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Big Druid - D5 and climbing

  • Last updated Jun 13, 2020 (Second DH Nerfs)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Big Druid
  • Crafting Cost: 8940
  • Dust Needed: Loading Collection
  • Created: 6/13/2020 (Second DH Nerfs)
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  • Total Deck Rating

    4

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Hey guys, first time posting so bear with me.

 

just posting my big Druid deck and seeing if anyone has any worthwhile suggestions. Been using this deck since reset and absolutely loving it. I exclusively play off-meta stuff and this is my favorite so far! Strat is pretty simple, survive early and get big stuff out and overrun them. I don’t use a deck tracker or anything so I can’t tell you my win rates but I can tell you HSReplay doesn’t do big Druid decks justice IMO. 


some explanations of cards I’ve decided to use.

albatross: everyone wants to run highlander right now so great tech card and people like to forget and waste their highlander card.

embiggen: just a great card once you’ve hit 6 mana. You already can’t play 2 6 mana cards so might as well make that 6 mana card into a 7 mana 6/10.

crystal power: the extra health is great for helping deny board clear or healing yourself once you’ve stabilized. The 2 dmg also does wonders against DH

evasive when: just a great card to stabilize  and not super easy to clear.

marsh hydra: great card to refill your hand and also stabilize.

Only 1 satyr/ overgrowth: 2 of each is overkill and they become useless dead cards in mid/ late game. 

mulligan:

DH - dig for breath, bees, and strength. Bees does wonders against DH and if I don’t get it early I have a hard time catching up. Without beast you also face a terrible time catching up.

Rogue - overgrowth/ breath/ albatross: the key here is to try and ramp as fast as possible. I found mulligan for albatross to work well because they’re all about drawing cards and if they galak into a 0 cost bird then awesome!

 

hunter - albatross, strength, bees, breath: Albatross is my top mulligan against hunter for 3 reasons. 1) it ruins their bran they probably mulliganed for. 2) if they run scavengers then they may pull a 3/3 bird. 3) they already rely almost exclusively on top decking.

 

shaman - any early game renewal: i don’t face many and when I do it seems to be the mutate shaman. So try and remove their baby minions and ask RNGesus to not bless them.

 

Paladin - Breath, overgrowth, satyr, strength: just ramp here. Pretty simple. You have to be weary of Libram of justice (?) and consecration though. So what their mana and their libram discount.

 

warlock - breath, overgrowth, strength, satyr, bees: just ramp fast and take them out. Pretty sure I’m 100% win rate here. They just can’t control a wide board of big minions. If you want to mulligan va a possible Druid then same as demon hunter.

 

mage - breath, strength, overgrowth, satyr: you always win this match up unless they get something stupid with a 0 mana box. Typically you win before they hit 10 mana though so no Reno.

priest - breath, strength, overgrowth, satyr, Ysera, alaextrassa: W/r is good here if you decide to suffer through a match. Unless I’m just watching a movie I normally just concede to save time. If you decide to play through then ramp and watch for soul mirror and the 8 mana copy card and plague. I keep alaextrassa to hit them fast and hard. I use it as soon as I can. I keep Ysera to reduce chance of thoughtsteal.  

 

warrior - breath, strength, bees, bog beam: I try to play towards pirate here. Egg warrior I haven’t seen yet, but bomb warrior is just so slow and as long as you start her your boards HP has a hard time clearing.