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Dream Machine

  • Last updated Jul 31, 2020 (Pre-Expansion Nerfs)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 4160
  • Dust Needed: Loading Collection
  • Created: 7/31/2020 (Pre-Expansion Nerfs)
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    • 9
  • Battle Tag:

    Sofie#22934

  • Region:

    EU

  • Total Deck Rating

    22

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With the new card Secret Passage, we can more easily go nuts with Questing Adventurer and Edwin VanCleef. Drawing 5 cards for a turn make Wisp and other 0 cost cards more viable as we are drawing a lot of cards really quickly to make up for the small tempo gain. 

All of the 2-cost cards are used to get some value in the early turns and set up for a combo turn. Wandmaker has a realistic chance of giving a Secret Passage, and the secrets can be good for filling up after a passage turn.

I'd recommend to always use Secret Passage with either a Questing Adventurer in play or at least 3-4 mana to spare, so you can play a Edwin VanCleef or Questing Adventurer that you might draw, along with some hopefully free cards.

I don't know if this will be any good for climbing, but it will certainly be fun to play as it can certainly make some huge combo turns early in the game. Now you can use Secret Passage in a fun way before it might get nerfed. I hope you enjoy my creation :)