85% WR Big Shaman to Legend [Wild] (SCHOLOMANCE...
- Last updated Aug 2, 2021 (United in Stormwind)
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Wild
- 8 Minions
- 22 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 8720
- Dust Needed: Loading Collection
- Created: 5/24/2020 (Second DH Nerfs)
- boltzmann
- Registered User
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- 3
- 20
- 27
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Battle Tag:
boltzmann#11650
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Region:
EU
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Total Deck Rating
74
UPDATE 1: GUIDE ADDED
UPDATE 2: VIDEOS ADDED
UPDATE 3: DECK REFINEMENT
UPDATE 4: DECK AGAINST MIRROR
UPDATE 5: SCHOLOMANCE UPDATE
Hi!
boltzmann here with a refined archetype of an older deck.
After I got tired of the meta decks these days, I came up with an idea. There were sucessful lists of Big Shaman in Asia but they ran too much of useless cards.
I present to you this beautie.
MAY: I went 28-6 to Legend rank from high Platinum (now 34-8 in legend), decktracker is broken on my laptop and I played some matches on my mobile, sorry.
JUNE SEASON UPDATE: Deck still kinda OP, tried different variations, I run Lich King instead of the weapon, since I need more value in my matchups. Deck still works. If you have trouble beating Demon Hunters, just add Lightning Storm. People are complaining about Muckmorphers but I think the card is really good. Tried a list without it and it kinda felt worse into every matchup, since you actually lose without some value on your board.
I also tried Windfury shenanigans and that was pretty fun. You don't even need it but I could beat Raza Priest with it. Now at Diamond 3, I have played chill for 2 hours, not even tryharding with still overwhelming WR.
UPDATE: I have been having a serious success with the deck. I run Sylvanas Windrunner, The Lich King and Lightning Storm, which really stops the aggro. I removed The Fist of Ra-den but definitely was a cool card here.
UPDATE 2: Hit legend again and played through dumpster legend with 79% WR Sylvanas felt too weak against aggro. I actually kept queuing into many mirrors, so I added Hex.
SCHOLOMANCE: This deck is better than ever. Lightning Bloom is a card enabling serious bullshit and Devolving Missiles improves Discolock matchup. Reincarnate is still nice and I decided to put 2 Torrents, since the card finally makes a perfect sense. I have an 85% WR so far in the new expansion, don't let this deck slip off your radar!
Basically you play a "control" deck with cheat cards - Ancestor's Call, Muckmorpher, Eureka!. You preserve deathrattles and activate them multiple times (can even have fun with Reincarnate), then you have the board, go face and win :)
This deck is good into aggro, you just need a good amount of healing. I actually won against every single Secret Mage.
Control is a bit harder but when you bait out the clears, it works well against Jade Druid or Odd Warrior.
Video Spotlight (big thanks to Kadakk!)
Video Gameplay (thx to Kristophesaurus)
Mulligan guide
Keep most of the time: Ancestor's Call (core card - kept always, AC in my text), Far Sight (cheating out your other cards + draw), Healing Rain (good stabilizator against aggros), Devolve (best against anything, basically)/Devolving Missiles, Lightning Bloom (you can do so much with it)
Sometimes keep: Muckmorpher (especially against aggro and/or matches without the Eureka/AC), Lightning Storm (great against aggro) Serpentshrine Portal (good for something like Hench-Clan Thug)
Rarely/never keep: Ancestral Spirit (only on coin and with AC), a big minion without a good reason (knowing you will certainly cheat it on an exact turn)
You want to draw into your other cards.
Matchup Mulligan + Guide
Demon Hunter
Odd DH is kinda concerning, keep Lightning Storm Devolve, Hagatha's Scheme and some form of healing and you should do okay. When Hench-Clan Thug goes online, destroy it with Serpentshrine Portal asap. Force them to clear Scrapyard Colossus with the weapons. If they use silence, just use Ancestral Spirit + Reincarnate.
Druid
Met a few Jades. This is tougher but if you are not hasty, you can keep up. Try to get Colossus of the Moon on the board and feed him with the Reincarnates/Spirits. They waste their Poison Seeds and lose. Execute the Ancestor's Call+Deathrattle combo.
