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OTK 28 Damage Warrior {Scholomance Academy}

  • Last updated Aug 9, 2020 (Scholomance Academy)
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Wild

  • 17 Minions
  • 10 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Enrage Warrior
  • Crafting Cost: 6400
  • Dust Needed: Loading Collection
  • Created: 8/9/2020 (Scholomance Academy)
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  • Battle Tag:

    Dukel

  • Region:

    US

  • Total Deck Rating

    3

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This deck is still a work in progress, but it has an incredible amount of draw and can consistently have a version of the combo online by turn 10, and often will have the full 28 damage combo available then, with less than 5 cards remaining in the deck. 

In case it's not immediately clear, the full combo is a 6 card combo, utilizing a single Kor'kron Elite, buffed by both copies of Inner Rage, one copy of Shield of Honor, one copy of Rampage, then copied by Bloodsworn Mercenary for two instances of 14 damage, totaling 28 damage. With a weapon equipped, this can be a true One Turn Kill.

You can also play Inner rage with Shield of Honor on your Kor'kron Elite as early as turn 5 (turn 4 with the coin) and deal a fast 9 damage with a 9/2 charge with Divine shield. Take that, Leeroy.

Why only one copy of Shield of Honor? For one, you only need one for the combo, and the additional health you gain from Rampage can come in handy when trying to stabilize verses aggro. But I suppose if you were feeling really spicy, you could run two copies of Shield of Honor and add Abusive Sergeant to your combo. That may be something worth considering in some metas.

In the mulligan, keep card draw, unless you have Risky Skipper already vs aggro. Reaper's Scythe is a great board control tool but also discounts Cutting Class, and keeping both in the mulligan gives you a cleave as early as turn 4 on the coin. The discounted spell also becomes an incredible activator for the spellburst itself. It's important to also note that combined with Corsair Cache, the Scythe can do 12 total damage to face if you're trying to push for damage and only need to do a smaller combo.

Try to save Lord Barov until you absolutely need him, preferably clearing taunts the turn before you want to combo. Also, playing Barov before Skipper, then either Bomb Wrangler or Armorsmith after leaves a tense board state for the opponent.

Play for the full combo, but ending your turn with a full hand is sometimes unavoidable on a big Battle Rage turn. If you have Inner Rage in your full hand and know you won't need the full 28 damage, it's acceptable to dump the Inner Rage to play it on a friendly minion such as Armorsmith [/card]or [card]Bomb Wrangler, or to finish off an opponent's minion. At other times, being willing to take the burn if necessary will help progress you towards the perfect hand. 

For the rest of the deck, the fundamentals of Ashes of Outland's Enrage Warrior will get you far. But with the inclusion of Reaper's Scythe and Cutting Class, you can get through your deck much faster, being able to do the deck's various combos much more quickly. Lord Barov is a welcome addition as well, being able to efficiently clear the large boards from the opponent that are especially common in Scholomance Academy's current early meta.