Face Pack Hunter [D3 to Legend]
- Last updated Jun 25, 2020 (Twin Slice Nerf)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Spell Hunter
- Crafting Cost: 4440
- Dust Needed: Loading Collection
- Created: 6/25/2020 (Twin Slice Nerf)
- WololoTaku
- Registered User
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- 4
- 18
- 40
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Battle Tag:
Wololo#1780
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Region:
US
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Total Deck Rating
205
Face Pack Hunter [Rank 3 to Legend]
Hi I'm Wololo#1780 and I bring you an easy deck for when you are tired of going back and forward in the climb from Diamond 5 to Legend.
It has a similar approach to my last Legend deck two months ago:
https://www.hearthpwn.com/decks/1349884-tempo-dragon-hunter-d5-legend
In that deck I also went with the "Pack Tactics" but with Bone Wraith.
Here I tried one the same but never have the chance to play it, so I think Dragonbane or/and Unleash the Hounds are better replacements. You could try the taunt if you want as a tech against faster decks, but it could made the deck a bit less consistent. If not, you can try the aggresive approach instead with 2 Wolfrider.
I went with this deck because I was tired of hard-climbing with control pala/shaman and losing to infinite tempo/value other decks can pull out, so I reluctanly made this deck to have a chance against them.
The thing is I played this deck as a fast break of my previous usual long/hard matches, and I won so much and so incredibly fast that I just realized I hadn't turned on the tracker when I was already in Legend, so sadly I don't have the winrate. But you can try it and see for yourself.
In my case I won all matches from Rank 3 to Legend except from 1 lose to Zoolock (the first I saw in like a month) so it wasn't my best mulligan and even with that I only lose to a bad Animal Companion roll (Misha or Huffer would have win me the game, but as always, Leokk).
For Mulligan you can keep a 1 drop, almost always keep Imprisoned Felmaw and if you don't have it, try to mulligan hard for at least one. Toxic Reinforcements against Control can be a good keep.
Ask anything you want in the comments. Yes it's not a hard deck but most of the meta decks aren't either, so don't fell guilty for the free wins. But when you rarely play against offmeta decks and classes like Paladin/Shaman, don't forget to pay your respects for them. See ya!
Finally Proof of Legend here:
Diamond 10 and this deck is getting slaughtered. You must have got people disconnecting out to win all those games to legend or you got lucky every single game.
Played ten games and winrate of 30%. Can't even make it out of D10 to D9.
Well while the meta is different post Rank 5 and even post Rank 3 that it is for Rank 10, I find hard to not win nothing in that Rank with a fast deck like this one and with the winning streak help. Maybe if wasn't your day, or you need a bit more practice with face decks.
That being said, if your struggle too much which things like DH or Warrior, change 1 or 2 Scavenger/Tracking for 1 or 2 Frozen Shadoweaver. I tried them in other decks (from aggro to control) and they are really the tech winners.
If you struggle with control you will need to put something like Teron Gorefiend and a Leper Gnome.
I don't have it and I didn't need to craft it because I won all matches and even now in Legend (while I'm playing other decks for fun), I'm still unbeaten when I choose to play this deck.
I know how to play face decks. I get high to low diamond every month and my deck of choice has always been dragon hunter but now that deck is starting to fail. So I tried yours and it was even worse. Went to demon hunter and now I'm ranking back up again.
This deck is a Tier 2 face deck, if you know how to play is not hard to get Legend, and even less to get to Rank 5.
Obviously this deck is for who want to play something different and a little (not so much) challenging that an easy Tier 1 deck.
Saying that you are ranking up with the actual best Tier 1 deck don't prove that you play well by the way, but please yourself.
I'm not going to say this deck is hot garbage. Instead I'll assume I'm just playing it wrong. But so far, playing D5 to legend, I'm getting clobbered. It's not working for me at all. Even when I draw well in my opening hand I still lose.
First turns you try to have board with minions but turn 4/5 you need to start tapping all turns.
Maybe for me it easier because that was the way I played Zoolock back in the day, tapping is powerful to not run out of steam, or in this case, of face damage.
Here a pretty specific example of a match that could be of help:
Turn 5 against tempo DH, he have let say a one drop in his side and he cleared mine with his Warglaives of Azzinoth.
I have 1 Blazing Battlemage, 1 Pack Tactics and 1 Mok'Nathal Lion in my hand, with a Toxic Reinforcements already in progress (1/3).
Yes you could play the 1 mana 2/2 and 4 mana 7/4 to have a board, but it will be clear easily with weapon andGlaivebound Adept for example.
Instead I play the 1 mana 2/2, the secret and tap (now progress is 2/3).
DH's turn, clear my one drop with a spell and go face + Glaivebound Adept face to put pressure.
My turn, I tap to finish sidequest and play my Mok'Nathal Lion (activated now thanks to Leper Gnomes) and trade it with his Adept.
To this he is already at 6 HP and I have still more than half my HP. He try to survive with Eye Beam and trading my Leper Gnomes but surprise!, Pack Tactics give an extra 3/3 Leper Gnome for the win.
This is just an example of how you don't need to drop all your hand to win, playing smaller things and tapping is sometimes the correct option. If you don't want the pressure try this deck in casual or ranks where you can't go back like Diamond 10. With practice it works.
F.