An Introduction to Bad Shaman
Shaman isn't doing too hot right now. This deck doesn't resolve that problem...
I've been working with variants of this deck since The Mistcaller came out, starting out as a more aggressive/tempo style of deck. It's evolved to be more midrange, which is bad, because midrange decks get killed in Wild. The fact that The Mistcaller is also the card most people will want to remove just adds to the badness of this deck.
Does (and how) this deck work?
Not really. I mean, it's the only deck I play and I can consistently get to rank 5 Diamond with it. I could probably push higher, but despite my personal patience with this deck, my time is not so abundant. I do not have stats as I am not so self-concerned as to track them. I have just played this (evolving) deck for a long time.
The whole philosophy is that every card should do something immediately, which is ironic given The Mistcaller is one of the slowest cards in the game.
A high value is placed on rush minions, because rush is a very powerful swing mechanic. As such, one might want to replace the Jade package with the Galakrond packagae (I've tried it, it was OK).
The deck also tries to generate a lot of value in places. The Curator is my favourite innovation even though - to be honest - I don't end up using it that often (also, there's no beast. I tried Lifedrinker, which I liked, but it just doesn't do enough). Corpsetaker too, being a battlecry minion, an offensive card sometimes with Windfury, and mostly a defensive card with Lifesteal and Taunt. The card that stitches all of this together in Evasive Wyrm, being a Dragon with Divine Shield and Rush.
In other words, even though the deck is bad, some thinking does connect various elements together.
The general win-condition is complete the quest, create consistent, moderately threatening boards, and eek out value when and if you need to.
Meta Match Ups
Furthermore, I suspect this deck doesn't have any good match ups in the meta right now.
Finally, if you don't draw Earth Shock, you will usually lose to Warlock or Mech Paladin.
Basically, follow the indications laid out in the above section.
Don't keep cards that cost more than 5 mana, except perhaps Ruststeed Raider against Pirate Warrior.
Sludge Slurper is also a good card you probably want to keep a hold of, but it's also a poor body, and can be better when generating value later.
The main card people will want to replace is The Mistcaller. People may want to change other cards too. Here are some recommendations:
- Dr. Boom
- Hagatha the Witch
- Swampqueen Hagatha
- The Lurker Below
- Fire Elemental
- Bloodmage Thalnos
- Mana Tide Totem
- Youthful Brewmaster
- Brann Bronzebeard
- Sandstorm Elemental
Also, if you don't have the quest you'll need to supplement for some early game. Cheap, well stated minions should do.
Anyway, most people will probably play this deck and decide it is bad. I will not disagree with their conclusions. This is simply a deck I enjoy playing, and one I have not seen anywhere else.