65%WR[75games][Legend]KafkeKretz's Giants Spell...
- Last updated Aug 10, 2020 (Scholomance Academy)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spell Mage
- Crafting Cost: 6760
- Dust Needed: Loading Collection
- Created: 8/9/2020 (Scholomance Academy)
- KafkeKretz
- Registered User
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- 7
- 24
- 69
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
584
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My Previous decks:
66.7% WR [legend] KafkeKretz's Secret Geyser Mage with 256 upvotes!
69.7% WR [update] KafkeKretz's Keysmith Mage with 296 upvotes!
- Many people reached legend for the first time with decks above and I am sure this one will allow to reach you legend easily!
- Deck took me from Diamond 5 to Legend fats. It does the same job at legend. Stats below don't include 4 wins (hunter, shaman, 2x druid) played before I started tracking them.
- Deck does very well against druid while matchup against rogue and demon hunter is quite even
- Thanks to being fast and more aggressive than highlander mage it does better vs hunters and aggro
- I have tried few iterations before posting this version - overall 100+ games for testing purposes as well as reaching legend with this version; some cards tested: Conjurer's Calling/no conjurers, Ras Frostwhisper, Jandice Barov, Lorekeeper Polkelt, Mana Wyrm
- I consider it final for now but will make updates if needed
How to play?
- Win condition: Chenvaala swing turn or Arcane Giant followed by Conjurer's Calling (try to avoid dropping Giants solo!)
- Be aware of turn time! Keep in mind animation for Arcane Missiles and discoveries: whenever you have a slower turn think about the next one and start fast
- you want to start with a minion, ideally Lab Partner and continue dropping small stuff + cheap spells
- since most of the minions present some kind of a threat (either spell damage or cost reduction) opponent will feel in need to trade
- the deck has a lot of draws so usually you get to the Giant+ Conj combo
- There is also enough board control tools with Devolving Missiles, Brain Freeze and Ray of Frost
- Swing turns with Sorcerer's Apprentice are very powerful to game-ending if Chenvaala os on board
- Try to go for cheap spells and cheap minions from discoveries except for Warrior/Priest games that go slow
- You want to draw at least 2 cards with Cram Session
Mulligan Strategy
Put your spoiler here.
Changelog:
- 09.08.2020 - deck added
No any fucking chance VS Agro, and Reno decks, don't try this.