85% WR Big Shaman to Legend [Wild] (SCHOLOMANCE...
- Last updated Aug 2, 2021 (United in Stormwind)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 5/24/2020 (Second DH Nerfs)
- boltzmann
- Registered User
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- 3
- 20
- 27
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Battle Tag:
boltzmann#11650
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Region:
EU
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Total Deck Rating
74
UPDATE 1: GUIDE ADDED
UPDATE 2: VIDEOS ADDED
UPDATE 3: DECK REFINEMENT
UPDATE 4: DECK AGAINST MIRROR
UPDATE 5: SCHOLOMANCE UPDATE
Hi!
boltzmann here with a refined archetype of an older deck.
After I got tired of the meta decks these days, I came up with an idea. There were sucessful lists of Big Shaman in Asia but they ran too much of useless cards.
I present to you this beautie.
MAY: I went 28-6 to Legend rank from high Platinum (now 34-8 in legend), decktracker is broken on my laptop and I played some matches on my mobile, sorry.
JUNE SEASON UPDATE: Deck still kinda OP, tried different variations, I run Lich King instead of the weapon, since I need more value in my matchups. Deck still works. If you have trouble beating Demon Hunters, just add Lightning Storm. People are complaining about Muckmorphers but I think the card is really good. Tried a list without it and it kinda felt worse into every matchup, since you actually lose without some value on your board.
I also tried Windfury shenanigans and that was pretty fun. You don't even need it but I could beat Raza Priest with it. Now at Diamond 3, I have played chill for 2 hours, not even tryharding with still overwhelming WR.
UPDATE: I have been having a serious success with the deck. I run Sylvanas Windrunner, The Lich King and Lightning Storm, which really stops the aggro. I removed The Fist of Ra-den but definitely was a cool card here.
UPDATE 2: Hit legend again and played through dumpster legend with 79% WR Sylvanas felt too weak against aggro. I actually kept queuing into many mirrors, so I added Hex.
SCHOLOMANCE: This deck is better than ever. Lightning Bloom is a card enabling serious bullshit and Devolving Missiles improves Discolock matchup. Reincarnate is still nice and I decided to put 2 Torrents, since the card finally makes a perfect sense. I have an 85% WR so far in the new expansion, don't let this deck slip off your radar!
Basically you play a "control" deck with cheat cards - Ancestor's Call, Muckmorpher, Eureka!. You preserve deathrattles and activate them multiple times (can even have fun with Reincarnate), then you have the board, go face and win :)
This deck is good into aggro, you just need a good amount of healing. I actually won against every single Secret Mage.
Control is a bit harder but when you bait out the clears, it works well against Jade Druid or Odd Warrior.
Video Spotlight (big thanks to Kadakk!)
Video Gameplay (thx to Kristophesaurus)
Mulligan guide
Keep most of the time: Ancestor's Call (core card - kept always, AC in my text), Far Sight (cheating out your other cards + draw), Healing Rain (good stabilizator against aggros), Devolve (best against anything, basically)/Devolving Missiles, Lightning Bloom (you can do so much with it)
Sometimes keep: Muckmorpher (especially against aggro and/or matches without the Eureka/AC), Lightning Storm (great against aggro) Serpentshrine Portal (good for something like Hench-Clan Thug)
Rarely/never keep: Ancestral Spirit (only on coin and with AC), a big minion without a good reason (knowing you will certainly cheat it on an exact turn)
You want to draw into your other cards.
Matchup Mulligan + Guide
Demon Hunter
Odd DH is kinda concerning, keep Lightning Storm Devolve, Hagatha's Scheme and some form of healing and you should do okay. When Hench-Clan Thug goes online, destroy it with Serpentshrine Portal asap. Force them to clear Scrapyard Colossus with the weapons. If they use silence, just use Ancestral Spirit + Reincarnate.
Druid
Met a few Jades. This is tougher but if you are not hasty, you can keep up. Try to get Colossus of the Moon on the board and feed him with the Reincarnates/Spirits. They waste their Poison Seeds and lose. Execute the Ancestor's Call+Deathrattle combo.
Aggro Druid is okay. Keep any of the AoE and try to find healing. After turn 5 they lose if they don't kill you.
Hunter
Keep your AoE, you never know which Hunter deck it is. Played against one Reno Hunter and one Even Hunter.
Mage
I harvested Secret Mages with this deck so much. Keep heals and test for Counterspell often with Maelstrom Portal. They cannot remove any of your minions. Once Scrapyard Colossus gets on the board, it's game over for them.
