[SA] Spell Damage Shaman
- Last updated Aug 1, 2020 (Pre-Expansion Nerfs)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8240
- Dust Needed: Loading Collection
- Created: 7/30/2020 (Pre-Expansion Nerfs)
- FunkiMonki
- Registered User
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Total Deck Rating
4273
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You can view 19 other theorycraft decks for Scholomance Academy here! :
Rune dagger,
Lightning bloom and sorcerous substitute. 12/12 turn 4
Oh that combo sounds dirtyyyy!!! I don't have Lightning Bloom in here initially because card draw is already going to be a bit of an issue and emptying out our hand faster won't help with that. It is a very strong card tho so we'll see if its worth it!
First of all, I just watched your theorycraft video, and I think you did an amazing work.
This deck seems very spicy, its something I wanna try on day 1. IMO Lorekeeper Polkelt is worth considering, because it can fetch your prime, or you can just go for back to back Sorcerous Substitutes. I would probably cut a Devolving Missiles for it, since it doesnt have synergy with spell damage, and devolving is not so important if you are dealing damage with spells.
Thank you very much!!
Lorekeeper Polkelt is very interesting! haha. It might be a bit too slow to play but will be fun to try out for sure! Devolving Missiles is in here for early tempo gain and I can foresee a lot of 'must kill' targets in the new expansion and a lot of deathrattles but you're right, it doesn't go face so we may not want it