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65%WR[75games][Legend]KafkeKretz's Giants Spell...

  • Last updated Aug 10, 2020 (Scholomance Academy)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Spell Mage
  • Crafting Cost: 6760
  • Dust Needed: Loading Collection
  • Created: 8/9/2020 (Scholomance Academy)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    584

View 5 other Decks by KafkeKretz
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My Previous decks:

66.7% WR [legend] KafkeKretz's Secret Geyser Mage with 256 upvotes!

69.7% WR [update] KafkeKretz's Keysmith Mage with  296 upvotes!

  • Many people reached legend for the first time with decks above and I am sure this one will allow to reach you legend easily!
  • Deck took me from Diamond 5 to Legend fats. It does the same job at legend. Stats below don't include 4 wins (hunter, shaman, 2x druid) played before I started tracking them.
  • Deck does very well against druid while matchup against rogue and demon hunter is quite even
  • Thanks to being fast and more aggressive than highlander mage it does better vs hunters and aggro
  • I have tried few iterations before posting this version - overall 100+ games for testing purposes as well as reaching legend with this version; some cards tested: Conjurer's Calling/no conjurers, Ras Frostwhisper, Jandice Barov, Lorekeeper Polkelt, Mana Wyrm
  • I consider it final for now but will make updates if needed

How to play?

  • Win condition: Chenvaala swing turn or Arcane Giant  followed by Conjurer's Calling (try to avoid dropping Giants solo!)
  • Be aware of turn time! Keep in mind animation for Arcane Missiles and discoveries: whenever you have a slower turn think about the next one and start fast
  • you want to start with a minion, ideally Lab Partner and continue dropping small stuff + cheap spells
  • since most of the minions present some kind of a threat (either spell damage or cost reduction) opponent will feel in need to trade
  • the deck has a lot of draws so usually you get to the Giant+ Conj combo
  • There is also enough board control tools with Devolving MissilesBrain Freeze and Ray of Frost
  • Swing turns with Sorcerer's Apprentice are very powerful to game-ending if Chenvaala os on board
  • Try to go for cheap spells and cheap minions from discoveries except for Warrior/Priest games that go slow
  • You want to draw at least 2 cards with Cram Session

Mulligan Strategy

Put your spoiler here.

 

Changelog:

  • 09.08.2020 - deck added 

Stats