Fast Wild Legend with odd Bully DH
- Last updated Jun 5, 2020 (Second DH Nerfs)
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Wild
- 23 Minions
- 4 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Tempo DH
- Crafting Cost: 8960
- Dust Needed: Loading Collection
- Created: 6/5/2020 (Second DH Nerfs)
- guyopt
- Registered User
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- 3
- 12
- 33
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
5
I used this deck to climb Legend (proof) this season.
I added some good tech cards vs the current meta:
Boompistol Bully is great vs. Raza Priest which is a very common deck now.
Vulpera Scoundrel is very good overall, allows to adapt the situation, to find burst damage, card draw, healing, board clear or silence effect.
Glacial Shard is great vs Pirate Warrior.
Blowtorch Saboteur is good in mirror and vs Raza priest.
Loatheb is great vs most decks (Quest mage..)
Blazing Battlemage is important as an extra early game damage generator vs. mage and Priest. also good vs Pirate Warrior.
Try to use your hero power every turn - it's the main strength of the deck.
Add 1 more Adept and 1 mana burn (which can help to prevent Reno on next turn)
Any way I could replace Boompistol Bully?
I have all the other cards but I don't want to buy the adventure just for this one.
- You aim to finish the game quickly. if opponent survived and dropped Reno this is over, nevermind the game was short and you will win next game.
if your hand is really low on value (for example - starting first and have 2 1 drops and 1 3 drop) - use your HP every turn to maximize damage and save resources for maximum mana usage - you need to plan 1 turn ahead at least.
Vs. control decks (Priest, Warlock) you need to mulligan for minions curve to generate maximum early damage before board clear.
vs Aggro (Warrior and DH) you need to use your hero power every turn to remove opponent minions.
if it's vs. pirate warrior - keep the shard and play only after he equips a weapon, otherwise just mulligan away or play the shard when you have a target. sidekick is good to buff high attack low health minions like your attack growing 1 drops.
I still see plenty of wall warlocks. Blizzard loves to match me against them whenever I play DH.
This may be the single most cancerous thing I've played (gotten legend many times through the years)... 2 hours from Gold 5, 90% winrate - 26 wins 3 losses (1 was my mistake)
Just a tip for posts in the future; you can link cards in hearthpwn. Like this: Millhouse Manastorm
No struggle with Card Draw?
Card draw is no issue at all when the game is decided on turn 6, but yea you can get a Skull of Gul'dan or something else from the Vulpera Scoundrel
Forgot to say: Metamorphosis is not mandatory because it interrupts your hero power and currently there are no wall warlocks so it's less required for direct burst.
if you don't have the card just add another 3 drop (Frozen Shadoweaver is very good)
For instance :In the starting of the game ,In turn your hand you have battlefiend,beaming sidekick,glacial shard and coin.What will be your play? You can answer according to the opponents if you want to. For example turn1 battlefiend+coin+beaming or anything else?