So I finally managed to make a shaman deck with a sort of win condition.
I named it Brawler Shaman because the win condition largely revolves around the weapon Boggspine Knuckles.
The problem with deckbuilding in the current meta is that everything you do needs to simultaneously be applying pressure while also clearing the board (either directly, or by forcing them to trade rather than go face).
The idea was to take the quest shaman shell, which does an incredible job of outvalueing almost any deck on the ladder and added in the ability to evolve your board for 0 mana, which often turns your little battlecry guys into actual threats, thus allowing us to gain value while also presenting threats (something shaman previously struggled with).
Some unique(ish) inclusions:
Earthen Ring Farseer - I don't know why this wasn't already seeing more play in quest shaman. It's 2 less healing than Antique Healbot for the same mana and statline but with the added flexibility of being able to play it on turn 3 for tempo.
Ruststeed Raider - Another card I was surprised to never see. For 7 mana it can deal 9 damage, which isn't nothing, and often it leaves behind a taunt body to ward of DH or to evolve into an actual threat.
Barista Lynchen - While not a UNIQUE inclusion, it might seem a little off in this list, but the idea is that even if you only hit 2 lackeys with her+HP, the extra value is usually more than enough, and she's not a bad evolve target either. Also getting extra ruststeeds can win the game against more aggressive decks.
Youthful Brewmaster - Mostly there to provide faster quest completion and additional cycle with novice and questing explorer, but the added value it can provide against priest isn't useless. If you were going to cut a card this would be where I'd start.