Aggro Druid is okay. Keep any of the AoE and try to find healing. After turn 5 they lose if they don't kill you.
Hunter
Keep your AoE, you never know which Hunter deck it is. Played against one Reno Hunter and one Even Hunter.
Mage
I harvested Secret Mages with this deck so much. Keep heals and test for Counterspell often with Maelstrom Portal. They cannot remove any of your minions. Once Scrapyard Colossus gets on the board, it's game over for them.
One Quest Mage, as I can remember, generated 3 Polymorphs but I still won because of Colossus of the Moon stickyness.
Paladin
For Mech Paladin keep Devolve and Hagatha's Scheme. Basically, kill every Mech possible. Use Reincarnate, if you have it, and Fountains to stay alive.
For Odd Paladin keep Maelstrom Portal and other removals. This is a relatively easy one.
Priest
Big Priest will be an interesting game for you. Always keep Devolve and don't remove anything without it. Use AC wisely not to cheat out their big minions. Good luck with this one, and make yourself a tea when playing this match. Try to neutralize their minions with Hex and Devolve them. It's a bad matchup.
Raza Priest is one of the toughest matches. Just don't overextend and try to Muck the Colossus and Reincarnate it. Usually is enough. Be careful when they have played Kazakus.
Rogue
Did not play against any but I'd say keep AoE and Devolve, in case of both Odd Rogue or Deathrattle Rogue.
Mill Rogue is a problem, since you are a slow turtle, dump your cards to get handspace.
Shaman
Big mirror is always keeping Devolve with AC, try to mess with their board and use his AC to get your deathrattles/Reincarnates online asap. Also keep your Torrent and Devolving Missiles.
Even Shaman is a keep for Devolve and Hagatha's Scheme. Kill totems with the 3-cost spell.
Against Reno Shaman look for Far Sight and play around effects like Hex. Usually they clear some part of the board and run out of steam. Don't underestimate Mind Control Tech.
Warlock
Discolock is a bit dangerous for you, so try to heal fast and clear their board often. It's an aggro, you are favoured if you heal.
Cubelock is EZ with Devolve but really unwinnable without it, try not to be hasty and AC really carefully not to cheat out their Mal'Ganis. Plague of Flames is really a concern if you did not preserve deathrattles by Ancestral Spirit
Warrior
For Odd Warrior you should hold onto some of your minions, just to protect them from AoE. Lich King can give you some value.
Pirate Warrior is an okay aggro match for you, don't be afraid to clear in any way. Keep the Serpentshrine Portal for Ship's Cannons and Southsea Captain. Survive and win.
Few little tips
Three essentials you have to keep in mind:
- AC is also a Dirty Rat, try to disrupt combo/Reno decks with it
- Always count your health against aggro, use healing wisely
- Try to play Muckmorpher always before Eureka! or Ancestor's Call. This will prevent cheating out something you really don't want to.
Other tips
- Sometimes you don't have to go with AC or Muckmorpher on curve, better is to wait two turns and then play it with the Ancestral Spirit/Reincarnate.
- Don't be afraid to coin out an AoE, as it's more important than cheating out the minions early.
- Walking Fountain from Muckmorpher is underrated, almost always heals you for 8. So don't be sad when it happens, you want that against aggro.
- In bizare situations, Far Sight can save you. Try to play it on curve to draw a 1 mana AC, 3 mana Eureka! or a cheaper minion.
Other cards I tried
- Kel'Thuzad - does okay but it's unreliable in this meta, you always want to cheat out the Taunt, sticky or heal. Or the Y'Shaarj who summons one of those.
- Ancestral Knowledge - keeps you from getting the combo done. Most of the time you draw big minions and burn something + overload yourself.
- Witch's Brew - possibly okay as a last resort heal but you don't want to draw this with your Far Sight. You also have the Healing Rain which does on average better for 3 mana.
- Sylvanas Windrunner - Was a card in a previous version. Started to feel awkward into aggro, so I found her slot a tech slot.
- White Eyes - Meh, anti-synergy
TECH CARDS
- Hex - great for mirror and against Paladins
- Plague of Murlocs - good against Warlock, Big Priest etc. but messes your board, you can run it instead of one Devolve
-Healing Wave - good healing for your face, but since Muckmorpher is in the deck, think about it carefully
Elemental Destruction - great vs Discolock and Demon Hunter. Overloads you a bunch though.
