Stars Fury V2 - Dragon Spell Burn
- Last updated Jun 15, 2020 (Second DH Nerfs)
- Edit
- |
Wild
- 21 Minions
- 8 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Hunter
- Crafting Cost: 9760
- Dust Needed: Loading Collection
- Created: 6/5/2020 (Second DH Nerfs)
- Azzinoth2
- Registered User
-
- 2
- 27
- 42
-
Battle Tag:
N/A
-
Region:
US
-
Total Deck Rating
54
Update (2020-06-11)
Another update! This time I'm swapping some cards to my list. First, Rustsworn Initiate is out. Its to easy to remove and you the +1 spell damage never stays on board so its basicly useless. Following a suggestion in the comment, I'm replacing it with Stormhammer. I've tried it and it's a good early control tool that fits well.
-1x Rustsworn Initiate, +1x Stormhammer
2nd swap, I'm removing both Savannah Highmane and replacing them by a very similar card: Dragonmaw Sky Stalker. This will up the dragon count from 8 to 10 making Frizz Kindleroost even better!
-2x Savannah Highmane, +2x Dragonmaw Sky Stalker
I want to say thank you so much to everyone that tried the deck and showed me support! I never thought this deck would get such a good response and I am very grateful! Thank you everyone and I'll keep it updated for as long as I can!
Ok, seeing the underwhelming response of my first version of Stars' Fury (yes I name my decks!), I decided to take a hard look at it. After some testing I figured I could take the core of my old deck and create a new body for it. What I found is amazing! IMHO way stronger and way more fun then the old one!
SPELL HUNTER CORE
In this new list, I decided to look at what other cards could support the spell hunter core and 2 cards really stand out: Corrosive Breath and Cobalt Spellkin.
The thing that not many people realize is how well Corrosive Breath scales with spell damage when you have dragon synergy active! With only +2 spell damage (wich is easy to get in this deck) you get a 10 Damage spell for 2 Mana.
Then you have Cobalt Spellkin. In hunter it has a pool of 6 spells to choose from; 2 of them are your burn spells: Arcane Shot and Rapid Fire. Think about it, you'll very often end up with 4 or 5 burn spells in your hand around turn 7-8-9.
Speaking of spell burn, this deck feature unironically Ancient Mage. I think I had never heard the played voice of this card before! In the early game, it serves as another activator for Arcane Watcher (Ethereal Augmerchant also serves as activator). In the late game, getting that +2 spell damage buff is insane paired with Thori'dal, the Stars' Fury.
The rest of the deck is more robust then the old version was with all the dragons added and the mana curve has been flatten (flatten the curve amirite!) so you shouldn't need as much card draw anymore.
Toss me a few upvote and I'll add a few section to my guide! Suggestions always welcome, I love hearing your thoughts and often make changes to my decks accordingly.
Let me know in the comments!
Azzinoth
Mulligan guide New section!
Always keep:
Dwarven Sharpshooter: solid early game control tool.
Arcane Watcher: Even if you can't activate it yet, its a 5/6 on turn 3 (or 2 with coin). I've seen many opponent spend more mana then the cost of Arcane Watcher to remove it even when not active! This card is a beast is a spell damage deck. Always keep Ethereal Augmerchant or Ancient Mage when you have Arcane Watcher in hand.
Primordial Explorer: Another good early minion that ensure you always have a dragon in hand and an annoying minion for your opponent to deal with.
Corrosive Breath: Good control tool in the early game. Even better with spell damage.
Frizz Kindleroost: Very solid in this deck. Most importantly, turns Malygos cost to 7. That alone will win you some games.
Replaceable Cards New section!
Rustsworn Initiate: Could be replace with another spell damage card. Replaced by Stormhammer.
Savannah Highmane: I personally like it. You will sometime get Bestial Wrath from Cobalt Spellkin. Also Savannah Highmane is a good way to setup an Ancient Mage push the next turn even if destroyed. Replaced by Dragonmaw Sky Stalker.
