[v2.0] COBALT/SCORPID TEMPO DH - D5-LEGEND (69%...
- Last updated Jul 19, 2020 (Pre-Expansion Nerfs)
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Wild
- 19 Minions
- 7 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo DH
- Crafting Cost: 6220
- Dust Needed: Loading Collection
- Created: 6/22/2020 (Twin Slice Nerf)
- BMT3601
- Registered User
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- 1
- 8
- 16
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
73
INTRODUCTION:
Hello everyone, I'm BMT360. This is my first deck that I'm posting here, so take it easy. I'm here to share a deck that I've had great success (26-13) with so far at Diamond 5 and up and I'm currently cruising through the Diamond ranks and will probably hit legend at some point during the next sessions. I've hit the legend rank the past two months after taking a bit of a break with only DH as I wanted to get the golden hero, which I've now done.
I hit legend with VERSION 1 of this deck this morning (6/22). Here's the proof and the updated win rate. https://imgur.com/a/kZPx3Z3 and https://imgur.com/a/kzunQHk
So let's talk about how this version differs from the typical tempo DH:
1) My version is intended so that I have strong value throughout the length of the game. I never want to run out of steam. I've found that cards like Beaming Sidekick, Bonechewer Brawler, and Guardian Augmerchant are extremely nice in the early few turns, but then they lose value and become pretty much useless later on. I've actually found that cutting those cards has worked out better for me because I can't stand drawing them late.
EDIT FOR VERSION 2: With the rising presence of Hunter, we've got the keep some damage off our face, so adding two Bonechewer Brawlers felt perfect for that purpose.
2) My deck runs 2x Burrowing Scorpid. This card has a lot of flexibility because it allows you to deal two damage anywhere, and if you decide to kill a minion with it, it gives you an untouchable 5/2 which you can use to take over the board the following turn or push face damage. Priests and Warriors are pretty much the only classes that can deal with this (while stealthed) but I find that they usually don't try to clear it on it's own unless they need to in order to stay alive. It also combos well with Skull of Gul'dan and can be that extra two damage you need for lethal. It also can hit the annoying Faerie Dragons that those Highlander Hunters run that you would prefer not to attack with your weapon or hero power.
3) This deck also runs 1x Blade Dance. I'm actually quite surprised this card was never used as it is very cheap for its strong effect. With the Twin Slice "nerf" (nerf in quotes because I actually feel like the card is stronger now), it combos extremely nicely and I find it gives you a strong advantage against other DHs, Hunters, or Pirate Warriors.
4) Lastly, I run 2x Cobalt Spellkin. This card is DIRTY when played in a DH deck. By playing it, you get two cards that are either Twin Slice, Mana Burn, or Consume Magic which can all be extremely useful in any matchup. If you play a couple of Spellkins, you can get like 5 or 6 twin slices which when combo-ed with Warglaives of Azzinoth can be an easy win. And of course, those cheap spells work great with Altruis the Outcast.
Here's my proof of the deck's success rate - https://imgur.com/a/NP9FnVZ
And proof of being an experienced, golden DH - https://imgur.com/a/MVXm95O
I'll continue to update the list if I make any changes. Have fun and if you have any questions, comments, or suggestions please let me know below or feel free to add me on NA: BMT360#1693. Let's make the best possible DH deck we can for this current meta. :D
Mulligan Guide
Always keep: Battlefiend, Blazing Battlemage, Twin Slice, Umberwing. Don't keep both Twin Slices though if you don't have a card to play on turn 1. Always mulligan hard for a turn 1 play.
