Big Dragon Druid
- Last updated May 22, 2020 (Second DH Nerfs)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Big Druid
- Crafting Cost: 4680
- Dust Needed: Loading Collection
- Created: 5/15/2020 (Second DH Nerfs)
- LegendaryShando
- Registered User
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Battle Tag:
Zephyrus1291#1731
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Region:
US
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Total Deck Rating
64
Hi guys. This is Zephyrus1291, a recently legend rank player in Hearthstone. I would like to share a deck that recently became a favorite of mine.
So this deck was not the deck that helped me get to Legend, however, it has a pretty nice power to combat most of the current tier-1 decks. Currently, I'm 40-28 (59%WR) (Old Version: 32-25 / 56% WR) with this deck and having only DHs and Hunters as the most challenging matchups most of the time.
As you have seen with the composition of cards being used here, there are several strategies that can be used to keep the pressure going:
1. Fast Ramping
Breath of Dreams and Overgrowth are definitely the main features to get those ramps going but I also noticed that the opportunity to ramp can be pretty difficult when faced with board control decisions. DHs and Hunters can be pretty annoying as they might not give much room for you to play a ramp card early. That's why I put Escaped Manasaber as an alternative to make both ramp and board control possible. Putting it on turn 4 allows you to play Emerald Explorer next turn, or even Evasive Drakonid with The Coin.
2. Reduce big minion cost with Satyr
Bad draws can happen anytime, especially during mulligan and early turns. It's not easy to stick with just one strategy, i.e. ramping up while playing against decks that can easily snowball the pressure very early. Hence, the second strategy, using Imprisoned Satyr. 0-mana Big Ol' Whelp, 1-mana Emerald Explorer, 2-mana Evasive Drakonid, 3-mana Twin Tyrant or 5-mana Scrapyard Colossus are always welcomed.
3. Dream Portals
Playing against control decks can be annoying as well since they will always try to remove all of your minions on the board. Well, Ysera, Unleashed can definitely bring the nightmare for these slow-paced decks. Combined it with Overflow for really fast draw, can be an auto-win on many situations.
4. Exotic Mountseller
There's a reason why Spell Druid became a solid archetype. I would argue that it's not mainly because of Kael'thas Sunstrider, but rather, it's because of Exotic Mountseller. With 0-mana spells like Ironbark and Bogbeam, it's so easy to fill up the board when you have her in play. With the possibility of getting Zixor, Apex Predator and King Mukla, it's hard to neglect this minion's pressure on the board for your opponent.
Mulligan Strategy
General:
Keep Breath of Dreams, Overgrowth, Escaped Manasaber, and Emerald Explorer. The idea is to get your cheapest big minion to play as fast as possible. 4/8 body with taunt can deal with a lot of things and especially if you could discover into another Emerald Explorer to ensure you can always play on curve.
vs Demon Hunter and Hunter:
Same list with the above and adding removals, such as Crystal Power, Wrath, and Bogbeam.
Will update the WR as I play more matches in the future. I hope this deck works well for you and let me know in the comments for the results. Cheers!
Edit:
22/05/2020 - Trying the version with -1 Imprisoned Satyr and +1 Faceless Manipulator since it might optimize mana utilization. Will update the result if it turns out to be better. Thank you again for all the support!
Update: Played 11 games with 8W 3L. Surprisingly the Faceless Manipulator does some nice combos after Imprisoned Satyr gets active. This opens up new experiment whether 2x Imprisoned Satyr and 2x Faceless Manipulator can be a future improvement.
Deck change: -1 Imprisoned Satyr, +1 Faceless Manipulator
Seems like apretty cool deck to play--i like dragon & idea of ramping to big minions fast + exotic for another way to win.
Any suggestion on how i can substitute Escaped manasaber? I do not want to spend 5k gold just for that card.
Unfortunately, it’s one of the key strengths of this deck, utilizing a 3/5 minion for board control and gaining a mana crystal is really important. Probably the closest alternative would be Innervate. Hope this helps!
got it, thanks!
too much aggro problem
Great deck, once I figured it out :)
Made an account just to post this.
This deck do struggle against aggro decks, particularly DH. But managed to climb 8 ranks until I kept getting matched against Resurrect Priest, them big minions gain few traction whatsoever to counter those.
Perhaps a list of cards to swap in/out to counter the Resurrect Priest maybe?
This is still a theory, I was thinking if 1 satyr could be removed for a faceless manipulator. It’s a good value since it’s 5 mana and getting a 5+ cost minion copy. It’s inspired from Hobbs’ druid deck that incorporated 2 of them. Will try them out and will update the deck if it turns out to be better
hi guys, i wanted to put together this deck,but i don't know if it helps me climb the diamond ranking, I need to be told if it is a good deck to get to legend, thanks
You should be able to make it to legend as its got over 50% win rate, cant say if it is the best deck to make it there however. Ive played it only in legend so far and it is is pretty good.
Playing this a bit at legend. Quite fun.
I don't have the Marsh Hydra and I did drop one Escaped Manasaber and one Imprisoned Satyr and added a 1x Scrapyard Colossus and 2x Winged Guardian in their places.
Thank you!
Great deck so far, have gone 8W and 2L from D5 to D3. Taken 1 imprisoned satyr out and replaced with another scrapyard colossus. Added Alex for Ysera Unleashed. Top marks to you sir.
Glad that you enjoyed it! Thank you and have fun playing it!
Can it compete against this whole aggro, tempo meta? Demon Hunter, Toxic Face Hunter, even Galakrond Rogue...?
DH and Hunters are definitely unfavorable but I did have winning matches against them. Rogues are not much of an issue. It really comes down to your starting hand and whether you can get lucky with the ramp without having too much board pressure. The most ideal setup is:
Strength in Numbers into Breath of Dreams into Manasaber into Emerald Explorer. You get three minions with a potential of two big minions at turn 4. By then you are already at 6 mana crystals. Try at minimum 5 games with this deck then see if it works out for you. All the best!
I've been looking for something new to play, and libram pally turned out to suck, so I crafted this deck a few minutes ago. I queued up my first game against a damn face hunter.
At the beginning of turn 7, I knew he had me.... but I drew Overflow! That took me to 9 health, out of reach of his tools since he'd expended them all going so hard to get me so low so fast. He conceded.
can you make a wild version?
Haven’t played wild for a while but will provide one when I have the chance to take a look into it
Thank you man. Like your deck and imagination
Hey Guys!
GREAT deck!!!! it shines in so many fronts...
Its cheap to buy... has insane value in it... i mean if u draw ur magic curve u feel like show me a deck that can compete.................................. /turn 5-6 concede xDD/ if u dont it is still storng since u have so many card draws, taunts etc...
I swapped 1 bogbeam for a healing touch.. it can really help in like all the matchups...
Playing it low diamond... it feels really strong... was looking for a good druid deck.. Here we GO!!!
Ty for the deck Dude! All go try it!
Cheers!