One Quest Mage, as I can remember, generated 3 Polymorphs but I still won because of Colossus of the Moon stickyness.
Paladin
For Mech Paladin keep Devolve and Hagatha's Scheme. Basically, kill every Mech possible. Use Reincarnate, if you have it, and Fountains to stay alive.
For Odd Paladin keep Maelstrom Portal and other removals. This is a relatively easy one.
Priest
Big Priest will be an interesting game for you. Always keep Devolve and don't remove anything without it. Use AC wisely not to cheat out their big minions. Good luck with this one, and make yourself a tea when playing this match. Try to neutralize their minions with Hex and Devolve them. It's a bad matchup.
Raza Priest is one of the toughest matches. Just don't overextend and try to Muck the Colossus and Reincarnate it. Usually is enough. Be careful when they have played Kazakus.
Rogue
Did not play against any but I'd say keep AoE and Devolve, in case of both Odd Rogue or Deathrattle Rogue.
Mill Rogue is a problem, since you are a slow turtle, dump your cards to get handspace.
Shaman
Big mirror is always keeping Devolve with AC, try to mess with their board and use his AC to get your deathrattles/Reincarnates online asap. Also keep your Torrent and Devolving Missiles.
Even Shaman is a keep for Devolve and Hagatha's Scheme. Kill totems with the 3-cost spell.
Against Reno Shaman look for Far Sight and play around effects like Hex. Usually they clear some part of the board and run out of steam. Don't underestimate Mind Control Tech.
Warlock
Discolock is a bit dangerous for you, so try to heal fast and clear their board often. It's an aggro, you are favoured if you heal.
Cubelock is EZ with Devolve but really unwinnable without it, try not to be hasty and AC really carefully not to cheat out their Mal'Ganis. Plague of Flames is really a concern if you did not preserve deathrattles by Ancestral Spirit
Warrior
For Odd Warrior you should hold onto some of your minions, just to protect them from AoE. Lich King can give you some value.
Pirate Warrior is an okay aggro match for you, don't be afraid to clear in any way. Keep the Serpentshrine Portal for Ship's Cannons and Southsea Captain. Survive and win.
Few little tips
Three essentials you have to keep in mind:
- AC is also a Dirty Rat, try to disrupt combo/Reno decks with it
- Always count your health against aggro, use healing wisely
- Try to play Muckmorpher always before Eureka! or Ancestor's Call. This will prevent cheating out something you really don't want to.
Other tips
- Sometimes you don't have to go with AC or Muckmorpher on curve, better is to wait two turns and then play it with the Ancestral Spirit/Reincarnate.
- Don't be afraid to coin out an AoE, as it's more important than cheating out the minions early.
- Walking Fountain from Muckmorpher is underrated, almost always heals you for 8. So don't be sad when it happens, you want that against aggro.
- In bizare situations, Far Sight can save you. Try to play it on curve to draw a 1 mana AC, 3 mana Eureka! or a cheaper minion.
Other cards I tried
- Kel'Thuzad - does okay but it's unreliable in this meta, you always want to cheat out the Taunt, sticky or heal. Or the Y'Shaarj who summons one of those.
- Ancestral Knowledge - keeps you from getting the combo done. Most of the time you draw big minions and burn something + overload yourself.
- Witch's Brew - possibly okay as a last resort heal but you don't want to draw this with your Far Sight. You also have the Healing Rain which does on average better for 3 mana.
- Sylvanas Windrunner - Was a card in a previous version. Started to feel awkward into aggro, so I found her slot a tech slot.
- White Eyes - Meh, anti-synergy
TECH CARDS
- Hex - great for mirror and against Paladins
- Plague of Murlocs - good against Warlock, Big Priest etc. but messes your board, you can run it instead of one Devolve
-Healing Wave - good healing for your face, but since Muckmorpher is in the deck, think about it carefully
Elemental Destruction - great vs Discolock and Demon Hunter. Overloads you a bunch though.
Hope you'll have as much fun as I had. Comment down below for any questions about deck, card choices etc. and don't forget to upvote if you liked the deck or the guide.
IT WAS SO INSANE LOL !!!
First legend with it too ! GG !
Gz!
I just hit legend with big shaman, like 1 hour before season reset.
Usually i never push legend, cause it's boring, but this deck felt so good then i opt to give it a try.
