Dream Machine
- Last updated Jul 31, 2020 (Pre-Expansion Nerfs)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 4160
- Dust Needed: Loading Collection
- Created: 7/31/2020 (Pre-Expansion Nerfs)

- Eifos
- Registered User
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- 1
- 9
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Battle Tag:
Sofie#22934
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Region:
EU
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Total Deck Rating
22
With the new card Secret Passage, we can more easily go nuts with Questing Adventurer and Edwin VanCleef. Drawing 5 cards for a turn make Wisp and other 0 cost cards more viable as we are drawing a lot of cards really quickly to make up for the small tempo gain.
All of the 2-cost cards are used to get some value in the early turns and set up for a combo turn. Wandmaker has a realistic chance of giving a Secret Passage, and the secrets can be good for filling up after a passage turn.
I'd recommend to always use Secret Passage with either a Questing Adventurer in play or at least 3-4 mana to spare, so you can play a Edwin VanCleef or Questing Adventurer that you might draw, along with some hopefully free cards.
I don't know if this will be any good for climbing, but it will certainly be fun to play as it can certainly make some huge combo turns early in the game. Now you can use Secret Passage in a fun way before it might get nerfed. I hope you enjoy my creation :)
Having a blast with this deck, one neat little interaction I noticed is if you get Evocation from discover a mage card, pop it and then follow with secret passage.
It cancels the discard effect. Effectively gives you a 2 cost fill your hand with random mage spells.
I also subbed one of the zero cost minions for Shadowjeweler Hanar, mainly as a setup to bait out removal before doing a miracle play.
wszystko zależy czy dobierzesz dwie karty a tak to nic specjalnego
Fun deck POG champ
do you think it's possible to use Sinister Strike and/or Eviscerate and have some sort of burn?
Evis is definitely viable, not really sinister strike since it has low flexibilty. Cutting the 0-cost minions for Evis and Cold blood could give you more viability and burn.
Dude I was looking forward to play this deck as I love miracle rogue, but you have 3 power plays and otherwise the deck is thrash. Had game, when I had full hand all game with both Questings and Van Cleef were in my bottom 10 cards and I couldnt do shit.. maybe it was just bad rng, but so far I am disapointed.
It maybe needs a little refinement, and you can swap out the wisps and demons for some other filler cards, but the card generation *should* keep you alive. As with any other deck, it has it's low-rolls where you don't get to do much, and the skill ceiling is quite high. I had some unlucky games in the beginning as well, but my winrate is now 7-4, so I think a higher sample size would be needed for you to call it trash.
I noticed that too so I put in an Gadgetzan Auctioneer for draw an an Exotic Mountseller as another win condition and tweaked the build overall - still the core of the play is the Secret Passage with cheap spells
this is my take on it -
https://www.hearthpwn.com/decks/1360557-miracle-max
Works really well to be honest!
It's a good deck to start with the Scholomance expansion and it's not so expensive :) Having fun with it!
Hey, I'm really glad you had fun playing it!!
Hello,
I tried this deck and it was a lot of fun, Not really sure how much competitive it is but it was certainly fun! I had a nice game against control dh and somehow he had the damage to clear out my questing, but I went for a high reward play with secret passage into edwin and he could not clear the minion. (in the second game)
If you are lookin for a gameplay video you can check it out!
Hey, that was really fun to watch! I'm glad you enjoyed playing it :)
Maybe Educated Elekk could give you more Secret Passage
So the goal here is to build two to three really big minions and neglect the entire game plan rogue could have?
Props for the hilarious deck idea, gonna have to try this out.
Secret Passage is so good, I can't wait to use it in my own deck.
me 2