Sometimes keep: Frozen Shadoweaver, Chaos Strike, Vulpera Scoundrel. If you have the coin, it's reasonable to keep Satyr Overseer, but unless you have played Umberwing on turn 2, Satyr won't be able to be played until 4. If Eye Beam is on the left side of your hand, you can keep it, otherwise get rid of it. I don't think I ever keep Eye Beam unless I'm playing another DH, but I can see potentially keeping it mainly because it's probably the most useless card in this deck in the late game. I can see keeping Kayn Sunfury against Priest or Mage where you need to try to finish the game early before they unleash their late game stuff. If playing DH, Highlander Hunter, Rogue, or Pirate Warrior, Burrowing Scorpid might be useful. If you can manipulate your hand so that your cheap cards are on the outside, you can keep Altruis the Outcast against Spell Druids, otherwise you'll want to try to push damage as quick as you can.
Never keep: Skull of Gul'dan, Glaivebound Adept, Cobalt Spellkin, Warglaives of Azzinoth. These cards are your 'finishers' so you'll never want to keep them early.
Card Replacements - Note that these replacements are NOT as good as the one in the deck list.
- Kayn Sunfury can be replaced with any kind of silence, such as Ironbeak Owl or Maiev Shadowsong. I can also see replacing it with Evasive Wyrm though that my be a bit expensive for this deck. Consume Magic has also been used by members of the HS community and it's been successful as well.
- Metamorphosis can be replaced with another Vulpera Scoundrel because you often discover Metamorphosis from it. (VERSION 2.0 DOES NOT RUN METAMORPHOSIS)
- Vulpera Scoundrel can be replaced with Spectral Sight or Eye Beam. I am not sure if this is the best replacement for this card so please leave a comment if you discover something that's working for you.
- If you did not purchase the Galakrond's Awakening adventure and therefore don't have Escaped Manasaber, I recommend you insert back 1s Frozen Shadoweaver and 1x Eye Beam back in it's spot.
VERSION 2.0 (PRE-SCHOLOMANCE EXPANSION NERFS)
Deck List Subtractions: -1 Frozen Shadoweaver, -1 Eye Beam, -1 Metamorphosis, -1 Satyr Overseer
Deck List Additions: +2 Bonechewer Brawler , +2 Escaped Manasaber
Justification to Version 2.0 Changes:
- With the rising presence of Murloc Paladin, Highlander Hunter, and Totem Shaman, Bonechewer Brawler is a good way to prevent taking too much face damage early in the game. Forcing your opponent into the taunt is a good way of regaining board control via your weapons and other one drops.
- With the decline in other Demon Hunter decks, having two Frozen Shadoweavers is not necessary anymore. But I do find the card useful as it's a 3 drop for 4/3 is strong stats. It's also useful as you can freeze minions on turn 3 to ensure you can get a stealthed Burrowing Scorpid.
- Warglaives of Azzinoth is a crucial part of this decklist - Now it costs 6 after the nerfs and when we can't play it on turn 5 it's quite disappointing. Well... actually, not anymore... Welcome the Escaped Manasaber! Now you have a variety of strong turn 5 plays assuming you get Escaped Manasaber down on 4. You can play your Warglaives of Azzinoth, or Glaivebound Adept + Hero Power to get the effect, AND Skull of Gul'dan if you need card draw.
Original Cobalt/Scorpid Tempo DH List (For Reference)
With only a small sample size, I have found that version 2.0 works slightly better after the nerfs. However, if you still prefer the original list. You can find a screenshot (here).
50 UPVOTES! Thanks for the support! :)
Just another quick note to say that the pre-expansion nerf mods are working great! Thanks for continuing to improve this deck.
Glad to hear it! Continue the climb and hopefully I'll see you at legend. :P
Here is the Pre-Scholomance Nerfs update on this deck...I have not enough games yet to provide statistical data, but if you trust my judgement, then I recommend you give the new version of this deck a try. You can also find this description below at the bottom of the deck intro area. GOOD LUCK WITH THE CLIMB!
VERSION 2.0 (PRE-SCHOLOMANCE EXPANSION NERFS)
Deck List Subtractions: -1 Frozen Shadoweaver, -1 Eye Beam, -1 Metamorphosis, -1 Satyr Overseer
Deck List Additions: +2 Bonechewer Brawler , +2 Escaped Manasaber
Justification to Version 2.0 Changes:
Original Cobalt/Scorpid Tempo DH List (For Reference)
With only a small sample size, I have found the new list works slightly better after the nerfs. However, if you prefer the original list. You can find a screenshot (here).
