Tempo Dragon Hunter (D5 - Legend)
- Last updated May 24, 2020 (Second DH Nerfs)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Hunter
- Crafting Cost: 2200
- Dust Needed: Loading Collection
- Created: 5/23/2020 (Second DH Nerfs)
- WololoTaku
- Registered User
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- 4
- 18
- 40
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Battle Tag:
Wololo#1780
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Region:
US
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Total Deck Rating
205
Tempo Dragon Hunter (D5 - Legend)
Hello, my battle-tag is Wololo#1780, and I came back to HS after more than a year of break because of quarantine and stuff. I main board classes (mid shaman / paladin, zoolock), but sadly they are not consistent enough right now. So here a good cheap option.
------ A bit about how I see HS now, you can START SKIP here if you want -----
I always used to get Legend with Midrange Shaman back in the day (Totem, Jade, Jade-Elemental, Elemental-Even), only the Totem being a Top-Tier back then.
I tried again now but Shaman is not viable, 2 of my old preferred cards (Flame-tongue, Hex, Bloodlust) were nerfed, and the overload of Sandstorm Elemental keep it far from a Maelstrom Portal.
I also tried Paladin as is my second preferred class for midrange. It has good options but still can't keep up with the infinite resources of other classes consistently enough.
Midrange always struggled against the hordes of OP decks each expansion until now, but finally the Board games are dead. Today, only tempo and face decks remain consistent against control, and as I don't like Rogue nor Demon Hunter, my only option was the old black sheep, the most infamous of the old midranges, Hunter.
-------------------- END SKIP ---------------------
Mulligan:
Priority: 1 and 2 drops.
Once you have them: Stormhammer, Scalerider, 3 or 4 mana dragon.
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Guide:
The play-style of this deck is similar to Dragon Warrior back in the day, you can both put pressure or/and control board with your weapon and minions that impact the board ASAP.
I don't play Freezing Trap as is bad against aggro and even control, neither Explosive Trap which is awful against control and not needed in this deck so much because of the Scaleriders. I prefer the Pack Tactics all day and if I have to include something else probably it would be a Snake Trap as a Kill Command activator. And in this deck, the combo of Pack Tactics with Bone Wraith or the Primordial Explorer will win you more than you could think.
If you get Tracking and you don't have a play, you can use it to search for a next turn play or a dragon activator, is not so a misplay as some people says (if you don't have other option obviously).
Sometimes control the board, sometimes priorice face damage (like if you suspect a Bamboozle secret don't trade a 5 attack minion into their Shield of Galakrond, instead trade your 2/2 or 1/3 against it and maybe it works as a free silence for the taunt)
Tap as much as you can, if you have 6 mana is generally better a 4 mana play and tap that a 5 or 6 mana play, except is needed for board control. This way you are in a better position is case of losing board later than overextending (the opponent is at lower health and you have something to play in your hand)
Also when you can keep some dragons in hand, playing them one by one allow you to secure an infinite weapon and the so needed activators (of the dragon synergic cards).
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Replacements / Techs:
Sorry but you can't replace the weapons, other than that almost all the deck is already super cheap.
Edit: I cut Kill Command and Burrowing Scorpid
for another Big Ol' Whelp and Bone Wraith.
Is more consistent this way.
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Proof of Legend: (HSTracker is working bad so I don't have the stats, only photos, but as all hunter decks it has a good winrate as it took me less than a day go from Diamond 5 to Legend)
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To finish:
This is just what I can thing right now about the deck, is as easy as most of decks that you would see in the meta now (yes, being a top tier priest/mage/rogue/warrior, etc with infinite removals and OP cards is not soo hard to play).
You can try going Legend with Shaman now if you really want to try a hardcore mode. From the Ashes of Outland release I even tried Pirate Evolve Shaman. Now that is a hard deck.
Next season I may try going legend again with Shaman as the old days, there must be a Unicorn Shaman deck somewhere apart from Murlocs, Totem and Galakrond. Maybe an hybrid of them, who knows.
Any question or suggestion you can write here or add my battletag Wololo#1780. See ya!
Thanks <3
I achieved legend with this deck
went from D5 to legend - my winrate with this was 25 wins 12 losses (68% winrate)
was loosing to insane demon hunter hands and 2 murloc pally insane hands
if demon hunters didn't have 1st turn play it was playble, and if they didn't have 2nd turn it was over
I managed to win few times with bad hand with two 5 drops and one 3 or 4 drop against slower decks
half of losses were because of some random generated card/cards against rogues and priests
I think this deck is very good I even think it's better than classic dragon hunter
pack tactics is so gooooood I mean so gooood it has won me like half of games
Good job WololoTaku very good job
Edit: I almost forgot, it was like 2-3 hours of playing
I would be interested in your winrate against dh with this deck
HsTracker didn't work when I climbed but I recently made changes that could help with the consistency of the deck and against DH (Bone Wraith are great against them).
Edit: I cut Kill Command and Burrowing Scorpid
for another Big Ol' Whelp and Bone Wraith.
Is more consistent this way.
But you can try also +1 Explosive Trap +1 Unleash the Hounds if you want
How do you play against an aggro deck like Murloc Paladin without board clears?
To be honest I played only with one or two of them in diamond 5 to legend so I don't know much, but the main thing is:
Good curve (1 > 2 > 3 drop) and weapon/scalerider.
It helps going first but going second could be useful for an early weapon or a combo with the Dwarven Sharpshooter.
You can play reactive cards but to be honest there aren't good board clears for hunter.
I play Murloc in Paladin and Shaman and is easy to play around Explosive Trap with so many buffs, and Unleash the Hounds would trade at max with one or 2 small murlocs. And even if you spend two turns, one to set the trap and other to complete the clean with the hounds, you still have nothing in board after the trades. They replenish and you concede.
So basically, the only way to win with any hunter against paladin is to win and maintain the board as early and much as possible.
But if you can try -1 Pack Tactics -1 Burrowind Scorpid // +1 Explosive Trap +1 Unleash the Hounds if you want,
just know that they would be dead cards against most decks compared to what you are replacing.