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27-8 to legend aggro priest

  • Last updated Aug 7, 2020 (Scholomance Academy)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Priest
  • Crafting Cost: 9400
  • Dust Needed: Loading Collection
  • Created: 8/7/2020 (Scholomance Academy)
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  • Total Deck Rating

    10

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This deck is an extremely aggresive deck which got me to legend with an 77% win rate.

Proof:

 

Win conditions:

The usual win condition is to just put high statted minions on the board and overwhelm the opponent. A lot of games are decided already on turn 3 if you have a taunt and the Dragonmaw Overseer out and the opponent can not remove it.

Do not be afraid to spend cards extremely liberally as you usually generate enough value with Sethekk Veilweaver and Voracious Reader.

Most important is to try as much as possible to stick minions on the board and play around typical removal.

Matchups:

Druid: 9-3

Usually beats ramp druids as you are just too fast for them. Mulligain aggresively for 1 drops and buffs. Sometimes Mindrender Illucia on 2 is a good play if you suspect that the druid has 0 mana spells you can waste.

Demon Hunter, Paladin, Rogue: 10-4

Pure tempo matchups. A good play can be a taunt plus Gift of Luminance as this is usually very hard to go through.

Warlock: 3-0

Should be a very easy matchup.

Other classes were not well represented enough but I suspect that the worst matchup will be Mage as this deck is very volnurable to freezes and has no answers to doomsayers.

Legendaries:

I think Mindflayer Kaahrj and Mindrender Illucia are vital for the deck. Mindflayer Kaahrj on 3 just wins the ealy game and Mindrender Illucia is an extremely good card vs all matchups. Because you have so many buffs in you deck, it can easily happen that you play Mindrender Illucia and the opponent can not play any card as he does not have minions.

The other 2 legendaries are not as essential but they boost the win rate. I would replace it with other tempo minions if you do not have those.