[v2.0] COBALT/SCORPID TEMPO DH - D5-LEGEND (69%...
- Last updated Jul 19, 2020 (Pre-Expansion Nerfs)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo DH
- Crafting Cost: 6220
- Dust Needed: Loading Collection
- Created: 6/22/2020 (Twin Slice Nerf)
- BMT3601
- Registered User
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- 1
- 8
- 16
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
73
INTRODUCTION:
Hello everyone, I'm BMT360. This is my first deck that I'm posting here, so take it easy. I'm here to share a deck that I've had great success (26-13) with so far at Diamond 5 and up and I'm currently cruising through the Diamond ranks and will probably hit legend at some point during the next sessions. I've hit the legend rank the past two months after taking a bit of a break with only DH as I wanted to get the golden hero, which I've now done.
I hit legend with VERSION 1 of this deck this morning (6/22). Here's the proof and the updated win rate. https://imgur.com/a/kZPx3Z3 and https://imgur.com/a/kzunQHk
So let's talk about how this version differs from the typical tempo DH:
1) My version is intended so that I have strong value throughout the length of the game. I never want to run out of steam. I've found that cards like Beaming Sidekick, Bonechewer Brawler, and Guardian Augmerchant are extremely nice in the early few turns, but then they lose value and become pretty much useless later on. I've actually found that cutting those cards has worked out better for me because I can't stand drawing them late.
EDIT FOR VERSION 2: With the rising presence of Hunter, we've got the keep some damage off our face, so adding two Bonechewer Brawlers felt perfect for that purpose.
2) My deck runs 2x Burrowing Scorpid. This card has a lot of flexibility because it allows you to deal two damage anywhere, and if you decide to kill a minion with it, it gives you an untouchable 5/2 which you can use to take over the board the following turn or push face damage. Priests and Warriors are pretty much the only classes that can deal with this (while stealthed) but I find that they usually don't try to clear it on it's own unless they need to in order to stay alive. It also combos well with Skull of Gul'dan and can be that extra two damage you need for lethal. It also can hit the annoying Faerie Dragons that those Highlander Hunters run that you would prefer not to attack with your weapon or hero power.
3) This deck also runs 1x Blade Dance. I'm actually quite surprised this card was never used as it is very cheap for its strong effect. With the Twin Slice "nerf" (nerf in quotes because I actually feel like the card is stronger now), it combos extremely nicely and I find it gives you a strong advantage against other DHs, Hunters, or Pirate Warriors.
4) Lastly, I run 2x Cobalt Spellkin. This card is DIRTY when played in a DH deck. By playing it, you get two cards that are either Twin Slice, Mana Burn, or Consume Magic which can all be extremely useful in any matchup. If you play a couple of Spellkins, you can get like 5 or 6 twin slices which when combo-ed with Warglaives of Azzinoth can be an easy win. And of course, those cheap spells work great with Altruis the Outcast.
Here's my proof of the deck's success rate - https://imgur.com/a/NP9FnVZ
And proof of being an experienced, golden DH - https://imgur.com/a/MVXm95O
I'll continue to update the list if I make any changes. Have fun and if you have any questions, comments, or suggestions please let me know below or feel free to add me on NA: BMT360#1693. Let's make the best possible DH deck we can for this current meta. :D
Mulligan Guide
Always keep: Battlefiend, Blazing Battlemage, Twin Slice, Umberwing. Don't keep both Twin Slices though if you don't have a card to play on turn 1. Always mulligan hard for a turn 1 play.
Sometimes keep: Frozen Shadoweaver, Chaos Strike, Vulpera Scoundrel. If you have the coin, it's reasonable to keep Satyr Overseer, but unless you have played Umberwing on turn 2, Satyr won't be able to be played until 4. If Eye Beam is on the left side of your hand, you can keep it, otherwise get rid of it. I don't think I ever keep Eye Beam unless I'm playing another DH, but I can see potentially keeping it mainly because it's probably the most useless card in this deck in the late game. I can see keeping Kayn Sunfury against Priest or Mage where you need to try to finish the game early before they unleash their late game stuff. If playing DH, Highlander Hunter, Rogue, or Pirate Warrior, Burrowing Scorpid might be useful. If you can manipulate your hand so that your cheap cards are on the outside, you can keep Altruis the Outcast against Spell Druids, otherwise you'll want to try to push damage as quick as you can.
Never keep: Skull of Gul'dan, Glaivebound Adept, Cobalt Spellkin, Warglaives of Azzinoth. These cards are your 'finishers' so you'll never want to keep them early.
Card Replacements - Note that these replacements are NOT as good as the one in the deck list.
- Kayn Sunfury can be replaced with any kind of silence, such as Ironbeak Owl or Maiev Shadowsong. I can also see replacing it with Evasive Wyrm though that my be a bit expensive for this deck. Consume Magic has also been used by members of the HS community and it's been successful as well.
- Metamorphosis can be replaced with another Vulpera Scoundrel because you often discover Metamorphosis from it. (VERSION 2.0 DOES NOT RUN METAMORPHOSIS)
- Vulpera Scoundrel can be replaced with Spectral Sight or Eye Beam. I am not sure if this is the best replacement for this card so please leave a comment if you discover something that's working for you.
