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90% WR LEGEND DRAGON HUNTER GUIDE

  • Last updated Jul 17, 2020 (Pre-Expansion Nerfs)
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Wild

  • 26 Minions
  • 2 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Hunter
  • Crafting Cost: 5160
  • Dust Needed: Loading Collection
  • Created: 7/16/2020 (Pre-Expansion Nerfs)
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  • Battle Tag:

    Lifer#11998

  • Region:

    US

  • Total Deck Rating

    82

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Hello! Today I have a fresh list for the post-nerf meta. Getting the "Enrage" package to Dragon Hunter seems to be a good way to deal with the new meta. I got a 9 win streak, 9-1 in 10 games (sorry for the click bait -ish title) and decided to do a quick guide on the list. 

How the guide works: For each class I will display what cards I would usually keep in initial hand when playing against, and then give a brief explanation about the matchups on specific archetypes that are popular right now. 

 

Winrate/Streak: https://imgur.com/CK3lf8V

 

Demon Hunter:

Blazing BattlemageDwarven Sharpshooter, Bonechewer BrawlerFaerie DragonImprisoned Felmaw, Zixor, Apex Predator

Coin: + Guardian Augmerchant 

Having Guardian Augmerchant : Keep Amani Berserker too.

Tempo: 50% WR - Don't underestimate his damage and burst potential. Even after the nefs the class still has some absurd cards and turns. Try to make good trades in the early game and switch to an aggro posture if he's running low (be aware of your health too).

Control: 45% WR - This match is a bit hard since you can't afford to play arround his tons of removals that well. Try to kill him before he's able to find massive healing tools and try to not rely that much on board pressure (Stormhammer is very good on this matchup).

 

Warlock:

Blazing BattlemageDwarven Sharpshooter,Amani Berserker, Faerie DragonImprisoned FelmawStormhammer

Coin: + Dragonbane if you already have a decent hand

Quest Warlock/Galakrond Control: 55-60% WR - You're not as strong against warlock as a Highlander Hunter because you don't have that much of a constant pressure, but you have a lot of early aggression to compensate that. Scale damage on the early game and don't give oportunities for him to keep the game going. Sometimes he'll heal 16 in a turn and you will lose, but in general you can kill him before he's able to.

Zoolock/Galakrond Aggro: 55-60% WR - Do me trade? No. Me go face. Generally, in this match you won't be able to get good trades. If you are, good! Do it if you're still in the early game. From about turn 5 on you should just go face and try to kill him.

 

Mage:

Blazing BattlemageDwarven Sharpshooter, Amani Berserker, Bonechewer Brawler, Faerie DragonImprisoned FelmawStormhammer

Coin: + Guardian Augmerchant if you already have a 1 mana drop or one of your "Enrage" minions.

Highlander: 60% WR - Push damage while being aware of her removals. If you know what you're doing (minion placement, etc) this should be an easy game.

Spell Mage: 60% WR - Push damage like crazy. You usually won't need to worry with removals. Just be aware of freezing tools and don't extend the game too much.

 

Paladin: 

Blazing BattlemageDwarven Sharpshooter, Bonechewer BrawlerFaerie DragonImprisoned Felmaw, Stormhammer, Zixor, Apex Predator

Coin: + Guardian AugmerchantCorrosive Breath.

Having Guardian Augmerchant : Keep Amani Berserker too.

Murloc: 40% WR - This a very hard match since you are usually not able to establish a better board then him in the early game while also not having tools to aggro him before he kills you with giant murlocs. Your best way to win this is to push damage as much as possible and only trade when it's really necessary.

Libram: 40% WR - His heals will be really annoying. He also has really good ways to answer your threats and create huge taunts. Try your best. Go face, let him trade and really try to maximize your damage output.

 

Hunter:

Blazing BattlemageDwarven Sharpshooter, Bonechewer BrawlerFaerie DragonImprisoned Felmaw, Zixor, Apex Predator

Coin: + Guardian Augmerchant.

Having Guardian Augmerchant : Keep Amani Berserker too.

Highlander: 55% WR - You have a slight advantage in this match, and you're really favored when going first. Trade advantageously and try to establish a resilient board as quick as possible. When he gets slow just push leathal and don't bother, this deck only has Zephrys the Great to heal, witch is not that much.

