Dekkster's Spell Druid
- Last updated May 17, 2020 (Second DH Nerfs)
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Wild
- 3 Minions
- 27 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Spell Druid
- Crafting Cost: 3780
- Dust Needed: Loading Collection
- Created: 5/17/2020 (Second DH Nerfs)
- LegendaryShando
- Registered User
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- 1
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- 16
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Battle Tag:
Zephyrus1291#1731
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Region:
US
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Total Deck Rating
64
Hi guys, Zephyrus1291 here, a recently legend hearthstone player. I would like to share a deck that I used to reach legend. Credit goes to @Dekkster for showing this deck on his stream. You can find the showcase of his video here:
My stats with this deck is 59-31 (66% WR). It's insane how fast the game could end most of the time since there is so much fuel to keep the pressure going. I would highly suggest to always focus on the draw. You have Rising Winds, Fungal Fortunes, and Overflow to cycle fast. Don't worry if you hit a minion using Fungal Fortunes since you will still be able to win in most cases.
Strategies
Winning conditions are always determined by a single or double Savage Roar. Always do the math or pay the price.
1. Glowfly Swarm by itself is already a big threat on the board. You'll notice how versatile this card is, from preventing your aggro opponent to continue hit face to making a very strong board presence with Power of the Wild and Ironbark. At turn 9, combo with Soul of the Forest can be an auto-win sometimes. Be careful with Priest's Plague of Death though.
2. Exotic Mountseller is the second fuel for the pressure meter. If you look at the deck structure, notice how this version includes two Moonfire and two Crystal Power. At first, I thought that it's a bit ridiculous to run that many cheap spells but after a few games, I was surprised how useful they are in the current meta as well as the synergies they bring with Exotic Mountseller. It's often possible with this deck to obtain full 7 minions in one turn from an empty board just from the synergy between cheap spells and this card. I can't emphasize enough how important this card is for winning most games.
3. Ysera, Unleashed is the third fuel for the pressure meter. @Dekkster mentioned how Kael'thas Sunstrider can be awkward most of the time and does not generate as many values as expected. Other versions include The Forest's Aid and Gift of the Wild to support the synergy with Kael'thas Sunstrider. After trying several games on that version, I observed how the values fell short compared to Exotic Mountseller and Ysera, Unleashed. The possibility to hit bigger minions than a 2/2 is more valuable than you would expect. Hence, I can understand how Ysera, Unleashed could definitely replace Kael'thas Sunstrider. The strength of this card is showcased in slow-paced situations where there's little pressure from your opponent at late turns (looking at Mages and Priests lol). Following up with Fungal Fortunes, Rising Winds, or Overflow could easily refill your board without having your other fuels in play. Definitely a strong card for this deck.
Mulligan Strategy
Keep Fungal Fortunes, Overgrowth, and Glowfly Swarm. With Demon Hunters and Hunters, add Crystal Power, Wrath, and Bogbeam on the list. Note that when facing DH or Hunter, The Coin or Innervate into Glowfly Swarm at turn 4 is okay as it will definitely help to stall the game. The possibility for you to turn the game into a win if they ignore the glowflies is pretty high. One Ironbark or Power of the Wild on at least 4 glowflies could often lead you to victory.
The Savage Roar Value
Savage Roar is undoubtedly your winning card. Other versions run only one card but this version runs two. And it has a very good reason. Knowing that you can easily go wide with this deck, it's insane when double Savage Roar is activated. The multiplier is 4 for each minion, including your hero. Two 3/3 glowflies with double Savage Roar is 18 damage (19 with hero power). Exotic Mountseller and two Desert Hare with double Savage Roar is 23 damage (24 with hero power). This explains the importance of having two Savage Roar for this archetype. Remember, always do the math or pay the missed lethal price.
Hope you guys enjoy this deck and let me know in the comments below if it works out for you. Cheers!
Hi. Having played Spell Druid for the past 3 months I have to say I really like your deck + guide and I agree that Kael'thas is very inconsistent and possibly worth excluding. One card however that I see in very few Spell Druid decks, but which I found very very helpful quite frequently was Blessing of the Ancients. The twinspell property is amazing and having more consistency in getting your glowflies to 3/3 (or more) offers immense protection against so many plays (Blizzard, Holy Nova, Explosive Trap...)
Thank you! Blessing of the Ancients definitely caught my interest. The twinspell feature is also attractive. I haven't experimented the deck using that variant though but it's interesting to look and compare the stats. Kind of suspicious with its more expensive mana at 3 than Power of the Wild. So far, 2x Power of the Wild have been helping me a lot. 3/3 glowflies will cost priests two of their removals / 1 blizzard for mage and I think it's kind of redundant to make it into a 4/4, unless we can make it into 5/5 in one turn (everyone's flipping their table if this happens though). But I do see the benefit of having a twinspell where the second spell sticks in your hand without waiting for a topdeck. Will experiment this in near time. Thank you for the input!
The 3-mana cost is an issue only if you want to make a turn 6/7 play, otherwise you generally have enough mana to ramp. 4/4 is required if Mage plays Flame Ward only. I woudln't take out a copy of Power of the Wild for it though, maybe Starfall though? I didn't run it in my deck and I don't think there were many instances that I wished I had it, I don't know how it is in your games
Been wanting to run this deck for a while and I got Ysera out of a pack the other day. The only issue is that I don't have the Gala adventure so I don't have Rising Winds. Any replacements you could suggest? Thanks.
Hi, for Rising Winds, I think you could replace them with Novice Engineer or another Wrath. The deck is pretty dependent on the draw and since Rising Winds give you the choices between a minion and a draw, might consider the two alternatives. All the best!