- If you did not purchase the Galakrond's Awakening adventure and therefore don't have Escaped Manasaber, I recommend you insert back 1s Frozen Shadoweaver and 1x Eye Beam back in it's spot.
VERSION 2.0 (PRE-SCHOLOMANCE EXPANSION NERFS)
Deck List Subtractions: -1 Frozen Shadoweaver, -1 Eye Beam, -1 Metamorphosis, -1 Satyr Overseer
Deck List Additions: +2 Bonechewer Brawler , +2 Escaped Manasaber
Justification to Version 2.0 Changes:
- With the rising presence of Murloc Paladin, Highlander Hunter, and Totem Shaman, Bonechewer Brawler is a good way to prevent taking too much face damage early in the game. Forcing your opponent into the taunt is a good way of regaining board control via your weapons and other one drops.
- With the decline in other Demon Hunter decks, having two Frozen Shadoweavers is not necessary anymore. But I do find the card useful as it's a 3 drop for 4/3 is strong stats. It's also useful as you can freeze minions on turn 3 to ensure you can get a stealthed Burrowing Scorpid.
- Warglaives of Azzinoth is a crucial part of this decklist - Now it costs 6 after the nerfs and when we can't play it on turn 5 it's quite disappointing. Well... actually, not anymore... Welcome the Escaped Manasaber! Now you have a variety of strong turn 5 plays assuming you get Escaped Manasaber down on 4. You can play your Warglaives of Azzinoth, or Glaivebound Adept + Hero Power to get the effect, AND Skull of Gul'dan if you need card draw.
Original Cobalt/Scorpid Tempo DH List (For Reference)
With only a small sample size, I have found that version 2.0 works slightly better after the nerfs. However, if you still prefer the original list. You can find a screenshot (here).
Honestly, I didn't find this deck to be nearly as good as advertised. I played 9 games with it, my win rate was 22%, bascially went from Diamond 4 back to Diamond 5, so it's really hard to believe all of these comments. My matchups weren't too favorable, and draw wasn't that good, but I still think the regular tempo outpreforms this deck. Only matchups where I felt this deck did better against was regular Tempo Demon Hunter and Spell Druid. You can also survive longer against Control/Bomb Warrior, but you still lose in the end.
My issue is that the deck feels too slow. Sure, it sounds good in theory to replace Beaming Sidekick and other early drops with other higher cost cards for better late game, but in reality you'll often end up with not so great early hands which will make you unable to put any decent board threat. Not sure if I agree with replacing Beaming Sidekick at all. Sure it's not so great later on, but it still adds a good amount of survivability to your minions, and is quite strong early on. I also feel that Satyr Overseer is not nearly as good of a card since the Twin Slice nerf, just gets easily cleared unless you can play it on turn 3 after you played Umberwing on turn 2.
I'll play a little bit more, but I don't have high hopes for it. One idea behind this deck I like is the addition of Cobalt Spellkin, I will try to see if it can preform well in regular Tempo deck.
Sorry to hear that. You could be getting unlucky with matchups in which case I would keep trying - any Warrior matchups are unfavored but certainly NOT impossible! Or if you make any adjustments to the deck and have more success, let me know.
Managed to make it work by taking out 1x Bonechewer Brawler and 1x Vulpera Scoundrel and adding 2x Cobalt Spellkin. I've been steadily climbing with a good winrate so far. Cobalt Spellkin really feels like a good addition to this deck, defnitely helps close down games, and makes it way more fun to play.
Burrowing Scorpid wasn't a good fit for me. Sure it helps it certain situations, but more often then not I found that too many higher cost cards just slow the deck down and clog the lane for Outcast cards.
this deck is so good i almost wanna downvote it so no one else can see it... thanks a lot! major success...
Haha, thanks. :)
Great deck bro! Well done! :)
Thanks! Appreciate it. Have fun!
It is a great deck. what to replace Vulpera Scoundrel ?
Thanks so much!
Haven't thought too much about a replacement for Vulpera Scoundrel, but I'm thinking that you probably try adding a spell such as Spectral Sight or a second Eye Beam. Let me know how it goes with one of those two options. If you're not too successful, we can work out another solution, but I'm pretty confident in either of those alternatives. :)
From D3 to Legend 22-14 with 61%WR
thank you bruuu
Let’s gooo. 👍
TNX man/ This deck is broken !!!! I just decided to try it and was very surprised. 6-0 in D5-D3 it will be the fastest legend
Great to hear! See you at legend. 😎
https://imgur.com/LiGr8dw
https://imgur.com/BEN8Oi4
Love to see it. Congrats! 😎
Great deck! It's especially satisfying when I get so many twin slices from the cobalt haha
Appreciate it! That's one of the best combos for sure. Have fun. :)
I want to give it a try cause it looks fun and fresh! But I don’t have Metamorphosis... I thought about Nethrandamus but that’s a big mana drag... but you might summon some great minions from early game trading. I dunno... any thoughts on a sub for Meta? I’m also pondering Magtheridon(??) as a sub. Hmmmm.
You can try adding another Vulpera Scoundrel which can give you the chance to discover a Metamorphosis. I agree that Nethrandamus is too expensive and I think Magtheridon isn't the right fit because at the end of the day, this is a Tempo DH deck and not a Control.
Let me know how your run goes!