deck around this guy and Soul Fragments because I wanted to have a big demon deck and use the new mechanics with the souls. I love when he pulls a copy of himself and they both live until the next turn because then you have 2 massive demons that summon 2 more massive demons. Great card.

The main goal of this deck is to out value the opponent until you just wear them out mid game to smash their face HARD!!!

Mulligans

Against aggro - Soul Shear, Eye BeamShardshatter MysticMagehunter.

Against control - FelosophyMagehunterMarrowslicerSoul ShearSpectral Sight if in far left spot.

I hope this helps you understand why all the cards are in the deck. It is not a very hard deck to play and just comes down to RNG on how well it will perform for you. I still play it in wild and it decmiates. In standard it has a harder time which boggles my mind but hey it is what it is. Try it in wild and you will see its true potential. Thanks again guys and I hope to play against you in the ladder!

twitch.tv/HellsF1rst

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