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Fatigue Warrior

  • Last updated Aug 1, 2020 (Pre-Expansion Nerfs)
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Wild

  • 19 Minions
  • 10 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 12680
  • Dust Needed: Loading Collection
  • Created: 7/18/2020 (Pre-Expansion Nerfs)
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  • Total Deck Rating

    25

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Mulligan and Gameplay Guide:


Against Hunters: 

Until turn 3, most of the units in play have 3 health or lower, with that in mind, keep your Risky Skipper + Sky raider + Armorsmith combo to bulk some armor and have board presence. With that, you'll most of the time will be looking for battle rage for a quick draw (but not too much) to find a Bloodboil Brute. Now you'll probably have a bunch of removal and armor to play safe and guide your opponent to the fatigue.

Against Demon Hunters:

There 3 types of DHs decks around there (These are the most common ones)

  1. The traditional DHs, these will hit your face like a madmen! Try to search your Bulwark and your hoarder to build some time, be aware that you might need to Brawl by turn 5 or 6. In most of the cases, your Zephyrys will be used as an early removal, also, it will help you a lot if you bounce it back to your hand with Youthful Brewmaster.
  2. The Tempo DHs, these are kinda harder to deal with. Most of the time you will be looking to don't get out tempo'ed by them. Look for your Bulwark to build time and always fight for the board.
  3. The BIG DHs, these guys will have a big pressure by turn 5, in turn 4 they drop Raging Felscreamer and then they go nuts! In these match-ups you'll be looking to build armor as quickly as possible with the Risky Skipper + Sky raider + Armorsmith combo and drop Bloodboil Brute, his demons sometimes will have a high health, but you can drop it to 5 with the Risky Skipper and finish it with Brute to keep in hand you brawl or Shield Slam.

 Against Druids:

Nowadays the spell druid is kinda annoying if we can't deal anything to delay their ramp madness, so, most of the time we'll be looking for Bladestorm to deal with eartly Glowfly Swarm, the Risky Skipper + Sky raider + Armorsmith combo also works pretty well, but look for Shield Slam to deal with the Mountsellers, then, just tempo play against the Ysera board and you will be fine. Another alternative gameplay is to keep your Bulwark up most of the time, 'cause druids tends to draw their deck pretty quickly and you won't need Elysiana.

Against Mages:

Spell Mage and Highlander Mage usually don't play with a ton of minions neither rush you to death, so you don't need to rely so much on Risky Skipper and Sky Raider to cause mass damage and remove some board pressure, these will benefict more if you Battle Rage them. Tempo plays are hard to do them correctly, against these decks its easier to respond their board instead of bait them to a missplay. Take your time and try to build a good hand to respond the insane Invocation or Yogg Box turns.

Against Paladins:

Murlocs paladins are back and with some annoying buffs to deal with, sometimes the Risky Skipper and Sky Raider combo is not enough to deal with the entire board, that why we have Bladestorm and Brawl in there. There are some Libram Paladins out there, our main struggle is Libram of Hope and those big minions, look for board presence to remove divine shield. Watch out for Lady Liadrin on 7 or Lightforged, usually these guys turn the odds towards to them, also, this kind of pally don't play a ton of board pressure every turn, they keep buffing and buffing one or two guys, if you deal with the board and put some board pressure, the game should be yours!

Against Priests:

If playing against what I call Thief Priest, they'll keep copying your cards and making tempo plays to make you spend too much resources. Make them start fatiguind themselves first! The matchup with the Resurrect Priest is about the same the sameway, I particularly belive that this is the worst match-up for our deck.

 Against Rogues:

Be aware that you're gonna need the Brawl to deal with some big bois, like Edwin and Questing Explorer, after that take control of the board to prevent them to Kronx buff and smorc you. Since we have difficulties dealing with big bulky minions when they're 100% grown, there are 2 options: When they're too big we Brawl or Bladestorm or we try to kill them while they're getting buffed.

Against Shaman:

  1. If I'm not wrong, shamans today are mostly totems, evolve and Galakrond.
    Totem Shaman are a swarm kind of deck, they'll buff a bunch and probably kill you by turn 5 or 6 with Bloodlust. If you don't know what you're facing, ALWAYS kill the totems, but do not commit too much to don't get punished.
  2. Evolve Shamans scales SO fast that it's pretty hard to deal with them with target spells, unless you build a ton of armor fast to shield slam them, but even with that, you'll need a board wipe, be careful to don't spam too much minions so they can Mogu + Evolve you, that will most of the times cause you a lot of trouble and probably win the game for them.
  3. The Galakrond Shamans are mostly tempo decks and will always try to force you spend too much resources, their deck rely too much on minion trade as removal, look for board wipes and card draw to don't get too far behind.

Against Warlock:

  1. If your opponent is playing Quest Warlock, he'll probably have a ton of removal and life gain cards, their main win condition is to play Malygos and Alextrasza to a massive burst, look forward to build a lot of armor to survive 44 damage (in total), this kind of deck don't suffer from too much pressure because it can heal itself up pretty much from lifesteal spells. Try to bait their removal with a few minions and you'll be good.
  2. If your opponent's deck is a Zoo type, look for board control whenever they have 2 or 3 minions, before that you can handle it pretty easy with some early removal and headbut some one them with the Bulwark, thanks to it it's easier to survive while looking for answers.

 Edit1: I realized that this deck suffers a lot from card draw if only relying on Battle Rage, so I added 2 Novice Engineer. 1 Hoard Pillager, 1 Bladestorm and 1 Corsair Cache out to put in 1 EVIL Quartermaster and both Engineers to have a better early game and better Barista Lynchen synergy.