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SA: Aggro Disruption DH

  • Last updated Aug 3, 2020 (Pre-Expansion Nerfs)
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Wild

  • 12 Minions
  • 14 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5480
  • Dust Needed: Loading Collection
  • Created: 7/31/2020 (Pre-Expansion Nerfs)
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  • Total Deck Rating

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Theory on a versatile deck idea, where against midrange/control decks you burn their hands use a card advantage to outdo them in the mid game, and where the rest of your cards are good against aggro to give you a deck that beats a lot of the meta.

Basically, Bad Luck Albatross + Vectus a single time will put 6 Albatross into their decks. Star Student Stelina removes a card. Glide will also reduce big hands down to smaller hands.

This small combo of cards means you can then tune the rest of your deck to decks that are less affected by this strategy, giving you possibly a great command over the meta, since hand disruption is good against the majority of decks, aside from glide not helping against hyper-aggro as much.