Hope you'll have as much fun as I had. Comment down below for any questions about deck, card choices etc. and don't forget to upvote if you liked the deck or the guide.
You're either sour because you tried the deck and got unlucky, or an aggro deck main who's sick of getting stomped by Big Shaman.
Edit: just hit legend with it as well btw
np mate
cheers
Is it ok for me to swap Colossus of the Moon for White Eyes ? Just wondering if Colossus is a must have or not.
Colossus of the Moon is a must.
</header>Just tried this deck, and my starting luck has been insane. For the first 5 games I have played with this deck I have either drawn all my "Pull stuff from hand" cards without getting any minions in my hand to actually summon or I have had the exact opposite, with only drawing all my minions and have to wait for turn 8 to finally play something non-defensive... I'm really hoping I can get to try this deck the way it is intended soon...
New updates!!:
-1 Muckmorpher The negative synergy this card has with Ancestor's Call, Y'Shaarj, Rage Unbound, and Eureka! make it incredibly frustrating at times. I found that removing only one copy reduces most of the negative synergy issues. With some of the other additions I made keeping one copy is worth the now minimal risk.
-1 Vivid Spores In my experience, this card was a more expensive Ancestral Spirit.
+1 Sylvanas Windrunner: Holy sh*t I forgot about this card for a minute. I've run various deathrattle shaman builds since Naxxramas and the Sylvanas Windrunner + Reincarnate combo was legendary and part of the reason I crafted gold Reincarnates. And Sylvanas Windrunner+ Ancestor's Call + Reincarnate is a combo that can cause the opponent to auto-concede. Also, a great new target for Muckmorpher.
+1 The Lich King I don't think I need to explain why this card is good. Him being a taunt and his card generation helps out last other control decks. Again, an excellent new target for Muckmorpher.
Nice Change idea :) What do you think About Whiteeyes instead of the lich king?
Thanks, I planned to update it. I run almost the same cuts and I included Lightning Storm. I still think that Muckmorpher is good, atleast one of them. I got to rank 5 with those cards. I will update the guide.
White Eyes is kinda okay I guess, tried it and it felt almost the same. Definitely fine.
UPDATED
Thanks for the reminder. Also now I can be sure my changes are really good since an another Deathrattle Shaman player has confirmed that :)
White Eyes seems a bit underwhelming to me. He shows up as a 5/5 and then shuffles in a 10/10 with taunt. While its nice to be able to drop a 10/10 for 5, it also creates a not so great target for Muckmorpher and is cheaper than Eureka!. I don't think he's a bad choice, but the Lich King provides more value immediate and long term.
I also tried with Ragnaros the Firelord instead of The Lich King. Good but very random.
Thanks for the deck, Bl4ckGh0st! I started using it last Friday and hit legend for the first yime on Sunday. Back to Platinum 4 today.
My only change was to swap out 1 Serpentshrine Portal for Y'Shaarj, Rage Unbound.
I am glad to hear that! I am not sure if I understand what did you change, since the both cards mentioned are already in the deck, but if it works for you, play your version :)
Probably he changed Y'Shaarj, Rage Unbound for one more Serpentshrine Portal.
I think you updated your build to add Y'Shaarj, Rage Unbound after I first saw it. I still have 2 Vivid Spores and only 1 Serpentshrine Portal. The overload was the biggest drawback for me. It would be in play at the most inconvenient times, preventing a minion pull for a turn.
Y'Shaarj always been there, but doesn't matter :) feel free to cut some of the spells for other spells.
It took forever bouncing between Diamond 5 and Diamond 1, but I finally got Legend with this deck again.
I'm sure if I had more time for this season I could easily get legend with this deck went something like 9-2 with the deck in a little over an hour which is insane and only lost because of a misplay and then murloc paladin busted out 6 murlocs for 1 mana LOL ?! Balanced! Thanks for sharing btw :D !
Thanks! Highrolls are just highrolls, they happen to every deck. I feel too that this is overall "balanced" (busted lol).