Just a quick note to say the nerfs haven’t really affected me much. Still loving this deck!
Awesome! I actually haven’t had a chance to try it out yet myself, but I’m glad it’s still working. :)
Yeah, I'm not legend or nothing but i'm still doing pretty well since the nerfs.
Still works as a charm. Haven't played that much Demonhunter so I most definitely make a lot of mistakes , but I used this deck to get me from platin 5 to diamond 10 (so far) - 65% win rate (22-12).
Edit: I play without Metamorphosis but with two Vulpera Scoundrel - I reckon that the missing Metamorphosis gives me some unnecessary defeats.
And this version of the deck is a bit harder to play than the most popular versions of DH. Congrats on the run. :)
The deck and tips posted are amazing! Got myself a good win streak.
But damn, with the new nerfs, how do you reckon it will affect the deck?
Or do you think it'll still have enough momentum to steamroll through opponents?
Glad to hear the continued success. :)
To me, I think the Kayn nerf is virtually irrelevant. That card will still be played in every Tempo/Aggro version of DH. We use it for the effect and not the now 3/4 stats. However, the other two nerfs are way more impactful and while I don’t think either of them will be completely cut, I can see potentially only playing one Warglaives of Azzinoth since it is more expensive, but I guess we’ll have to see what other options we have to replace it.
To all, I would not disenchant any of of the nerfed cards for the dust unless you plan to never play DH again in this Hearthstone year. I’d be shocked if any of these cards don’t see play again after July 14th.
There's literally nothing lost if you dust nerfed cards though. You get their full value in refund so you can always recraft.
This deck is insane man, always has a solution for everything !
90% winrate in climbing
Awesome! Glad to hear that some people are continuing to climb with this deck this month!
This deck is awesome. At the beginning of the month I started to play Hearthstone again after two years of abstinence. I started with a Highlander Demon Deck up to that day I saw this deck. In the past I never get the legenday rank. And now it's done !!!! LEGENDARY
Thank You !
My single replacement: 1 x Blade Dance for Satyr Overseer
Nice job! Congrats ;)
def the deck that makes me count (for lethal) the most, 2 -4 -6 ? :)
any idea on how to play against warrior (egg) or rogue? strict going face and hoping they don't find rampage?
The Warrior matchup is always going to be tough, no matter which variation of Tempo Demon Hunter you run. Remember, most Warriors don't keep their Risky Skippers and Armorsmiths in their opening hands. That being said, I always keep a Frozen Shadoweaver in my opening hand against them in order delay Ancharrr another turn. The less combo pieces in their hand the better for us. Also remember to keep as few minions damaged as you can because it's pretty difficult for us to deal with an early Bloodboil Brute. With the eggs, if you can, break them open before they can be split with Bloodsworn Mercenary or eaten by Teron Gorefiend. It's a complicated matchup as we have many things to think about so don't be disappointed if you lose 65-70% of your matchups against Warrior because we're all in the same boat.
For Rogue, play for board control and go face. Remember, they cannot deal with wide boards or heal themselves (except Galakrond). Also, kill their EVIL Miscreants before they get Shadowstep-ped. We don't want them to keep producing Lackeys because it allows him to play draw free 0-cost cards from Heistbaron Togwaggle. Burrowing Scorpid is generally a nice keep in this matchup because they take out Pharaoh Cats and Lackeys and then we can push face.
thx, would you say teching against certain class makes sense here? ie. a silence against the questguy/vancleef or Armorsmith/buffed minion? (it also helps against those lifeleechers) it just sucks when you have random silence and get manaburn :/
There’s no way to really tech a Tempo DH to beat a Warrior. But if you are struggling with lots of Rogues then sure, you can try adding 1x Consume Magic and drop 1x Eye Beam and see what happens!