Highlander Control Warrior
- Last updated Jun 18, 2020 (Second DH Nerfs)
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Wild
- 18 Minions
- 9 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Highlander Warrior
- Crafting Cost: 14240
- Dust Needed: Loading Collection
- Created: 6/12/2020 (Second DH Nerfs)
- FunkiMonki
- Registered User
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- 8
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- 46
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Battle Tag:
N/A
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Region:
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Total Deck Rating
4275
Intro:
Hey everyone! My name is Funki Monki and all I do is create meta breaking (hopefully) off meta decks! Today I bring to you my latest creation - Highlander Control Warrior! I actually have missed (can't believe I'm saying this) Control Warrior but without Dr. Boom, Mad Genius, Control Warrior just can't keep up with the infinite value of other classes these days so I figured highlander was a the new way to go for control because Zephrys the Great and Dragonqueen Alexstrasza can provide the deck with win conditions against Rogue, Priest, etc since we will never last until fatigue against them. So far I have climbed from Diamond 5 - 2 with this deck with a 58% win rate overall, and 10-4 with this current version. I hope you enjoy the deck! :D
General Strategy:
First and foremost, this is a control style deck. However, we can play for tempo against a lot of decks as well, given the right curve. In the early game, we want to be looking for things that contest the board and generate some early tempo. Cards like Sword and Board, Frightened Flunky, Armorsmith, Bomb Wrangler, Warmaul Challenger, EVIL Quartermaster, Ancharrr, Livewire Lance etc. Originally, when making the deck I had more reactive options for the early game like Cleave, Slam, etc but found that if I was playing purely reactively I was falling too far behind on board and was too hard to stabilize so I switched out those reactive cards for more early proactive cards and was more successful.
In the mid-late game, we have the option to switch to more control and value if our opponent starts to get ahead and clears our early game lead. Or, if we have a size-able lead on board, we can use our late game reactive cards to protect our early lead and keep pushing damage.
Mulligan:
Always Keep - Boom Squad, Corsair Cache, Frightened Flunky, Zephrys the Great, Ancharr, Bomb Wrangler, EVIL Quartermaster, Livewire Lance
Sometimes Keep - Risky Skipper (Vs. aggressive decks), Shield Slam, Sword and Board, Armorsmith, Warmaul Challenger, Wrenchcalibur
I hope you like this deck and, as always, if you have any questions or have a suggestion please comment below (I respond to all comments)!
Watch me stream live - https://www.twitch.tv/funkimonki
Daily off meta videos - https://www.youtube.com/channel/UC5JSDPfmvo1bfpG6438Qg8w
For Priest u can try Archivist Elysiana, is very good
I don't like Kobold Stickyfingers, too situational. Also loses to Mage pretty easily. Probably good against face hunter and DH which is all over ladder because theres no skill these days lol.
Most decks these days have at least 1 weapon worth stealing. It's such a power swing when it happens that it definitely makes it worthwhile to have. He also is a pirate so you can draw him with Ancharrr, which thins your deck.
Felt a little disrespectful to not reply to an older comment. Feelsbadman.
Deleted.
The deck is pretty fun to play, but priests seem to be a pain in the butt
I'm glad you like it!
Yeah...Priests are the toughest, no doubt. We typically don't have enough pressure to get through their healing and we can't last through fatigue. Every so often you can get a great curve with some bombs and a top end finish with Dragonqueen Alexstrasza or Zephrys the Great. This deck does so well against everything else tho that even with such an unfavorable matchup against Priest you should still be able to climb with it.