I changed some cards, IMO my changes are super solid.
Muckmorpher is BAD, don't be seduced by his power of being broken sometimes, he is bad with both Eureka and Ancestor's call, basically the deck engine! how people could use that? he is also terrible when copy itself, and terrible when pulled by Y'Shaarj , it add a TON on inconsistency for a deck aiming to manage for perfect future turns scenarios.
Fist of Raden is just a win more mediocre card.
Reincarnate and vivid spore (specially the second) are win more situational cards and ususally linger in your hand for most of the time.
These is my changes, got legend with it, can prove with SS if anyone cares:
-2 muckmorpher, -2 reincarnate, -1 fist of Raden, -1 Vivid spores
+1 Lich king, +1 living monument, +1 lightning storm, +1 healing wave (a card you can't risk with Muckmorpher, but almost always 14 healing for 3 without it), +2 Hex (mirror is a thing already, this deck will be considered tier 1 in no time).
I find White Eyes can also be nice in this kind of deck.
Has anyone tried Al Akir the Windlord
I'm not sure if it's just me, but I haven't been playing against much aggro. I swapped out both Healing Rains for two copies of Hex and the Fist of Ra Den for Al Akir. Deck has been playing much smoother for me I'm currently 9-2.
Can be really correct to do so. I have queued into many aggro's and some midrange decks and tried to build like balanced deck good overall. Hex is insane into control games, as well as Windfury. Hope you enjoying it and please do your changes to improve your matchups :)
First time legend with this deck (with some small adjustments) today. Thanks a lot.
What changes?
I've replaced Colossus of the Moon by Ragnaros the Firelord and the two Maelstrom Portal by two Lightning Storm, more efficient in my EU meta.
Gz! :) Feel free to adjust it. Lightning Storm is great into Demon Hunters but I found myself needing to clear at 2 often and then combo without overload. I actually swapped some cards from my climb to Diamond this season but it still works fine.
Playing it now in EU on D3 and I have 21-20. Almost no progress at all :(
But it was really fun and refreshing to play through :). Maybe I just chose a bad time to climb to legend...
I wouldn't say it plays really good against secret mage - especially if you're without heal - I won only 3 times out of 8
[card]Maelstrom Portal[/card] feels rally useless sometimes without spell damage buff, but putting [card] Lightning Storm[/card] is kinda painful because of overload
You must be unlucky :( sad to hear this. End of the month is really bad, since people tryhard. I can confirm that you almost always can heal somehow. Maybe you just get highrolled or not playing for tempo enough. Maelstrom Portal in that matchup is good for popping Counterspell and sometimes you just play it to get something to trade with. I really can confirm it is good against Secret Mage, I still have played around 15 of them and won every single match. Main reason why other Big Shamans would lose is that I run Walking Fountain + Healing Rain, which is really annoying for aggro.
Lightning Storm could be in a slot instead of The Fist of Ra-den, since it's good against DH and Pirate Warriors. Overloading is always a concern you need to track, even the Serpentshrine Portal on turn 3 could be harming for you - no AC on turn 4 for you.
Maybe try Witch's Brew instead of the weapon, in wild it's mostly useless but against Secret Mages exclusively, if you meet a lot of them, it might be handy.
What do you mean by "get highrolled"?
Well, the weapon is also kinda really nice sometimes :P
Hmm I thought it was easier to play at the end of the month because "the hardest" players already got their legends at this moment
"get highrolled" means like oponent gets the best possible hand and topdecks, for example Pirate Warrior - gets curve, Brigands, Cannon, Corsair Cache and coin. And you just sit there like "Why is this".
End of the month is tryhard as f. I have to say, I had a peaceful climb in the mid of the season. Just chill and clear and play big stuff.
Weapon is fun :D I play Lich King instead of it now but I would still say weapon brings you random rng and fun, and some tempo. Maybe you can try adding him.
I used this exact list except that i swapped out the legendary weapon because i dont have it and its not craftable :(
i played from rank 5 - Legendrank with this deck! i played all games on my phone so i have no stats but i went like 33-16 or something. you got my +1 vote :) fun deck.
Thanks for the feedback :) The weapon is really not core at all, it's just somehow good to play when you cast some spells and to clear. You could put in something like Lightning Storm, Hex or even maybe The Lich King. Did not play at all recently and yesterday I went 15-1 in legend ranking, definitely still op.
What region do you play?
I play mainly on EU, sometimes NA and Asia.