Cold Totemic Gala
- Last updated Jun 8, 2020 (Second DH Nerfs)
- Edit
- |
Wild
- 17 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Shaman
- Crafting Cost: 6020
- Dust Needed: Loading Collection
- Created: 6/9/2020 (Second DH Nerfs)
- N0xshus
- Registered User
-
- 1
- 7
- 21
-
Battle Tag:
N/A
-
Region:
US
-
Total Deck Rating
54
Link:
BBCode:
Export to
This deck is a mixture of Galakrond Shaman and Totem shaman, with a few spicy additions (cold additions?).
So basically your Early game is Surging Tempest Sludge Slurper EVIL Totem and Imprisoned Vilefiend. You can still pull off insane totem swings by turn 6 to win the game if everything lines up correctly.
Frozen Shadoweaver and Invocation of Frost are you best friends against Warrior and Demon hunter.
Galakrond package to finish of mid-late game.
Reply if you would like more information.
Cheers!
May need a more detailed guide, gold elo is filled with rush decks and I can't beat any of them with this. Not sure if I'm doing something wrong or deck is just not meant for ranked.
Hey mate, Improvements can still be made. I wasn't able to get over 51% with this deck so its more so for fun and experimentation, Climbing with Shaman right now is very difficult. But I was able to get to platinum with this deck.
So Basically its split up into two parts. The totem For early game and your Galakrond for late game.
Due to Shamans absolutely horrific card draw this can be problematic.
Best early game is, Surging Tempest into Sludge Slurper turn 1 and 2 for tempo style decks such as Rogue or Demon hunter, EVIL Totem into Totemic Reflection into Splitting Axe with totem buff cards if you can do it. Coin out Imprisoned Vilefiend if you can.
Do not mulligan for any of your 0 cost cards. you want Surging Tempest, Sludge Slurper and EVIL Totem.
This is easier said than done...that's why there's the freeze cards in your deck. Invocation of Frost can slot in between these plays and Frozen Shadoweaver.
You can remove the Frozen Shadoweaver and put in an extra Totemic Might and Totemic Surge if you want to focus on that big early game swing , but I find that having 0 costs cards in you deck makes you burn out to quickly, especially with shaman. and the prevalence of warrior and demon hunter its hard to win without stalling them.
The best match ups so far were priest and druid.
While the rest of the hero's are hit and miss. I had a really good run against warrior, but i assume this is more so due to luck of the draw.