Galakrond Control
- Last updated May 24, 2020 (Second DH Nerfs)
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Wild
- 18 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Galakrond Warrior
- Crafting Cost: 12300
- Dust Needed: Loading Collection
- Created: 5/17/2020 (Second DH Nerfs)
- carlton88
- Registered User
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- 2
- 5
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
7
Note: This deck is now obsolete. I've updated it with and will share the link shortly.
Welcome to my Galakrond Control Warrior deck
Been running this deck with pretty much no change since Ashes of Outland dropped. Currently 85% win rate from bronze to gold 8. deck does very well against almost every matchup (only really lost to people drawing the nuts from the start of the game (1 aggro demon hunter, 1 gala rogue, 1 spell mage).
The deck has plenty of armor gain with 2x EVIL Quartermaster, 1xMolten Breath, 1x Scrap Golem and 1x Shield Block and plenty of removal in the form of the aforementioned Molten Breath as well as 1x Brawl, Scion of Ruin + Dragon Breeder, Siamat, 1x Restless Mummyetc. to keep you alive in the aggro matchups.
You have several board clears with Brawl and Awaken! + Plague of Wrath.
I also like Deathwing, Mad Aspect in this deck. It's worked out nicely almost every time i've played it and creates another threat your opponent is forced to deal with if you play it vs a small board or no board at all. And since your deck doesn't often create a wide board it rarely hits your own stuff while clearing up small minions on the other side from decks like aggro demon hunter and gala rogue.
Win conditions obviously come from Dragonqueen Alexstrasza and Zephrys the Great combined with the sheer damage output you create from running together your Galakrond cards. The deck functions simultaniously as an aggressive or a control deck depending on the match requirements. If you are against an aggro deck you can use your weapons and galakrond invokes to clear up minions, or go face against other decks. There is plenty of value generated from cards such as Frightened Flunky, DQA and your lackey generators.
I've also included a few tech cards to combat other decks such as an Acidic Swamp Ooze to help against other warrior decks as well as demon hunters running warglaives and rogues as well as some hunters but this can be swapped out for something else more value oriented if you find yourselves not running up against that many weapon heavy decks.
Good luck and feel free to comment with any suggestions :)
EDIT: currently gold 5 still at 80% winrate. losses to token spell druid after top decking the worst card in the deck and narrow loss to an aggro warrior.
wow dunno why this get promoted worst deck i played in ages, to bad as it looks funnier thant its brainless aggro brothers
yeah it only took me as far as gold 2 and ive since updated the list to be full highlander with Kargath Bladefist. working good so far into the diamond ranks. ill post the link soon
fuck you man, why you got duplicates? trash
the idea was for zephrys and dqa to be late-game win conditions, not to rely on them early, and mulligan for awaken and quartermaster or hope to draw them early on to combat aggro.
nevertheless, i've since changed the deck to full highlander and included Kargath Bladefist. working well so far into diamond ranks.
Went through a lot of trouble making a highlander deck to just include 4 duplicates anyway... In case anyone else queues for ranked with the expectation of using Zephyrs or DQA.
Barely anything about the actual priest matchup ... Guess i'll see for myself.
i've played against 2 res priest variations and lost both games. but won against another priest who wasnt running the typical quest variation. i've since altered this deck a little but priest is still a tough matchup. i think its best to tech in a couple owls now to help with this matchup and libram pally, and remove Imprisoned Gan'arg & Bomb Wrangler.
as for the priest matchup i think its probably best to either try and beat them quickly or stay on the board if you plan on winning the long game and don't allow them any minions to buff with their upgraded hero power.