[67% WR] The King is Back!
- Last updated Aug 7, 2020 (Scholomance Academy)
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Wild
- 18 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Kingsbane Rogue
- Crafting Cost: 6260
- Dust Needed: Loading Collection
- Created: 8/7/2020 (Scholomance Academy)

- SpectreCular
- Registered User
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- 3
- 31
- 32
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
150
PROS:
- Insanely fast steamrolls / counter-pressure
- Sometimes, the deck practically plays itself
CONS:
- Can easily lose to weapon destruction, or just to terrible draw order (I actually lost a game I was winning vs. a pirate warrior who generated a Kobold Stickyfinger)
- If it becomes popular, weapon destruction will become more common
ABOUT:
On average, this deck was able to close out games by turn 7. Earliest win was when my opponent conceded to me having a 4/2 weapon, a Vulpera Toxinblade and a Dread Corsair on board on turn 3 (turn 2 was Buccaneer + Kingsbane)... But my earliest actual kill was around turn 5 or 6.
In one of my longer matchups (turn 10+), I even managed to destroy a reno priest after he played Reno Jackson at 2 health by continuing to scale my weapon and burning him down with Eviscerates and random card generation. Reno just didn't do enough.
SUBSTITUTIONS:
If you feel your card draw is good enough, but your tempo/control game isn't, you can substitute -1 Cutting Class for +1 Coerce.
Another possible substitute is -2 Southsea Squidface for either +2 Naga Corsair or +2 Tinker's Sharpsword Oil. I use Southsea Squidfaces to force the opponent to second guess using board clears. As long as you have a weapon up, they typically don't want it to die, which means it can get some chip damage in.
I'm a little "on the fence" about Wand Thief. Some games, it just wins for you via burn damage, freezes, secrets, casino mage shenanigans, etc... And other games, it feels like it does nothing. But since the winrate I posted used them, I left them in the list. Feel free to experiment with other cards instead.
Have you considered (just a bit meme-y) Blade Flurry and Headmaster Kel'Thuzad interaction?
Not works this deck, is bugg:
Vulpera 3/3 buff disapears to end of turn WTF?
What are you talking about? Vulpera Toxinblade? Works just fine.
Turn 1 or 2: Kingsbane or Dagger... Turn 3: Vulpera Toxinblade... Now you have a 3/3 on board, and your weapon gained an additional 2 damage for as long as she's on board. Treat the extra damage as burst, since it's an aura effect, not a battlecry.
oh, true, then is a SHIT GG
better as +1/+0 of 10000 carts in game... why u use this shit on a reusable weapon? @.@
No Patches? :o
Feel free to throw him in. I'm sort of biased against him though, if i'm not running pirate lovers such as Ship's Cannon, Southsea Captain, Raiding Party, etc...
Do you really find Coldlight Oracle all that useful? The downside of giving the opponent more cards doesn't seem worth it with how much draw this deck already has. I subbed both out for +1 Secret Passage (which seems busted) for pseudo draw and +1 Blade Flurry for board clear. Seems to be having decent results so far.
I love this deck by the way, thanks for sharing!
I actually believe that Secret Passage should be in this deck... I was just unlucky and didn't get one in all of my 80 packs, and was too hesitant to spend any dust on it. So yes, you can replace Coldlight Oracle with it... or perhaps even keep the coldlights, and replace the Wand Thiefs?
Just bear in mind that using Blade Flurry means you will also have to draw your weapon again, meaning you will need more draw to counter substituting it with an extra shuffle... and sometimes, even with all the draw in the world, there will be several games where you will not draw kingsbane in a timely fashion, and you will have to decide on buffing your Wicked Knife instead, making Blade Flurry that much worse because you permanently lose all of those buffs if they're being used for a board clear rather than pressuring your opponent's health total. Hope that makes sense.
GLHF!
After more experimentation, you're definitely right about Blade Flurry. It seemed to only ever be useful in games where I ended up losing anyway. Committing that many resources to a board clear against the types of aggro decks that'll just immediately refill the board again anyway wasn't really helping.
Secret Passage is now a 2 of in my list, I highly recommend crafting it for your list.
I'm a little surprised to read that you don't like Wand Thief all that much. It adds so much to the deck with secrets, additional burn, and utility that it's one of the last cards I'd consider cutting IMO.
I strongly believe that the Potion of Illusion can be affective as hell in this deck.
While I would agree that you can get some insane value from that card, I would also argue that it's too slow and ambitious. In an earlier iteration of this deck, I ran Zola the Gorgon but rarely had anything good on board to play it on, and there was always something cheaper and more efficient to do rather than playing a copy effect... So I cut her, but kept a single copy of Cheat Death in there, allowing for a well-timed copy + discount effect. But fun is #1, so use whatever cards you enjoy the most! 👍