Veranus: Probably the most optional card in the deck. Replace with another dragon.
Malygos: Surprising but this deck works well without Malygos. We're not trying to setup an OTK here. I'd say if you're on a budget, don't craft it. Replace with another dragon.
Video showcase by Khristophesorus!
Love the deck, I'm a longtime fan of both Hunter and burn decks, plus I opened a copy of Vereesa last expac and have been dying to find a deck for it.
I don't have either Frizz or Thalnos, I replaced the former with a Dragonbane and the latter with a Kobold Geomancer. Do you think it's still worth running Malygos? Played a couple of games and it feels like it'll just sit in hand the entire game.
You can replace Malygos. I would highly recommend crafting Bloodmage Thalnos. It's one of the best neutral legendary you can craft, it fits in many decks too. But if you're on a tight budget then sure, why not use Kobold Geomancer.
Double Ancient Mage seems hugely optimistic
Not in this deck, Ancient Mage is one of the best card here. Serves as an activator for Arcane Watcher and its full potential works very well to get your burst push by the end of the game. I'm 100% on double Ancient Mage. It's still good even if you get only one adjacent.
TBF the options are really limited.
Did you try Spellbook Binder? I'd be tempted to swap out a Dragonmaw Sky Stalker for one.
Yep, I tried it. My old version was running it but with this version, I wanted to build a more robust and mid-range oriented deck. That's why it contains more higher cost cards and there for relly less on draw. Spellbook Binder would feel clunky since you usually get spell damage on turn 4 and not earlier. If you wanted something different then Dragonmaw Sky Stalker, I would recommend using Big Ol' Whelp. Unconditional draw there.
Playing in Diamond level right now, lost my first 7 matches. Now, i'm 4 win in a row. Replace Veranus with the Dragon that has 6 with Rush. It's fun to play and surprises my opponents with the spell damage from Corrosive Breath.
There might be more optimal cards then Veranus. If you don't like it feel free to replace, it will make the deck cheaper to craft too.
What rank are you playing at?
I've climbed to mid platinum easy so far.
In Diamond ranks this decks has major issues currently that is why i am asking.
This is hearthpwn! Decks here are for fun!
I never said they aren't. I just mentioned a fact. Do not get offended by a polite commend. After all when you post a deck in public i suppose you expect both positive and negative feedback.
Thus, i did not said that this deck is not fun to play. I just said that it has low win rate in Diamond rank and higher in EU servers atm.
Anyhow..
Very fun deck but at diamond or higher this just doesn't cut it. The decks you find there all tear this one up. Maybe you got lucky with your wins I don't know but I'm finding the win percentage of this deck is nowhere near yours.
I haven't tried playing it in Legend. I'm sure there will be a point where it's less effective.
1-4 so far. It seems hard to pilot. But it is very funny to play
Love the deck Azzinoth2! Why the Savannah Highmane's? I feel like you could use dragons instead or Marked Shot?
While Savannah Highmane serves the deck very well, I think you may bring up a good point. I would use Dragonmaw Sky Stalker instead. Marked Shot doesn't make the cut though, I can't recommend that card. 4 mana 4 damage, cant go face is not good enough and it's too expensive for a discover spell. Cobalt Spellkin does it better.
Love the deck, not the best but so fun! Have you considered Spellbook Binder ? I seem to run out of steam quickly, but maybe I'm playing too much like midrange instead of combo/control.
The way I play it personnaly, I never use Rapid Fire or Arcane Shot unless I have to. Same for Ethereal Augmerchant. I dont feel like I need much draw since I can almost always play a heavy card on most turn from turn 3 and up. Cobalt Spellkin and Primal Explorer are there to generate extra value. If you run out of steam, I think you're either wasting your burst spells and not setting up your burst push correctly, or you're fighting a resurect priest and you are getting exhausted. Deck I find the most difficult to beat is Galakron Rogue as they can put so much pressure. I think this deck can beat mostly anything else. (oh im the author of the deck btw, this is my cell phone account)