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Dekkster's Ripper Warrior

  • Last updated Jul 30, 2020 (Pre-Expansion Nerfs)
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Wild

  • 7 Minions
  • 20 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 12760
  • Dust Needed: Loading Collection
  • Created: 7/30/2020 (Pre-Expansion Nerfs)
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  • Total Deck Rating

    1840

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Super happy that they actually added support for Ripper Warrior. Commencement and Troublemaker are 5/5 cards and I think warrior has enough survivability to make it to the commencement turns.

My List

Changes for SA:

 

- Evasive Drakonid (2)

+ Troublemaker (2)

Troublemakers are just way better than Drakonids and they feel great to cheat out, or to just play from hand.

 

- Boom Squad (2)

+ Athletic Studies (2)

We're dropping the entire dragon package. Boom Squad was included for dragon consistency but also for early minions. Athletic Studies is just straight up better, giving us early game proactive cards without polluting the large minions in our deck.

 

- Wrenchcalibur (2)

+ Ceremonial Maul (2)

Wrenches were in there to help against all the heavy cycling decks and highlander decks. I think Ceremonial Maul is much better for survivability as usually its gonna end up getting you a 3/3 (shield block) 5/5 (brawl) or 7/7 (commencement) and the occasional 10/10 (ripper). I MIGHT try messing with the new cleave spellburst weapon or Livewire Lances, but the Mauls seem the most promising on paper to me.

 

- Molten Breath (2)

+ Commencement (2)

No point in having molten breath when we're droping our dragons. Commencement is such a perfect card for this deck! Landing on ANY target is MASSIVE.

 

- Bonechewer Vanguard

+ Rattlegore

Bonechewer was there because it said taunt and it didn't feel bad cheating out OR playing for 7 mana. Now we have Commencements to fill that void, and we can put Rattlegore which is super stick and disgusting.

I've played probably around 200 games of Ripper Warrior now and I feel like this deck has a TON of potential, while still being slightly weak to aggro. HSR says the deck has low winrate, but I've maintained about a 58%+ winrate (dumpster legend to be fair)

I think most people struggle with being greedy. Don't be greedy. Use your removal early. Once you hit 7+ mana you should be turning the corner easily.

 

twitch.tv/dekkster