Stealth-Gala Rogue Ft. Tog Scheme
- Last updated Jun 13, 2020 (Second DH Nerfs)
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Wild
- 18 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Rogue
- Crafting Cost: 12940
- Dust Needed: Loading Collection
- Created: 6/13/2020 (Second DH Nerfs)
- Metakyu
- Registered User
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- 2
- 10
- 17
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Battle Tag:
Metakyu#1447
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Region:
US
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Total Deck Rating
7
This is my favorite list for Galakrond Rogue :D It runs the stealth package w/ Spymistress, Skyvateer, Akama and Greyheart Sage, with a few extra changes.
Stealth package allows the early aggressive turns and much more efficient card draw to allow you time to get to your swing turns.
I've removed 1 Devoted Maniac for Maiev Shadowsong, and removed a EVIL Miscreant for a Togwaggle's Scheme. Maiev is fantastic for setting up two turn lethals, which this deck can do quite often, and also allowing to stall for a swing turn if you can't deal with a big minion at the moment, super slept on imo. Scheme is also slept on imo, in fact this card is insane. There are 3 key cards that you will want to play scheme on: Heistbaron Togwaggle, Kronx Dragonhoof or Flik Skyshiv. Flik is more situational for something like spell mage, where lots of their minions come in 2's (double water elemental, double 6-drop, etc.). Heistbaron can chain into himself if you play him w/ a lackey, pick wand and play a decently sized scheme on him, you can continuously chain wondrous wands for giant swing turns. Kronx is great because you can play him to draw Galakrond, then play cheme on him and then next turn draw some 0 mana Kronx's and clear the board/reload the board/face dmg, he can do anything.
I highly recommend keeping Tog Scheme in this deck, it's super powerful and also incredibly fun to pop off with.
Always look for stealth minions and Greyheart Sage for your opener, also keep Backstab, Seal Fate in most matchups, and other invoke cards.
Unfortunately really bad in this meta, especially against the likes of druid.
But good effort nonetheless
i had to swap in 2x qa but after that ive had little issues vs druid. except when they draws nuts. only played 10 games so far but my only 2 losses were a druid that drew perfectly and thus took me out almost instantly. But when they draw like that, they kick my ass pretty much regaurdless of what i'm playing - except my questlock. And the other was also a druid, but was before i swapped in questing, and even still was due to my own misplays more than a weakness in the list. You should really play more than a couple games before commenting so negatively. Not trying to be rude, just sayin that its kinda messed up since your one comment will cause countless people to not even bother trying it for themselves. IMO anyway. But i'm probably just touchy as a fledgling deckbuilder myself.
Im climbing quite fast actually with it by no means is it bad in this meta lol, and scheme is what covers your gameplan against Druid, just overwhelm them with a ton of free 8/8s from kronx, also covers your priest matchup if you hold it for long enough.
There's no way you can galakrond up and kronx before they at least built a huge board twice. You have no way of dealing with that and getting an 8/8 every other turn ain't gonna help
I didn't have Akama so I crafted Hench-Clan Sneak which works great as well.
Overall, really good deck imo. Nice job!