Face/Dragon: 50% WR - Trade advantageously and try to establish a resilient board as quick as possible. The one that pushes a ton of damage earlier or gets a good board faster will win.

 

Warrior:

Blazing Battlemage, Amani Berserker, Bonechewer BrawlerFaerie DragonImprisoned FelmawPrimordial Explorer

Coin: + Guardian Augmerchant if you already have one of your "Enrage" minions.

Egg/Enrage: 55-60% WR - This match decently favors you, since you have decent ways to create constant pressure. You only need to be aware of Bloodboil Brute after Risky Skipper + drop, so don't fill your board that much. Also pay attention to the number of damaged minions to prevent a cheap Brute too.

Bomb: 55-60%- This match slightly favors you, since you have decent ways to create constant pressure and aggro him before he gets armor. Simmilarly, you need to be aware of Bloodboil Brute after Risky Skipper + drop, so don't fill your board that much. Also pay attention to the number of damaged minions to prevent a cheap Brute too. If the game extends too much you may loose to Kargath Prime, so kill him quickly.

 

Rogue:

Blazing BattlemageDwarven Sharpshooter, Amani Berserker, Bonechewer Brawler, Faerie DragonImprisoned FelmawStormhammer

Coin: + Guardian Augmerchant if you already have a 1 mana drop or one of your "Enrage" minions.

Galakrond (Tempo/Secret): 60% WR - She can't heal, so feel free to push damage quickly. Trade advantageously only when needed. Face is the place, they will never catch you. After the nerf to Galakrond, Azeroth's End, the archetype took a great hit.

Highlander: 55% WR - A little bit more difficult then playing against the Tempo version since she now has Zephrys the Great that can do miracles sometimes. But, in general, you still favored and pushing damage is kinda easy.

 

Druid:

Blazing Battlemage, Dwarven Sharpshooter, Amani Berserker, Bonechewer BrawlerFaerie DragonImprisoned Felmaw

Coin: + Dragonbane if you already have a decent hand

Spell Druid: 55% WR - ESTABLISH EARLY BOARD, WIN THE GAME. You need to kill, (or setup lethal), before he does a huge Exotic MountsellerGlowfly Swarm turn. Stormhammer is not that good since you want creatures on board because he does not have reliable removal.

 

Shaman:

Blazing BattlemageDwarven Sharpshooter, Amani BerserkerFaerie DragonImprisoned Felmaw, Stormhammer, Zixor, Apex Predator

Coin: + Guardian AugmerchantCorrosive Breath.

Totem Shaman: 55% - You trade better them him in general. You need to remove his totens before they get too dangerous while also pushing consistent damage. It should not be that hard of a match since you have better creatures and more aggro potential.

Highlander Shaman: 45% - It can be a bit hard to deal since it has quite a lot of removal and consistent ways to heal. You should really focus to maximize your damage while being aware of the removals you may take.

 

Priest:

Blazing BattlemageDwarven Sharpshooter,Amani Berserker, Faerie DragonImprisoned Felmaw

Coin: + Stormhammer, Evasive Feywing if you already have a decent hand.

Highlander/Galakrond Priest: 55% WR - Playing against priest is allways a hard task. But he won't get much from stealing your stuff and cards from your deck. Therefore, you just need to not overextend your board and play around his removals. Play consistently, not desperatly. Remove his creatures so he doesn't get to play Apotheosis.

Cube Priest: 40% WR - Try to push damage quickly, don't be too greedy on trades, you can't extend the game that much. Also remove his creatures when favorable or if they're big so he doesn't get to play Apotheosis. This matchup is showing to be even harder then I thought initially, his board presense is incredible past turn 5, so don't invest too much in a board plan.

 

 

Possible Changes:

 

You can go for the more traditional Secret Package with:

-2 Amani Berserker

-2 Bonechewer Brawler

-2 Guardian Augmerchant

+2 Explosive Trap

+2 Phase Stalker

+2 Scavenger's Ingenuity

 

Or for the Free to Play Version:

-1 Zixor, Apex Predator

-1 Dragonbane

-2 Amani Berserker

-2 Bonechewer Brawler

-2 Guardian Augmerchant

-2 Scalerider

+2 Stonetusk Boar

+2 Explosive Trap

+2 Phase Stalker

+2 Scavenger's Ingenuity

+2 Kill Command