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Zoo Highroll

  • Last updated May 19, 2020 (Second DH Nerfs)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Zoolock
  • Crafting Cost: 3840
  • Dust Needed: Loading Collection
  • Created: 5/20/2020 (Second DH Nerfs)
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  • Total Deck Rating

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Hey everyone, I wanted to share this decklist which I've been having a lot of fun and somewhat success (50%~ winrate) in low legend 6k - 10k.

It includes x1 or x2 copies of Shadow Council, which can highroll pretty nice.

If you wanna play x2 Shadow Council, remove x1 Frozen Shadoweaver. When I played 2 copies of it, I pretty much played it in every game.

With the new variety of demons (low mana demon hunter ones) available in standard at the moment, you can safely play it even on your turn 1 with coin and grab a few overstated minions on curve.

One of the most highroll plays available is playing Imprisoned Scrap Imp and the next turn Shadow Council, when the Imp awakens your hand will have +4/+3.

For a memer and eventually more value version of the deck, you can try 1x Transmogrifier which can mean a second breath in mid-late game when comboed with Hand of Gul'dan.

This version of the deck as you may suppose suffer even more from heavy aggro if not played properly which may require a few games, but unlike other Zoo versions can endure endgame versus priests and mages.

This deck can beat with more or less difficulty any of the top decks in ladder, probably would be even more effective in low ranks.

hope you have fun, gl!